The Capo
godless Heathen
I plan on reuploading it soon. I am going to do a few upgrades on some of the modular civs I have made. I am not going to convert it to VD though, but it shouldn't be difficult to do once you get it.
I plan on reuploading it soon. I am going to do a few upgrades on some of the modular civs I have made. I am not going to convert it to VD though, but it shouldn't be difficult to do once you get it.
A small pet peeve: these small caravels which denote sea tiles worked in the medieval age/renaissance are too bright in the fog.
lonewolf, is the varietas for RFC updated?
Wow, you have a keen eye! I'll check what I can do.
Why do you hate so much modern roads?
Is it possible to have a unit transform when the civ enters a new age, for example, Britain makes a musketman that looks like a solider from the English civil war, but when it enters the industrial era it turns into a Red Coat from the 18th century.
Which era do you prefer musketmen and cuirassiers to represent?
Hey avain,
Which era do you prefer musketmen and cuirassiers to represent? Do to the vanilla musket man's graphics and it's position in the the tech tree (it's main counter is knights and cuirassier, but beat everything else ok) I have been leaning toward the 16th and 17th century lately or the Pike and musket era when making musketmen since they will be running around with other middle age units such as pikemen. However, the "musket" had a very long shelf life until the rifle and someone could create 18th or early 19th century units as musketmen and they would still be correct.
Is it possible to have a unit transform when the civ enters a new age, for example, Britain makes a musketman that looks like a solider from the English civil war, but when it enters the industrial era it turns into a Red Coat from the 18th century.
But I wanted to hear your (or anyone else's) opinion about this.
I'm also using the ancient/classical/modern unit arts whenever possible/if art is available - but I would not want to exaggerate on this (too much unit art = more MAFs!)
It'd be good to try it with the English Redcoat, though, since VD English Musket borrowing the graphics from Vanilla Redcoat always bugged me. Renaissance English Rifleman UU = Vanilla Redcoat, Industrial English Rifleman UU = that current model. Something English Civil War-ish (like the armoured musketman from Bakuel's Holy Roman pack) for a Musket.
Of course, I can do that myself anyway.
Good to know! I'll stick to the 16th and 17th century style musketmen then. The reason for me asking was because you already have good graphics for many of the European style musketmen but for the 18th and 19th centuries, such as the Red Coat, I just wanted to know if I should bother making 16th and 17th century style musketmen.
I was asking all of this because I was putting the finishing touches on my plans for the rest of Europe.
Speaking of which, does anyone mind if I make Spain's ancient set Iberian and Portugal's ancient set Celtic-Iberian (because of it's Roman name "Portus Cale"-"Port of Celts")?
Map of Ancient Iberia
http://en.wikipedia.org/wiki/File:Ethnographic_Iberia_200_BCE.PNG
The units would look similar to these guys made by the Rome Total Realism team in this thread -
http://www.twcenter.net/forums/showthread.php?t=136703
Bakuel said he's giving a shot at it (see above), so I'll use his new musketman when available.
I don't want to lose the current Colonial Rifle which plays the role of Redcoat in current VD also, that's why I suggest making it the Industrial Redcoat.
Yes, I understood, but as the Redcoat is a Rifleman, and Industrial is currently the last era for unit graphics, I think I'll have him as an Industrial musketman instead.