Graphics Modification Requests Thread

I think there is a pack named "Lost wonders of Civilization" in the download section which includes Marco Polos wonder. But I can not tell you, how it looks.
 
Could anyone mod the Russia Civilisation so that the yellow icon is replaced with this -
 

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If anyone would like to make a Nazgul leaderhead, I would be eternally grateful. :)
Spoiler :
Witch-king-of-Angmar-Lord-of-the-Rings-3D-Printed-Header-Image-htxt.africa.png
e387b7228be8e8266666d116e3e87225--nazgul-tattoo-dark-art.jpg
nlaz46B.jpg


The face would be easy. :p
 
I am using Nitram's Ruga LH (as Bumin of the Gokturks), but there are some issues with it in game:

Spoiler :
Civ4ScreenShot0392.JPG
Civ4ScreenShot0393.JPG
Civ4ScreenShot0394.JPG

It's kind of hard to tell from the screenshots, but the left part of the fur around his hat is constantly flickering (you can see it largely non-rendered in the pictures). Am I doing something wrong? Here are my art defines:
Code:
       <LeaderheadArtInfo>
           <Type>ART_DEF_LEADER_BUMIN</Type>
           <Button>art/LeaderHeads/Bumin/Btn_LH_Ruga.dds</Button>
           <NIF>art/LeaderHeads/Bumin/genghis_khan.nif</NIF>
           <KFM>art/LeaderHeads/Bumin/genghis_khan.kfm</KFM>
           <NoShaderNIF>art/LeaderHeads/Bumin/genghis_khan_noshader.nif</NoShaderNIF>
           <BackgroundKFM>art/LeaderHeads/Bumin/genghis_khan_bg.kfm</BackgroundKFM>
       </LeaderheadArtInfo>
If everything else is correct, would someone mind looking into the model?
 
I want to change all the graphics and text for some of the religions. I can't figure out if that's already been done or if I should try to figure out how to do it myself. I tried searching for "religion" in this subforum, but didn't find anything for this exact issue.
 
I want to change all the graphics and text for some of the religions. I can't figure out if that's already been done or if I should try to figure out how to do it myself. I tried searching for "religion" in this subforum, but didn't find anything for this exact issue.
Text is done in the gametext files usually held in the Assets/XML/TEXT folder.

Unit graphics and buttons are in the Art folders with their definitions in the XML art define files.Sometimes they "compressed" into a FPK file.

The religious icons shown above the city bar in the map are held in the GameFont files and I strongly recommend you use Asaf's Game Font Editor
 
I really want to make citysets and units for CIV, but I can't figure out textures of UV Maps. Could anyone show me how to do UV Maps / Wrapping? I don't know what to do with all those edges...
 
Matsuda123. I can show it to you. Problem is, you work in maya. If you want learn wrapp in Blender, send word. My English is bad, but I can make some pictures
 
Matsuda123. I can show it to you. Problem is, you work in maya. If you want learn wrapp in Blender, send word. My English is bad, but I can make some pictures

Actually I'm going to work in Blender now. Maya is clearly not equipped for Civ IV. So I would love to learn from pictures. :)
 
@ devolution
As I once wrote. Find a picture that matches your idea on the web and put it in a thread. I will try to process the model as shown.
 
@ devolution
As I once wrote. Find a picture that matches your idea on the web and put it in a thread. I will try to process the model as shown.
Let me come up with some ideas than :bounce:

Spoiler Modern Era (pics from Cities Skylines) :

6idsvml.jpg


rhbaldkygpoz.jpg


maxresdefault.jpg


maxresdefault.jpg



Spoiler Medieval/Renaissance Era (pics from the Anno series) :

anno.jpg


jKJzRYLzbSULMm5MPfwyWtNeHoZbn1b3D9aF3D7GfErXbN1XJsqFkeLyrbkzIY2OZQbw8eLQz8eoGHLKR7ojG35l1SMH1lJm_uhizLnRlkG2zlR9vieafD_hvge5rBSk7Q=s412
screenshot.anno-1701-the-sunken-dragon.1280x720.2008-03-31.19.jpg

AnnoUnion_1404_Gameplay-1.jpg



Spoiler Ancient Era :

3-caesarea-ancient-bb.jpg

animations-ostia-antica-harbor-ancient-rome_7-770x437.jpg
16_01_Caesarea_Roman_port.jpg
israel-cesarea-vue-generale-jc-golvin.jpg

 
First of all, great mod component, I'm eager to use it and good graphics are the only thing that's missing.

But I have to wonder, is it even possible to have improvement art that can be placed at the right edge of the tile based on where the coast is?
 
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I also asked this question.
Apart from the fact that the ancient designs represent wonder more than the improvement, I would suggest the form of an artificial island - a building on the water without a shore-based orientation.
 
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