The World Becomes Ours: Pre-Thread

Khalin / Lord_Herobrine
Colour: Given in claim map
Government/Ruler:
High Council - Comprised of prominent military commanders and religious figureheads.
Religion:
Imperial Pantheon for the most part, but focuses on depicting the different gods of the pantheon and the more successful rulers of the Empire with stone faces and totems. Each of these totems are carved from the ancient granite cliffs along the coast of the capital region of the Khalin.
Values:
The Khalin value hardiness and doing what is needed to survive in tough situations. Because of this, some of the people have turned to slavery in the interior, and selling them in foreign markets.
Sample Names:
Male: Hevar, Junik, Khan
Female: Neuna, Haveta, Klishi

History:
The Khalin are a folk from the far south, used to the cold and hard times. They mostly kept to themselves during this time, but then the Empire came. The Khalin people were forced into the empire through intimidation, and gradually came to call themselves imperials. Their location in the stretches of the cold tundra was of no use to the Empire though, and in the reign of Emperor Tagao, were forced to move to their current location. This forced migration came about when silver was found amongst granite cliffs and hills; Tagao, seeking to improve the Imperial Palace, sought to use these people to extract the silver in the mines due to their hardy nature. When Tagao eventually died, the infrastructure was already in place to continue supporting the people and the mines in the area, meaning that most of Khalin stayed.
Claims and Capital City:
See attached.
Neighbours:
The surrounding peoples of the Khalin are mostly unorganized groups of people that remained after the Empire fell. This area of the world is mostly quiet, except for the occasional raider bands among the arid interior.
 

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THROUGH THE MOUNTAIN CLIFFS
The third, and final itinerary written by Malus of Ramosa; now too rich and famous to go anywhere on the continent without being recognized

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It's me, again. After writing three hit itineraries, which have sold well, I've decided to go on a final journey. You know, one thing I've wondered is why I'm doing this. The first itinerary I wrote was completely accidental; I was on a duty to Callon on a trade mission on behalf of my employer. Alas, Mora had decided that the seas would be stormy and no sane captain would leave out in the seas. And since it was one of those things which are a matter of life and death to be delivered, I had one and one choice: to go through the Great Road to Callon. Beyond the bandits I've encountered in Xi-Peng, however, nothing too interesting happened, so I had decided to start observing the cultures and peoples through the lands I've travelled, then write them down in a chronicle that would be reserved for myself. Somehow, however, my employer caught wind of this, and being, rather funnily, a book-publisher, he decided to publish it (Completely unrelated to that I almost lost his package and the man I delivered it to made sure that he was informed of that. A mockery of sorts, but who now who's laughing, huh?).

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A quick sketch of me made while I was in Xi-Peng. The worst part was standing like an idiot. And looking for a competent, sane artist. I've gotten a good deal older since then, which sure's an accomplishment, huh? Wait, the halfh- That bastard!

But enough about me! There's mountains to be climbed, cities to be visited, taverns to get drunk in (or, at least, before. now i'm just old.). To the north of our beloved homeland lie many mountains of various sizes and shapes; from long mountain chains going to many miles ahead, to lone peaks amidst the ravines.

Of the best renown is the Ravash people, who live high up in the mountains. One of the few mountainous places to go down very easily, for a good reason: gold and silver mines, in Mise and Tira, respectively. They have profited greatly from trade via third-contacts to the Empire, and so when the Conquest began, they decided that integrating themselves would bring them a larger inner market for gold and various other jewellery that the master goldsmiths made. Their lust for more and more riches is rather notorious and rather disliked here in Eamoa; those fools are selling things they dug out of the Earth instead of honest-to-god trading, where everything hangs in the balance. That, of course doesn't stop Eamoan ships loaded with gold from the mines of Mise to travel to distant lands, but still. Excellent miners and jewellers, their cities have often elaborate, and by even the most richest Eamoan dynasty houses, extravagant decorations. That wealth also enables them to field large mercenary armies, which often duke it out with miners demanding that maybe, maybe, they would be working in some sort of humane conditions. That never ends well for neither side. The capital is Mise again, as the source of all MISEry (ha!) and of all wealth to the whole nation of Ravash. They're great trading partners of us.

