First my appologies for copy/pasting your thread. I'm new on this forum and haven't had the time to figuring out the quote/reply to functions.
I will keep an open mind, but since you did not tell me how many times you tried this and how many times you created leaders, I don't know what to think yet.
Sorry, I don't always keep detail stats like other players. An elite MA attacking and winning it's third battle per turn will nearly always result in a leader. I normally create armies immediately cause there are no wonders to rush at this stage. Have had three leader in one turn. (Two immediate armies) Have had numerous MA going from veteran to elite to leader creator in one attack turn.
If you attack with a stack of swordsmen, one in the group might be promoted. If you should count which one, and let say it the fourth one. IF YOU should reload and the fourth one is now elite, chance are you now have a leader. Fine that's cheating, but prove that elite promotion=leader
I'm not sure what you mean. Which unit in the stack creates the leader?
Will try to explain. If you attack a city with mulitple defenders, you attack with veteran units first. Let's say the fourth one gets promoted to elite.(It doesn't matter if you reload, the fourth one will always become elite.)
If reload and attack the fourth time with an elite unit (same as the previous units), you will get a leader. I have tried this a few times with 100% succes rate. Though this is cheating, I was actually play testing the militaristic attribute. It suppose to result in easier promotions, but I never get more leaders playing them??? Nothing else must be changed during the attack sequence, eg if you already have a leader and use it, you will get different results.
Promotion is easier to achieve when the battle is against you, e.g. you attack invantry with immortal. This might sound stupid, but I often do this for leaders. (Take on one hit point invantry and do lose some immortals. You do win after 2/3 attept. So much for the great battle system)
Again, you don't say how many times you tried this and how many leaders you got.
The invantry vs elite immortal, I normally get a leader from a succesful attack. I have created upto a hundred immortals in a game, so this is just a way of getting rid of them. Unfortunately I have no exact stats on this one, lets say 50% success.
You are saying that when cavalry attacks your swordsman it is more likely to produce a leader than cavalry attacking a rifleman?
I don't normally use this strat for leaders, but rather as a offensive strat. If you attack with cavalry, you don't want to lose to many to counter strikes. Moving obselete units in behind your cavalry, normally pulls the AI's counter cavalry attack. I do lose many of these units, but it pulls the AI cavalry into the open.
OK, these two are quite close and is all about unit disparity.
I want to stress that the bigger the unit disparity, the less your change on promotion. Less promotion, less leaders. That's why I do attack with archers early and not only immortals, unless of course I'm attacking the Greek.
This last part of unit disparity, have not been posted anywhere and it is difficult to put stats down.
I can say that I often play as the Persians and my Deity strat is 100% attack, using 30-40 early immortals! I have gone through games only getting my first leaders once I've killed musketmen. So I changed my strat and combine some archers into my offensive stacks. This results in many more early leaders!
If I find time one day, I'll actualy test this using the editor, like B.Speedy does. Should be an interesting posting...
You said nothing about my theory about certain building eg your FB increasing your chances. Must say this one is really difficult to test, but I have used it often for that first leader. (Might have posted this on a different forum?) Now this have not been discussed any where, but I do use it often. Sure the programmer of Firaxis didn't mention this one!
If you have a look at my GOTM10 posting, you will see that I had 4 leaders by 340AD. What I have not added is that I spend lots of money updating my World Map, once I've got it. Reason behind this is that it is cheap and the AI can see babarian huts. I used them for upgrading my horsemen so that I had numerous elite ones for attack. Think of it as training.
If I attacked with knights, rather than horsemen, I would have had easier battles, but less leaders!
(4 early leaders really wins you the game)