[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

I don't want to be annoying but I'll give them to you as I notice them, otherwise I just won't do it at all!

Keep 'em comin'!

The Aztec axeman appears to have, um, the Chinese pavilion icon?

That's because he's on stealth - nobody would think that a Chinese pavilion can chop them heads off :lol:
 
avain,

Are you going to include Zerver's modern legion in the next version?

Spoiler :

here's the Artdefines:
<UnitArtInfo>
<Type>ART_DEF_UNIT_MARINE_ROME</Type>
<Button>,Art/Interface/Buttons/Units/Marine.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,7</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.nif</NIF>
<KFM>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SAM_INFANTRY_ROME</Type>
<Button>,Art/Interface/Buttons/Units/SAM_Infantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,8</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/Saminfantry_ROMAN/saminfantry.nif</NIF>
<KFM>Art/Units/SAMInfantry/SAMInfantry.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/Saminfantry_ROMAN/saminfantry_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_PARATROOPER_ROME</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,11</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/Paratrooper_ROMAN/Paratrooper_FX.nif</NIF>
<KFM>Art/Units/Paratrooper/Paratrooper.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/Paratrooper_ROMAN/Paratrooper_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Neck</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_AT_INFANTRY_ROME</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,11</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry_FX.nif</NIF>
<KFM>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

and the artstyle in case you do:

<StyleUnit>
<UnitType>UNIT_SAM_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

<StyleUnit>
<UnitType>UNIT_AT_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

<StyleUnit>
<UnitType>UNIT_MARINE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MARINE_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MARINE_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MARINE_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

<StyleUnit>
<UnitType>UNIT_PARATROOPER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

 
@Avain

I´m playing with Germany and I only get red points instead of my worker-icon.

Keep on the great work :goodjob::goodjob::goodjob:

Are you sure? I just checked and the icon seemed all right accross the eras...
 
avain,

Are you going to include Zerver's modern legion in the next version?

Spoiler :

here's the Artdefines:
<UnitArtInfo>
<Type>ART_DEF_UNIT_MARINE_ROME</Type>
<Button>,Art/Interface/Buttons/Units/Marine.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,7</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.nif</NIF>
<KFM>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SAM_INFANTRY_ROME</Type>
<Button>,Art/Interface/Buttons/Units/SAM_Infantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,8</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/Saminfantry_ROMAN/saminfantry.nif</NIF>
<KFM>Art/Units/SAMInfantry/SAMInfantry.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/Saminfantry_ROMAN/saminfantry_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_PARATROOPER_ROME</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,11</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/Paratrooper_ROMAN/Paratrooper_FX.nif</NIF>
<KFM>Art/Units/Paratrooper/Paratrooper.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/Paratrooper_ROMAN/Paratrooper_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Neck</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_AT_INFANTRY_ROME</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,11</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry_FX.nif</NIF>
<KFM>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

and the artstyle in case you do:

<StyleUnit>
<UnitType>UNIT_SAM_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

<StyleUnit>
<UnitType>UNIT_AT_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

<StyleUnit>
<UnitType>UNIT_MARINE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MARINE_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MARINE_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MARINE_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

<StyleUnit>
<UnitType>UNIT_PARATROOPER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>


I'm thinking about that one. The problem is that modern Rome is mostly Italy (meaning mech. units), so I liked the modern inf. type units Italian too, but will see.
 
Are you sure? I just checked and the icon seemed all right accross the eras...


Yes! I tried to make a screenshot for you. Only thing i changed is, that i used new flags.
 

Attachments

  • Civ4ScreenShot0001.JPG
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avain,

I saw that the modern era files are included are the graphics therer too? Is the only difference the tech and unitinfos.xml?

Yes, as I was again facing the fact that modular loading was not implemented the optimal way:sarcasm: so I chose this solution...
 
Avain hold off on making a new version till summer, Bakuel will be releasing a TON of new units then, including a whole new Aztec lineup.(No more pipe wielding Heavy Infantry lol)

What's summer in your vocabulary, Geddon? ;) If it's the same as in mine then it's starting from 21st June, which is like 2 months from now. So don't be afraid if I make updates 'till then, because I'll certainly include Bakuel's units. One thing won't hurt, and that's if you warn me like 1-2 weeks before release, but 2 months is just way too much;) Anyway, thanks for letting me know
 
Probably not, Sword Of Geddon. :(
I have been swamped with work before the exams and have not had the time to make units. Must of my units have been put on hold, probably until summer break in another 2-3 weeks.

Cross post with avain! In my college, summer begins after May 10. So I'll have a plenty of time to make units after that time. You will hopefully not have that long to wait. :)
 
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