Graphical Quibbles...

Found the sandstorm, it's in the effects folder... I also attached it and added a separate version without the animation (lightning bolts), so you can try out both, if you want to.

The storm is hovering above the plot - if this turns out not looking good, I can lower it, if you want to.

Cheers, LT.
 

Attachments

Texture attached in a .zip to this post. I made the arm a bit darker, and touched up the treads too.

Thanks! :)

Found the sandstorm, it's in the effects folder... I also attached it and added a separate version without the animation (lightning bolts), so you can try out both, if you want to.

The storm is hovering above the plot - if this turns out not looking good, I can lower it, if you want to.

Thanks!
Yeah, I would prefer if the storm was hanging lower. I know those clouds being so high annoyed me a lot in the Age of Ice scenario.
 
Btw Lord Tirian, would you like to make a blue promotion style button of the Plasma Shard button? It's for the Flamethrower unitcombattype.
 
Btw Lord Tirian, would you like to make a blue promotion style button of the Plasma Shard button? It's for the Flamethrower unitcombattype.
Do you want blue promo-style buttons for all unit types (except native life)? Because then I'd try make them in one go.

Cheers, LT.
 
Ideas for some needed icons, cuz Lord Tirian's previous work is top notch.

Bioenhancement promotion - the head from the memetics tech icon.

Troop Transport ability - head from social psych replace the current center diamond structure.

Scavenger ability - ok, but needs the ability background instead of the promo background.

And maybe something could be done to bring the City Defender promo icons more in line with the enabling Nerve Staplers ability icon.
 
Do you want blue promo-style buttons for all unit types (except native life)?

Certainly if you have inspiration on how they would look. (I don't.)


Btw, the new former texture looks much darker in game than on the screenshots here. :confused: Perhaps just a problem at my side, I don't know. You'll be able to see for yourself when I release the next patch.
 
Is there any particular design plan on the Hyperian?

I'm currently thinking a sort of semi-exposed look for the head. Something like:
ELITE.jpg

darth-malak.jpg


Generally, bald, exposed crania, gasmask/breathing apparatus covering the lower half of face only. Given the free Empath Song ability, they strike me as creepy, disturbed guys who've probably had a lot of encounters with mindworms, and too much time playing with fire. Or maybe their guns spray fungicide or something, I don't know. They're kind of lacking in visible flavour.
 
Generally, bald, exposed crania, gasmask/breathing apparatus covering the lower half of face only. Given the free Empath Song ability, they strike me as creepy, disturbed guys who've probably had a lot of encounters with mindworms, and too much time playing with fire. Or maybe their guns spray fungicide or something, I don't know. They're kind of lacking in visible flavour.
I think that would be a perfect fit - look at the button for the Helion, which is the next unit in the line - it fits your description. I could see the model, with two distinct textures and perhaps a minor weapon swap or so, used for the helion as well.

And regarding the weapon: Helions are derived from "helios", greek for sun, so it's implied that they shoot something hot and flame-y at their enemies. Since the Hyperian is between the plasmathrower and the helion and a flamethrower unit as well, I guess it should shoot something fiery, too (a couple of months ago, I played with a biiiigger flamethrower effect, it's somewhere on the previous pages, but I'm crappy at making human units, so it never found a home - if you want it for the unit, I can attach it here :) ).

@Maniac: I attached another version of the sandstorm, it should be the same, just much closer to the ground than before. If you use this one, I recommend using the non-animated version, because the lightning flashes look a bit strange, if they're not coming from a higher cloud.

Cheers, LT.
 

Attachments

With regards to the sandstorm, the Unit version I did which swirled around (the one in Maniac's post) was much nicer that the current Effect version we have in Dune Wars IMO. That can easily be converted to an animated feature which would probably give the best result. The sandstorm unit may still be in the Dune Wars units folder - if not I can post the files.
 
The sandstorm unit may still be in the Dune Wars units folder - if not I can post the files.
Huh, couldn't find it there (of course, this may just be a case of being blind... again!).

Cheers, LT.
 
No you're not blind. I had to go back to Dune Wars 1.3 to dig this out. See attached. I can't test it right now, but hopefully all is there.
 
No you're not blind. I had to go back to Dune Wars 1.3 to dig this out. See attached. I can't test it right now, but hopefully all is there.
Thanks, downloaded. Now I have to find out how to get the animation working for an improvement... The included kfm- and kf-file is a bit weird! :crazyeye:

Cheers, LT.
 
ok, new new former texture here.

Thanks! Looks better with me indeed.

Is there any particular design plan on the Hyperian?

You mean graphics or "lore"?
What Lord Tirian said basically. Hyperian refers to Hyperion, which is a Sun-related Titan in Greek mythology.

Your plan for the unit sounds great. :goodjob:
What polygon count are you aiming for, by the way?

Thanks, downloaded. Now I have to find out how to get the animation working for an improvement... The included kfm- and kf-file is a bit weird! :crazyeye:

Would be great if you could get it to work. :D It's for a feature though, not an improvement.
 
Now I have to find out how to get the animation working for an improvement... The included kfm- and kf-file is a bit weird! :crazyeye:

I'm fairly sure that if you use Attach KF in NifSkope to merge the animation into the NIF then that will work. I made the Hawk bonus resource graphic for Dune Wars using the FFH2 hawk unit with this technique.
 
I'm fairly sure that if you use Attach KF in NifSkope to merge the animation into the NIF then that will work. I made the Hawk bonus resource graphic for Dune Wars using the FFH2 hawk unit with this technique.
First thing I've tried (because that's the way I usually check animations) - and I end up with a "couldn't find the animation's root node ()".

Cheers, LT.
 
Ah, I remember getting that issue now. It's a weird one, you're right. I only managed to change the animation by hacking away at the KF in NifSkope. It may be possible to copy the Controllers manually from the KF into the NIF.
 
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