Unrelated to the issue above, I experimented with some things in the last couple of days: Deliverator's chemical trooper inspired me to play around with the flamethrower effects once more - I've made new effects for the Helion (something I dubbed "fusioncaster") and the Hyperian (that's some sort of Empath-powered plasma?), see the screenshot. What do you think? I haven't made the adjustments to the animations yet (the screenshots are just made with renamed versions of the effects to override the current ones).
I also tried to do a quick recolour of the uranium resource... to something white-blue. Real thorium is a silvery white metal, so I thought it might be nice to have something along these lines (especially since that would make the green uranium model useful for the uranium flats).
Finally, I tried to strip the greenhouses of the concrete bases, do you think they look better that way (they're missing the door, but since the removal of the base frees up texture space - so if you want the model, I can make the door part of the texture, that way, I can chafe off some polys from the model without really hurting the look).
All of them are semi-finished, they need some adjustments to work properly, but that's just finishing up... I'm just too lazy right now to do that if the models/effects are not going to be used. If you want them, I'll finish them (or can still change stuff, tweak etc. - you know the drill).
EDIT: Perhaps we don't need to stick to the flame effects for the line; the Hyperian, I think, could also work really nice with some energy effect like Deliverator's drake
here.
Cheers, LT.