[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

Where's Fidel? :mischief:

Last time I checked he was in Cuba.:p
As Cuba is in Bernieland, I'd advise issuing a diplomatic notice to it's supreme leader, bernie14, to have a quicker meeting with Fidel. :mischief:
 
Quot Capita updated to v5.2: http://forums.civfanatics.com/showthread.php?t=261143

Changelog:


- updated to Varietas Delectat v7.5
- new Main Menu (finally got around to bring Babayetu back!;))
- Tipu Sultans graphics corrected to be a Great Prophet (thx LegionSteve!)
- a bit reshuffled MLF_CIV4ModularLoadingControls.xml loading order of Modules
 
I'm sorry that I've faced a problem. I install the latest VD with MEE+blood effect. Also I'm running BUG+Blue marble+Better AI. But when I start a game, and click the "Exit to Mainmenu" Button, the whole BTS program crashes, and has to be closed by windows. What shoud I do?
 
I'm sorry that I've faced a problem.

You are of course forgiven.
;)

I install the latest VD with MEE+blood effect. Also I'm running BUG+Blue marble+Better AI. But when I start a game, and click the "Exit to Mainmenu" Button, the whole BTS program crashes, and has to be closed by windows. What shoud I do?

Hmmm, good question, I just checked a clean installation of VD+MEE+Blood Effect and I can return to Main Manu without problems...
 
After that, I uninstalled the mod, and installed it again, then the problem disappeared. Probably there was something wrong with my own BTS. Thank you for answering.
 
Hey. Awsome mod by the way. I played it back before the modern warfare addition but I love it even more with this addition. Whats great about the modern warfare section is that its not over crowded or cluttered like other modern warfare mods (ie maxriga). Kudos!

I have a question about special forces for any one who has played this already. I'm in a game right now, but I can't get my special forces units to attack. They keep moving through enemy territory harmlessly! What am I doing wrong? I need oil help!! :sad:
 
Great mod!

BTW, what does the "modern era expansion" do? I'd suggest adding an explanation to the original post for noobs like me because I didn't install it due to a lack of info.
 
@Mr.Metis: thanks! Spec. forces cannot attack? I need to check this.

@Mukip: thanks! Modern Era Expansion changes gameplay (adds modern era Techs and units), while 'plain' VD is unaltered gameplay.
 
I install the latest VD with MEE+blood effect. Also I'm running BUG+Blue marble+Better AI. But when I start a game, and click the "Exit to Mainmenu" Button, the whole BTS program crashes, and has to be closed by windows. What shoud I do?

That sounds like the perfect mod for me by the way, is there a download for that or did you do it yourself (and if so care to explain how to merge all those mods together?). I tried something similar but it went tragically wrong...
 
@Mr.Metis: thanks! Spec. forces cannot attack? I need to check this.

Oops, sorry, I was being a nub. I was trying to attack cities with my special forces, but apparently you can only attack units out in the open :lol: . Its not big deal, but maybe putting something in the civilopedia about it not being able to attack cities would set noobs like me straight.

It would be cool though if they could attack cities, I could have my very own bay of pigs! :D

Oh yeah, I don't know if this is intentional or not, but my special forces can capture enemy workers when loaded into a helicopter. They do not have to unload, the helicopter merely has to fly through the same tile as the worker.
 
Oops, sorry, I was being a nub. I was trying to attack cities with my special forces, but apparently you can only attack units out in the open :lol: . Its not big deal, but maybe putting something in the civilopedia about it not being able to attack cities would set noobs like me straight.

It would be cool though if they could attack cities, I could have my very own bay of pigs! :D

Oh yeah, I don't know if this is intentional or not, but my special forces can capture enemy workers when loaded into a helicopter. They do not have to unload, the helicopter merely has to fly through the same tile as the worker.

That's because the helicopter isn't an air unit, technically speaking.
 
Quot Capita updated to v5.3: http://forums.civfanatics.com/showthread.php?t=261143

Ok, I created an update for you before I'm leaving for a much needed vacation. I'm looking forward to your feedback, especially on the newly introduced concepts!
When I'm back, I expect a new RevDCM release based on a new and speedy BBAI release, so it'll be fun. Until that, good gaming to everyone!

Changelog

v5.3

- added modified PerfectWorld2 map script (less peaks and desert, vanilla bonus placement) - PerfectWorld2QC.py
- killing an Elephant creates an Ivory bonus (50% percentage chance + 20% per Hunter promotion level)
- customized religions (where there's no apparent bonus in temple or monastery (e.g. Taoism), there's bigger spread rate (e.g. Christianity)
- introduced religious food taboos
- City Ruins - defense bonus, evolves into Archaeological Site if worked, gold yield increases at Education, Radar, Ecology
- unhealthiness to early civics (e.g. slavery) to compensate for more health resources even more
- Legendary speed rebalanced (early year progress was slowed down, i.e. with some 500 years at 1300)
- animal XP upped to 7, barbarian XP upped to 15
- MAX_EXPERIENCE_AFTER_UPGRADE set to 17
- further reduced Apple spawn rates
- Jeanne D'Arc is both a great general(Joan of Arc), and a great prophet with matching popup graphics
- Forge graphics fixed (from CC v0.55 from VD)
- Modern Roads retextured (avain)
- Prime Timber should not be tradeable (even if worthless) - now obsoletes with Mining

Read more:
http://forums.civfanatics.com/showpost.php?p=8404444&postcount=740
http://forums.civfanatics.com/showpost.php?p=8404467&postcount=741
 
That's because the helicopter isn't an air unit, technically speaking.

I know, but this isn't when I'm at war with them, the transport helicopters can capture units simply by flying over them (so long as a spec forces is loaded) during peace time with open boarders. This is a little silly because the spec forces doesn't have to unload, and because of open boarders you can travel a good thirty tiles and capture half a civs workers :eek: . So as you can imagine this can kind of unbalance things when a single spec forces loaded into a heli can do that much damage in a single turn.
 
I know, but this isn't when I'm at war with them, the transport helicopters can capture units simply by flying over them (so long as a spec forces is loaded) during peace time with open boarders. This is a little silly because the spec forces doesn't have to unload, and because of open boarders you can travel a good thirty tiles and capture half a civs workers :eek: . So as you can imagine this can kind of unbalance things when a single spec forces loaded into a heli can do that much damage in a single turn.

Yeah, that is a bit ridiculous, that should probably be fixed.
 
I know, but this isn't when I'm at war with them, the transport helicopters can capture units simply by flying over them (so long as a spec forces is loaded) during peace time with open boarders. This is a little silly because the spec forces doesn't have to unload, and because of open boarders you can travel a good thirty tiles and capture half a civs workers :eek: . So as you can imagine this can kind of unbalance things when a single spec forces loaded into a heli can do that much damage in a single turn.

Are the spec forces in this mod set to be able to attack without declaring war?
 
Are the spec forces in this mod set to be able to attack without declaring war?

A fantastic question, we should probably work on that.

I also want to somehow integrate UN forces as a specialty unit. I think they should somehow have the ability to provide health or food somehow, if that's possible.
 
Hello,

I raise a small problem with VD 7.5. At Renaissance era, i have a pink forge. You can see this screenshoot. And thank you for this mod.

forge.jpg
 
Unfortunately, I'm still crashing incessantly with the added Leaderheads. :( Is anyone else still experiencing this or is it possibly just something with my machine/configurations?

Thanks!
 
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