achilleszero
Emperor
So you are a unit maker, too? Where can we find your units, achilleszero?
At this point the only place to find them are in LoR and scattered around my desktop

So you are a unit maker, too? Where can we find your units, achilleszero?
If you want I will gather up the ones that are 100% finished and UL them here in a few days.
At this point the only place to find them are in LoR and scattered around my desktop. If you want I will gather up the ones that are 100% finished and UL them here in a few days. I havent put them in the DB yet because, 1: Im lazy and 2: A lot of them are random as I have made most of them so far, to fill holes in LoR' s line up or as UUs/legends. I would like to make more so as to have small 'packs' to release rather than one at a time.
Hi avain. I have built a MOD using VD 6.0 basic as my foundation and then modded it to my tastes, it is no longer recognizable as VD ingame. Is it alright with you if I release it ?
PS The SURCOUF submarine used by the french in VD is buggy, I think its a problem with the model itself.
PS The SURCOUF submarine used by the french in VD is buggy, I think its a problem with the model itself.
why is the unit buggy? (and use you shader or non shader models?) - if it´s the french submarine surcouf i did the model - and without knowing whats wrong (or a more detailed error describtions) it will be hard to try to fix it
Hey, the problem with that unit was that when you select it everything on the bottom information gets messed up. It shows no picture of the unit, there are no unit options or it still shows the options from the unit you selected previously. Hard to explain...
why is the unit buggy? (and use you shader or non shader models?) - if it´s the french submarine surcouf i did the model - and without knowing whats wrong (or a more detailed error describtions) it will be hard to try to fix it
If you want to edit KFM-files, you need Esemjay's KFM converter, which converts them into XML-files and back.I managed to fix it, by renaming "surcouf.nif" and "surcouf_fx.nif" to "gato.nif" and "gato_fx.nif". Alternatively, I suppose you could edit the kfm to point to "surcouf.nif" but I don't know how. I can't find that bit in nifscope, I found it notepad (!).
and the surcouf never had an own animation - the sub should always use the one of the gato
Help
I have been using BAT 1.2 and its made my game crash when i have been loading saved games. Ive been advised that this is because BAT 1.2 is running an outdated version of Varietas Delectat and the latest version is Varietas Delectat v6.1. I have browsed this forum and various other websites for an hour or two and cant find any decent information on how to do this correctly. I find too many confusing posts and no coherent steps on how to do this. So...
I want to merge BUG 3.6, King Kong's Flags & Colours Mod and with the unit graphic changes of Varietas Delectat v6.1 (Just the unit graphics, not the Add-on or any other changes Varietas Delectat v6.1 brings).
To my understanding this will not make my load time between turns slower because it does not change gameplay, hopefully im right. So what is the best way to go about this? I would guess take the graphic unit change folder from Varietas Delectat v6.1 and put them in a BUG 3.6 Folder.. or something similar.
Im not a pro civ fanatics forum reader so i can get lost with all the acronyms people use. Type of method im looking for; Put X in Y folder, Change Z to W, Remove A, Add B.... etc.
Many thanks for any help or suggestions.
For holy roman empire or germany?.... That's the question!