Great Admiral city transfers

qadams

Bohemian
Joined
Jan 2, 2014
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707
Location
Ruritania
I earn a Great Admiral, only he arrives in a harbor that's locked in by ice. So then I want to move the Admiral to another city with a harbor, right? Except to do that I have to first move him into my city center — but I can't because the city tile is not immediately beside the harbor tile.

Why is it that when moving a Great Admiral, you can go to a different harbor, but you cannot transfer him from a harbor? Does that make any sense?
 
Surprisingly enough, they can also move to water parks. (Still cannot transfer from water parks)

I guess there's some bad logic for admirals.
 
They can even move to water based wonders! Yeah, it's annoying when it happens.
 
Why is it that when moving a Great Admiral, you can go to a different harbor, but you cannot transfer him from a harbor? Does that make any sense?

I guess, the Teleporter Device is invariably installed at the City Hall and the Mayor is the only one authorised to activate it using his/her fingerprint. He can punch in several options for the destination, but the leaving point is fixed at the city centre.
Or else, the coach service always leaves from the Central Station at the Monument. You can talk to the coachman so he would take you a bit further to the harbour at the destination, for some extra coins, but as leaving goes, there are no exceptions: please make your way to the fixed departure point :)

Yes, an option to set a rally point would be useful, also in the cases, when you span a continent and have East and West coasts, but those oceans are cut off by the polar ice and the land is too wide for Panama.
 
Or else, the coach service always leaves from the Central Station at the Monument. You can talk to the coachman so he would take you a bit further to the harbour at the destination, for some extra coins, but as leaving goes, there are no exceptions: please make your way to the fixed departure point :)

Yes, an option to set a rally point would be useful, also in the cases, when you span a continent and have East and West coasts, but those oceans are cut off by the polar ice and the land is too wide for Panama.

This assumption is not true, because
1: GA can travel to or from cities without monuments.
2: GA cannot travel to city centers that are not on coast, however they can still transfer to water districts that belongs to this city.
 
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This assumption is not true, because
1: GA can travel to cities without monuments.
2: GA cannot travel to city centers that are not on coast, however they can still transfer to water districts that belongs to this city.
That's because their bus tickets are zone-restricted.
 
GA can travel to cities without monuments
he said leave not arrive
upload_2019-10-22_10-1-29.png
 
It's some kind of incentive to build on the coast I guess, or not build harbours that are locked by ice. Wouldn't the coast have the most housing in most tundra situations?
It's wacky enough that they can arrive in water districts, it's not like great artists can arrive in theater districts.
 
What gets me is why you would want your harbour not adjacent to your city. It is a major adjacency and hence very easy to get +3 on. If you are going to build a harbour just go coastal, 1 tile away is weird. If you are not next to your harbour, make sure it is not your largest city and your admiral will not arrive there.
 
The only reason to build harbours away from the city centre is for embarking and disembarking units and traders in a body of water and building naval units there. If the body of water is locked in ice it's completely useless for these purposes.
 
What gets me is why you would want your harbour not adjacent to your city. It is a major adjacency and hence very easy to get +3 on. If you are going to build a harbour just go coastal, 1 tile away is weird. If you are not next to your harbour, make sure it is not your largest city and your admiral will not arrive there.
I built the harbor where I did for one purpose, which was to enable the swift construction of the Mausoleum at Halicarnassus. That city near the ice happened to be very strong in hammers, and I wanted to get the wonder built quickly. I did that, but then I forgot about having my admirals appear there and not being able to move them anywhere else. Anyway, I still got the bonus for engineers, which was the most important thing.
 
If you are not next to your harbour, make sure it is not your largest city and your admiral will not arrive there.
Is that how it works? The Admiral always appears in the largest pop city with a harbor? I thought maybe it went to the oldest harbor, but I might be wrong.
 
but I might be wrong.
We all are sometime. Here London was my first. Just this turn I get an Admiral and it appears at Plymouth. Save attached if you wanted to see it in action. Plymouth does not even have a lighthouse yet.
This was part of 10 games I have tried tonight to get a golden age on deity while pushing harbours... all but 1 failed. Testing for another thread where someone claims it is a valid strategy on deity pffft.
upload_2019-10-22_23-5-36.png
 

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What gets me is why you would want your harbour not adjacent to your city. It is a major adjacency and hence very easy to get +3 on. If you are going to build a harbour just go coastal, 1 tile away is weird. If you are not next to your harbour, make sure it is not your largest city and your admiral will not arrive there.

I sometimes have a big productive inland City. I’ll have built it to be productive, not for a naval game specifically. But it has an ocean tile in its third ring, it has the hammers to quickly build a harbour and some Frigates, I need to kill someone with white hot boat death, and I think “why not?”

I think generally you’re right. The mechanics now really push you to have Coastal Cites to maximise Harbours. I have mixed feelings about that change, but you can see the logic. Certainly Coastal Cities are stronger now.
 
We all are sometime. Here London was my first. Just this turn I get an Admiral and it appears at Plymouth. Save attached if you wanted to see it in action. Plymouth does not even have a lighthouse yet.
This was part of 10 games I have tried tonight to get a golden age on deity while pushing harbours... all but 1 failed. Testing for another thread where someone claims it is a valid strategy on deity pffft.
View attachment 537201

On online speed you need 19 points in 30 turns, 7 of them is guaranteened by RNDY, so you only need 12

On standard speed you need 25 points in 45 turns except for RNDY, so you need 18 in 45 turns, consider on online speed things build up more quickly, yes it is more difficult on standard to get to golden age.

I guess on standard speed you may need religion to get to that Golden Age?
+3 from a +3 Holy Site
+3 from forming a Religion
and also
+3 from converting enemy city to your Religion (I think this works for CS?)

Or you can try to build a wonder for +4.

If you waste your precious hammer on a Lighthouse(and not for wonder) then I guess you may fail. The bound is really tight though,
 
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Here London was my first.
@Victoria, I see that London RNDY also scores for Bustling Harbour - did you get era score for both: UD and great adjacency? Before, civs with UD were kind of penalized in this respect, era score was only awarded for UD, and if it happened to be the first great adjacency, well it was 'too bad' situation. As it was with UU too. But after September, I finally got both era scores for my UU also being the first ship, so if they fixed it for units, they must've done the same for districts?
 
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