I don't want to be annoying but I'll give them to you as I notice them, otherwise I just won't do it at all!
The Aztec axeman appears to have, um, the Chinese pavilion icon?
I don't want to be annoying but I'll give them to you as I notice them, otherwise I just won't do it at all!
The Aztec axeman appears to have, um, the Chinese pavilion icon?
@Avain
I´m playing with Germany and I only get red points instead of my worker-icon.
Keep on the great work![]()
avain,
Are you going to include Zerver's modern legion in the next version?
Spoiler :
here's the Artdefines:
<UnitArtInfo>
<Type>ART_DEF_UNIT_MARINE_ROME</Type>
<Button>,Art/Interface/Buttons/Units/Marine.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,7</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.nif</NIF>
<KFM>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/marine_roman/NavySeal.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SAM_INFANTRY_ROME</Type>
<Button>,Art/Interface/Buttons/Units/SAM_Infantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,8</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/Saminfantry_ROMAN/saminfantry.nif</NIF>
<KFM>Art/Units/SAMInfantry/SAMInfantry.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/Saminfantry_ROMAN/saminfantry_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_PARATROOPER_ROME</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,11</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/Paratrooper_ROMAN/Paratrooper_FX.nif</NIF>
<KFM>Art/Units/Paratrooper/Paratrooper.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/Paratrooper_ROMAN/Paratrooper_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Neck</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_AT_INFANTRY_ROME</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,11</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry_FX.nif</NIF>
<KFM>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry.kfm</KFM>
<SHADERNIF>Modules/Varietas Delectat/Art/Units/Rome/MODERN_AT_ROMAN/AntiTankInfantry_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
and the artstyle in case you do:
<StyleUnit>
<UnitType>UNIT_SAM_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_AT_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MARINE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MARINE_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MARINE_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MARINE_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_PARATROOPER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_PARATROOPER_ROME</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
Are you sure? I just checked and the icon seemed all right accross the eras...
I saw that the modern era files are included are the graphics therer too? Is the only difference the tech and unitinfos.xml?
avain,
I saw that the modern era files are included are the graphics therer too? Is the only difference the tech and unitinfos.xml?
Avain hold off on making a new version till summer, Bakuel will be releasing a TON of new units then, including a whole new Aztec lineup.(No more pipe wielding Heavy Infantry lol)