[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

Maybe the HRE should be called the Franks instead. That way leaving in Charlemagne would be fine. Although you'd probably have to change the UU. The reason I suggest this is becuase Bakuel says he is making a Frankish unit set, so they'd have a flavored set for them once he is finished. And at the inception of the HRE it was, in fact, a Frankish Empire.
 
Another glitch found, this time with the Khmer. Their axemen do not animate, and apparently do not have the ability to fortify or act as sentry, but can build improvements. Disturbing, to say the least.
 
avain,

I noticed that the Egyptian Pikeman ArtDefine, the nif entry is pointing to a non-existant file. The Shadernif entry is fine, but perhaps Bahmo's laptop doesn't support shaders and this is what is causing his crash?

Cheers,
ripple01

Edit: There is also an error in the Native American war mammoth ArtDefine in the nif entry. The word mammoth is misspelled.
 
I will try your file, but naturally having this sort of glitch go unfixed in the truer sense is not going to be tolerable if the bug happens many more times.

Naturally, your wording might even offend someone with a little less patience than myself.

Anyway, I'll see if there's something I can do about Egypt, but the crashes I cannot reproduce are almost impossible to fix.

edit: it seems ripple01 might have found the problem
 
avain,

I noticed that the Egyptian Pikeman ArtDefine, the nif entry is pointing to a non-existant file. The Shadernif entry is fine, but perhaps Bahmo's laptop doesn't support shaders and this is what is causing his crash?

Cheers,
ripple01

Edit: There is also an error in the Native American war mammoth ArtDefine in the nif entry. The word mammoth is misspelled.

Thanks! Yes, that might be the problem, good finding! (I'm always using the shadered version, so that's why it never happened to me)
 
Another glitch found, this time with the Khmer. Their axemen do not animate, and apparently do not have the ability to fortify or act as sentry, but can build improvements. Disturbing, to say the least.

Thanks, I just checked and it's really using bad anims.
I'm going to post a patch soon that'll hopefully address all of the reported issues.
 
Maybe the HRE should be called the Franks instead. That way leaving in Charlemagne would be fine. Although you'd probably have to change the UU. The reason I suggest this is becuase Bakuel says he is making a Frankish unit set, so they'd have a flavored set for them once he is finished. And at the inception of the HRE it was, in fact, a Frankish Empire.

I think that wouldn't be helpful. If you replace the HRE with the Franks, you will have the same problem with the Franks and France as you had befor with the HRE and Germany, because France developed out of the Franks empire (the early Roman Empire). And saying the HRE was a frankish empire is only partly correct: The Franks have been a germanic tribe. Also it may be true, that the HRE developed out of the Frankish Empire, but the later HRE did hold only small areas (and people) of the former Frankish Empire, but expanded far to the east (behond Prague and Vienna) and south (region around Bologna for a while). Therefor it would be more precise, to call the HRE a germanic empire.
 
You could call it East Francia, as it is pretty much the precursor to the HRE. The Treaty of Verdun put what would become the HRE under the control of Louis the German though I agree it is a Germanic Empire.
Info on Francia Orientalis here
 
I think that wouldn't be helpful. If you replace the HRE with the Franks, you will have the same problem with the Franks and France as you had befor with the HRE and Germany, because France developed out of the Franks empire (the early Roman Empire). And saying the HRE was a frankish empire is only partly correct: The Franks have been a germanic tribe. Also it may be true, that the HRE developed out of the Frankish Empire, but the later HRE did hold only small areas (and people) of the former Frankish Empire, but expanded far to the east (behond Prague and Vienna) and south (region around Bologna for a while). Therefor it would be more precise, to call the HRE a germanic empire.

While this is accurate, it is only accurate to an extent. There is a difference between the current state of France and the Frankish Empire that existed during Charlemagne. There was certainly a Frankish Empire that collapsed (in serveral senses of the word) as well as a French Kingdom that rose out of the province/territory/kingdom of France proper (I am not including Occitania/Albigensian area which was taken over by France and thus creating the modern Kingdom).

But again, the point of my suggestion was to still use Charlemagne (who should be removed if you make Austria the replacement for the HRE) and the fact that Bakuel is coming up with a Frankish unit set which could give the Franks their own flavor. Of course I don't care what you ultimately decide to do, I just figured it'd be a good idea. The argument you made, while true in many ways, could also be made against the Byzantine civilization, yet you do not remove that one.

EDIT: And of course Civilization itself is not a very historically accurate game to begin with, in a sense it is a recreation of history. So in many ways having the HRE or the Franks or whatever else you decide isn't really a problem based on the way the game works.
 
I apologize for possible offending some people. What might a shader be?
 
A shader is part of the rendering software determining for example color, reflections and lighting of a model ingame.
 
I have a small question
Is the jet fighter for America or any other civilization skinned to look like the F-35/F-22?
 
I have a kinda out of a the blue question, but is there anyway to make this mod work as a regular mod? Kinda the way BUG or Blue Marble works, where every game I play they appear. This is because I really want to use this mod, with another mod (RevolutionDCM) that I am using, but to use this I have to load it as a separate mod, meaning I won't be able to combine to two. So is there anyway to make it a regular, or is just impossible?
 
But again, the point of my suggestion was to still use Charlemagne (who should be removed if you make Austria the replacement for the HRE)
And if you move Charlemagne to become a leader in the German civ...? That way you keep him and pave the way to an Austrian (or Austro-Hungarian) civ with Emperor Francis as leader. And maybe one of the Habsburg's, Franz-Joseph perhaps.....??:confused:

But we're getting carried away here :lol:. Point was to complain about the gap in the variety of units, not the right of existence or its place in the game of the HRE :eek:
 
Charlemagne are belonging to us ... It has nothing to do with germany out of conquering the lands.

Correctly it's: All your Charlemagne are belong to us ... :p
 
Originally, I was going to trot out the old saw about the HRE being neither holy, nor Roman, nor an empire, but I thought it was too cliched. With the debate of whether the HRE should be in the game at all, that old quote is actually relevant.

Anyway, as regards the flavor units, what if the early units (Archer, Axeman, Spearman, Swordsman, Horseman) were Frankish, and the later units were Renaissance Germanic?

Someone has uploaded a Landsknecht arquebusier to the DB, and I still stand by my earlier suggestion of putting the HRE eagle on the German flavor units. That takes care of the Medieval/Renaissance units.

I was hoping to find an illustration of a Frankish axeman in my Osprey "Age of Charlemagne" book, but they did not choose to include one. What I had in mind was the early (pre-Carolingian) Franks, who attacked in a single deep infantry column, and who hurled the francisca (a type of throwing axe) and javelins at the enemy before pressing home the attack. They were unarmored. This was about the 6th century CE, so the Franks were still ruled by the Merovingians, and not the Carolingians. (If anyone had a claim to the Western Roman empire at the time, it would be Justinian and Byzantium, although the Gothic Kingdom of Italy had the territory.)
 
I think, it isn't a bad idea to use fankish units for early times (axemen, riders and earlier units), slightly reskinned german units for later (heavy footmen, knights an later; I think there are more german units, that you can for germany only) and perhaps austrian in late industrial modern era (if there are enough).
 
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