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A rough sketch of the Mise mountains. Somewhere behind those peaks the mines of Mise, where thousands of miners dig gold every year, lie. The Rashans didn't even pay attention to my plea to check out the mine, so all I have is this sketchy painting of the mines by some artist which I bought at a rather good bargain.

If the people of Ravash surrendered quietly and without too much noise, then the Manash people were the completely opposite. Two towns, located on very rich iron deposits with great quality, eyed even more than the gold mines of Mise, resisted the Empire high in the mountains for years until the casualties eventually became too much to sustain, and had to surrender and redirect it's iron for the needs of the Empire in the continent. The blacksmiths of Ravash are almost legendary; a war-axe made with their quality "Ravash Iron" can cut through most armours without much difficulty, and will show signs of decay long after it's owner has died of natural causes. An armour made there is both light and gives excellent protection. This has made them fiercely independent, as they never truly required the "Empire's noble protection from barbarians and other scum", rather treating it as yet another customer. To prove otherwise, plenty of punitive expeditions were organised, to different degrees of success. Once the Empire fell, the towns of Torma and Bers proclaimed the independence of the Ravash people once again, and began exchanging its iron ores and quality weapons and armours once more to those who can afford it.

aven_city_guard_by_thelivingshadow-d62ezw3.jpg

This is a sketch of a typical Ravashian guard; well-armoured and with a sharp blade, while slow, it seems that it's rather hard to kill him or stop him, so you might as well yield, you criminal scum.

And lastly, the Min Hao. A rather...interesting creation. The climate there is definitely alpine. This, in turn, had the interest of a few influential nobles, who wanted to build private residences faraway from the politics of the capital and even further from the people in the cities. Or, alternatively, for nobles that should BE faraway from the capital, lest they are up to something nefarious and evil. This was by far the most elegant solution; the offending member is sent in Min Hao to live the rest of his days to live in relative luxury, while his closest successor takes his spot in politics, hopefully a bit more wiser this time in picking alliances. As the Empire fell, the nobles in Min Hao realised that this is their time. They could make a new state, with their servants and serfs that came over, and succeed where the Empire failed...

the_emperor__s_ball_by_aankhor.jpg

The annual Great Ball, held in Min Hao. I was lucky to be invited, although, of course, with the warning to stay away from the ladies. Oh, poor me, poor me!

And here we are. The end. I shall now rest in peace, having shown to you, dear reader, the people and the customs of the people who live near us. From the awful Morazens to Xi-Peng, to the strangely peaceful Amraki-Ho, but not without missing the savage and mysterious Imaraki. I hope I had been of help to future travellers and politicians alike, and I live with the dream that my stories will live on.

MAY MORA BLESS US ALL.​
 
Hey. I might actually join, it seems interesting. Placeholder post thingy, this is. :)

EDIT: Is there an updated thread with all claims so I can pick at what's left?

EDITEDIT: Oh, last page. Wow, there are a lot of policies.

EDITEDITEDIT: Alchemist/mystic technocracy. A bunch of philosophers that believe in mysticism, astrology and rationalist mathematics doing chemistry to prove their blue blood.
 
Lone. In a dark room. The young scholar, with the long black hair and wearing a white silk gown, took the pen on his hand and began writing with calligraphic characters:

As explained in the above chapter, Qi society respects the most the scholars. For they fill the all powerful Imperial Bureaucracy which runs the Empire. The scholars are selected through strict Imperial Examinations. Indeed, the Examinations, as surprising as it may seem, especially to foreigners, are totally uncorrupted and meritocratic. Family relations play no role at all. Of course, only those who are rich can afford to educate themselves or their kids to pass the exams, but a few poor talented people who learned under wandering scholars have too passed the exams. Also, more than a few sons of rich families fail the exams. The Examinations are very strict because all officials must excel at their job. Otherwise, as the Empire depends on bureaucracy, Qi will collapse. So, education is one of the most highly respected values of Qi.

