[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

I plan on reuploading it soon. I am going to do a few upgrades on some of the modular civs I have made. I am not going to convert it to VD though, but it shouldn't be difficult to do once you get it.
 
That mod should definitely be mandatory. I think the current Russian Musketman is too "regional", though, and prefer the old Janissary reskin in regards to historical accuracy. The HRE musket is just werid - an early medieval warrior with a musket. I find it strange that the HRE musket guy and the British redcoat musket one are unlocked by the same tech - the disparity here is too big. Thankfully, the Nubian and Hebrew units as well as the last of the Holy Roman, Viking and Celtic sets Bakuel's unit pack in the completed units forum contains some vaguely-HRE (and Celtic) more appropriate Muskets, and Avain is definitely plans to include them. So hoorah.

I'd like to see more unit-specific discussions on that thread, I enjoy them.
 
100% agree with the non-historical russian musketman, after all they have already cosacks as a special units, i don't think that cosacks are the principal population in russia.
 
A small pet peeve: these small caravels which denote sea tiles worked in the medieval age/renaissance are too bright in the fog.

attachment.php
 

Attachments

  • Fogbright.JPG
    Fogbright.JPG
    126.3 KB · Views: 214
A small pet peeve: these small caravels which denote sea tiles worked in the medieval age/renaissance are too bright in the fog.

Wow, you have a keen eye! I'll check what I can do.
 
lonewolf, is the varietas for RFC updated?

Not yet.

Wow, you have a keen eye! I'll check what I can do.

Thanks. So far, I'm just using the default PlotLSystem, since I'm not a fan of modern asphalt roads as well.
 
Hey avain,

Which era do you prefer musketmen and cuirassiers to represent? Do to the vanilla musket man's graphics and it's position in the the tech tree (it's main counter is knights and cuirassier, but beat everything else ok) I have been leaning toward the 16th and 17th century lately or the Pike and musket era when making musketmen since they will be running around with other middle age units such as pikemen. However, the "musket" had a very long shelf life until the rifle and someone could create 18th or early 19th century units as musketmen and they would still be correct.

Is it possible to have a unit transform when the civ enters a new age, for example, Britain makes a musketman that looks like a solider from the English civil war, but when it enters the industrial era it turns into a Red Coat from the 18th century.

But I wanted to hear your (or anyone else's) opinion about this.
 
The spanish musketman already change when you arrive to industrial area, so i think this is possible because in all case avain already did it.

Lonewolf: So i finally understand why in your mod, the road stay dirt road during all the game! Why do you hate so much modern roads?
 
Why do you hate so much modern roads?

I consider them a bit ugly and think that the change in the graphics between the Renaissance and the Industrial age is too sudden and these highly visible roads were one of the worst offenders here. I'd have fewer problems with these roads appearing only in Modern era, but I'm completely inept at PlotLSystem shenangians.

Considering the transitions, I'd prefer so that city buildings would retain some buildings of previous era (or maybe even two previous eras) in them when transitioning to next one. It'd be more smooth and realistic.

Is it possible to have a unit transform when the civ enters a new age, for example, Britain makes a musketman that looks like a solider from the English civil war, but when it enters the industrial era it turns into a Red Coat from the 18th century.

It is possible (see spies, workers and settlers from unmodded civ, not to mention ethnic workers of VD), but only with two transitions (classical-medieval and renaissance-industrial).

Which era do you prefer musketmen and cuirassiers to represent?

Currently some VD muskets are quite 16-17th-century-ish, while some are rather 18th-century-ish.
 
Hey avain,

Which era do you prefer musketmen and cuirassiers to represent? Do to the vanilla musket man's graphics and it's position in the the tech tree (it's main counter is knights and cuirassier, but beat everything else ok) I have been leaning toward the 16th and 17th century lately or the Pike and musket era when making musketmen since they will be running around with other middle age units such as pikemen. However, the "musket" had a very long shelf life until the rifle and someone could create 18th or early 19th century units as musketmen and they would still be correct.

Is it possible to have a unit transform when the civ enters a new age, for example, Britain makes a musketman that looks like a solider from the English civil war, but when it enters the industrial era it turns into a Red Coat from the 18th century.

But I wanted to hear your (or anyone else's) opinion about this.