The scholars must excel not only in mathematics (especially those who want to be employed in the Secretary of Supplies), calligraphy and poetry, but also know the Kongxi Classics. If one knows very well the Kongxi Classics, he is, most likely, a moral person. And morality is as much important in the Imperial Government as knowledge. For even those who are corrupt to the core do not dare to openly enjoy the luxuries of power and do evil acts and they mask themselves as moral peoples. Morality is important because the Emperor does not want his servants to be bad people who will exploit the citizenry and cause unrest.

The young scholar got up. He walked towards the paper window opened it. He saw the countless stars on the night sky. They were like jewelries, decorating the night sky. According to local tradition and folktales, those “jewelries” are the decorations of Supreme Deity Ling herself; her gift to the Sky.

The story of Deity Ling was the most interesting for young people to hear, unlike the Kongxi Classics or other traditions which were read for typical religious reasons or for passing the Imperial Examinations. The reason for this is that Deity Ling represented the power of love; how a God and a mortal could love each other and despite all expectations become husband and wife and live together. The fact that the Heavenly Emperor Wang gave up half of his powers to the woman he loved inspired many lovers.

Unfortunately for the young scholar, Yang Kang his name, he was not as lucky. He had met a very beautiful, clever and educated woman once when he was walking besides a waterfall and was seeing the sight of the clear blue sky, the sun shining brightly and the bamboo trees. She was walking there too. Although the sight of nature was extraordinary and he himself was somewhat shy when it came to women, he could not help but look at her. He slender figure, he beautiful face, her pearl like eyes, her red like fire lips, her long black hair shining, her snow white and silk like skin, her red silk gown decorated with golden gems.

Everything about her was so awe inspiring and beautiful that any description of her, even by the best poet, would be injustice to her. When he looked at her, she blushed a bit.

“My name is Yang Kang”, the young scholar politely said.

“Mine is Dongfang Bubai”, the woman replied.

The two young people walked together besides the crystal clear river and talked about themselves. Yang Kang realized that not only Dongfang Bubai was beautiful like a fairy but also knowledgeable in poetry, calligraphy and chess. She was also an excellent zither player; when she brought her zither and played a tune for him under the sunset which made the sky purple, Yang Kang was mesmerized. At that moment, he knew that he was in love with that woman. He only knew her for a few hours but those were enough to make him want to be with her for the rest of his life.

Yang Kang sighed as he was remembering those moments. Looking at the night sky, he could remember their parting. A servant came soon after the sunset and asked the lady to come with him. She told Yang Kang that “if fate wants us to meet again, we shall meet again” and she left.

Of course, Yang Kang searched everywhere for her. For sometime, he could not find any clue about who that woman was. Until he heard from a local official that the only daughter of the Emperor, Princess Dongfang, had come the Valley due to hearing rumors of how beautiful it the Valley is.

Now, he was all alone. He knew that the woman he loved was an Imperial Princess and that he had no chance to be with her. His story was just like that of Heavenly Emperor Wang and Supreme Deity Ling. Only that in his case, there would most likely be no happy ending.

Yang Kang was writing a book about Qi history and society. It was more of a hobby to pass his time while waiting for news about his appointment. He had just passed the Imperial Examination as tenth in the whole Empire and he would soon be appointed to an official position. He did not care about wealth and power but he hoped that by serving loyally the Emperor and being a meritorious official, he could hope to at least see Dongfang, even if he could not be with her.

He was the son of merchant. His father was not poor but not rich either. And he certainly could not compare to the aristocratic families of his province, much less those of the Capital. Yet, because Yang Kang was quite resourceful, even though his teachers were not exceptional, he was able to do so well in the Imperial Examinations.

Yang Kang saw a shooting start on the sky and he immediately made a wish. “Gods above, please bless me to be with my beloved one. Like you, I am also in love with someone that I cannot marry. Yet I wish, like you, to bypass all obstacles. Please bless me.”

He sighted and went back to his office. At that moment a man barged into the room through the paper window, smashing it. He was wearing a blue silk gown and had long grey hair and beard. He was holding a sword in his hands. He rushed forward. A loud sound was heard, revealing the strength behind the sword. Yang Kang leaped backwards, dodging by pure luck the sword attack.

He then quickly grabbed his white paper fan and attacked the strange man using on his one hand the fan and on the other his pen. His pen clashed with the sword while his fan struck with immense prowess at the man’s face, slapping it hard and bruising his cheek. However, the pen was broken in two by the sword and Yang Kang retreated backwards by a few steps.