I agree I have some mixed stuff here, the point being that I always tried to choose the one with better graphics (quite scientific, right?;) )
If we'd be in a lucky situation to have 2 different era muskets for each civ, then I'd add a new unit class to Modern Era Expansion.
Currently I'd say I prefer the vanilla civ era/style musketman.
I'm also using the ancient/classical/modern unit arts whenever possible/if art is available - but I would not want to exaggerate on this (too much unit art = more MAFs!)

But anyway, here's one promising mod: http://forums.civfanatics.com/showthread.php?t=324877
I'll check it out, in some cases it'd be useful to have this. But certainly not for basic VD, as it's no gameplay changes, and even though this is no gameplay change, it still requires a dll, so it'll be for MEE or QC.
 
Good to know! I'll stick to the 16th and 17th century style musketmen then. The reason for me asking was because you already have good graphics for many of the European style musketmen but for the 18th and 19th centuries, such as the Red Coat, I just wanted to know if I should bother making 16th and 17th century style musketmen.
I was asking all of this because I was putting the finishing touches on my plans for the rest of Europe.

Speaking of which, does anyone mind if I make Spain's ancient set Iberian and Portugal's ancient set Celtic-Iberian (because of it's Roman name "Portus Cale"-"Port of Celts")?

Map of Ancient Iberia
http://en.wikipedia.org/wiki/File:Ethnographic_Iberia_200_BCE.PNG

The units would look similar to these guys made by the Rome Total Realism team in this thread -

http://www.twcenter.net/forums/showthread.php?t=136703
 
I'm also using the ancient/classical/modern unit arts whenever possible/if art is available - but I would not want to exaggerate on this (too much unit art = more MAFs!)

It'd be good to try it with the English Redcoat, though, since VD English Musket borrowing the graphics from Vanilla Redcoat always bugged me. Renaissance English Rifleman UU = Vanilla Redcoat, Industrial English Rifleman UU = that current model. Something English Civil War-ish (like the armoured musketman from Bakuel's Holy Roman pack) for a Musket.

Of course, I can do that myself anyway.
 
It'd be good to try it with the English Redcoat, though, since VD English Musket borrowing the graphics from Vanilla Redcoat always bugged me. Renaissance English Rifleman UU = Vanilla Redcoat, Industrial English Rifleman UU = that current model. Something English Civil War-ish (like the armoured musketman from Bakuel's Holy Roman pack) for a Musket.

Of course, I can do that myself anyway.

Bakuel said he's giving a shot at it (see above), so I'll use his new musketman when available.
 
Good to know! I'll stick to the 16th and 17th century style musketmen then. The reason for me asking was because you already have good graphics for many of the European style musketmen but for the 18th and 19th centuries, such as the Red Coat, I just wanted to know if I should bother making 16th and 17th century style musketmen.
I was asking all of this because I was putting the finishing touches on my plans for the rest of Europe.

Speaking of which, does anyone mind if I make Spain's ancient set Iberian and Portugal's ancient set Celtic-Iberian (because of it's Roman name "Portus Cale"-"Port of Celts")?

Map of Ancient Iberia
http://en.wikipedia.org/wiki/File:Ethnographic_Iberia_200_BCE.PNG

The units would look similar to these guys made by the Rome Total Realism team in this thread -

http://www.twcenter.net/forums/showthread.php?t=136703

Great, I think these units would be cool, and also the separation between Spain and Portugal is ok by me.
 
Bakuel said he's giving a shot at it (see above), so I'll use his new musketman when available.

I don't want to lose the current Colonial Rifle which plays the role of Redcoat in current VD also, that's why I suggest making it the Industrial Redcoat.
 
I don't want to lose the current Colonial Rifle which plays the role of Redcoat in current VD also, that's why I suggest making it the Industrial Redcoat.

Yes, I understood, but as the Redcoat is a Rifleman, and Industrial is currently the last era for unit graphics, I think I'll have him as an Industrial musketman instead.
 
Yes, I understood, but as the Redcoat is a Rifleman, and Industrial is currently the last era for unit graphics, I think I'll have him as an Industrial musketman instead.

Industrious Muskets are waaay rarer then Renaissance Rifles, esp. for Rifling-beelining human players. And I'm confused now. I propose making the "American Independence War" graphics a pre-Industrial graphic version of English UU and "Crimean War" graphics an Industrial graphic version of English UU. What do you propose?
 
Back
Top Bottom