The strange man, shouting in anger, attacked again but his sword clashed with Yang Kang’s fan. Unlike the pen, the fan held its ground. Although both men pushed forward as hard they could, neither could overcome the weapon of the enemy and they were forced to retreat.

For a third time, the attacker attacked once again Yang Kang but this time the scholar was more than prepared; he launched forward a quick attack with his fan instead of defending against the sword attack. As the sword was once inch away from Yang Kang’s chest, so was Yang Kang’s fan one inch away from the assassin’s neck. So, the assassin was forced to retreat. Before he could attack again, Yang Kang launched a flying kick at him, sending him flying out of the room through the broken window.

Before Yang Kang could chase him, the man had already fled. Who the man was? Why he wanted to kill Yang Kang? Those questions will be answered or will Yang Kang never learn the truth?
 
Hey. I might actually join, it seems interesting. Placeholder post thingy, this is. :)

EDIT: Is there an updated thread with all claims so I can pick at what's left?

EDITEDIT: Oh, last page. Wow, there are a lot of policies.

EDITEDITEDIT: Alchemist/mystic technocracy. A bunch of philosophers that believe in mysticism, astrology and rationalist mathematics doing chemistry to prove their blue blood.

I'd love to have you aboard Angst! Feel free to claim over top of any NPCs if you want, just try to blend in somewhat to the surrounding peoples if you can.
 
New map with Dofangdau (eastern continent) npcs added, as well as Lord_Herobrine's claims.

As before, feel free to add to or modify npcs as you feel fit. New players are free to take over npcs or claim over top of them. Stats should be up shortly. When they are, you can check them then PM me if you have any issues.

Military units removed from stats while I mess with the combat and unit system a bit.

Spoiler map :
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Big ol' southern continent is looking mighty empty there...

Edit: If anyone has time, and wants their stats to look better, you can give me some factions that exist in your country (3~5), and what sort of goods your country exports.
 
Exports: Cotton textiles, medicine, incense, silver, lumber, leather-goods, furs, honey, rice and grain, dried fish

Imports: Dyes, silks, gold, paper, ironmongery, weapons, ?


For factions, you could add Planà Witches; their agenda would probably be to develop schools within and without Vélache and to retain customs, legends, and prayers of the faith by championing the traditional Nine Spirits faith in the face of foreign customs and religions.


I've written some history for the Vélache. It also affects some neighbors (all NPC). Hope its okay.

When the Qeng Xo came to the western shores of northern Dofangdau, they knew their efforts would be limited. Hostile cultures in southern Dofangdau required considerable manpower and resources to keep in line and distance, open seas, and a lack of friendly ports made extended operations in the area difficult. Instead, they focused on the eastern coasts and south where accessibility made colonization that much easier. That isn’t to say they ignore the towering forests of western Donfangdau; they were able to establish a successful colony in the north in what is now Dofang Xin-Xo.

Western Dofangdau was a land rich in timber and silver and drew the attention of the imperium even as their armies marched in the south. But what to do? Attempts to establish colonies amongst the Onaabe were quickly repulsed and bloodily. When imperial diplomats arrived at Vélache and found a people not only willing to trade but to allow imperial colonists to make their homes at three small villages bordering promising river estuaries it seemed like a sign from the great pantheon. And so they seized the opportunity and the ports of Lifung, Che-Su, and Taichu were founded.

Needless to say, the Vélache’s northern neighbors, the Onaabe, where none-to-pleased to have imperial invaders setting up camp just south of their tribe but the Vélache did not seem to mind. They were too busy enjoying Qeng Xo silks, ceramics, and technology. The silver mines of Donvaj were expanded and the Qeng Ho eagerly invested money and know-ho in developing the Vélache internal roads to allow regular and timely delivery of the much-needed silver.

Over the decades Lifung, Cheng-Su and Taichu became, while not actually Qeng Ho colonies officially, major shipping and resupply ports for the imperium in the distant Dofangdau western coast. Trade ministers (effectively governors) were sent to the distant Vélache coastal cities and the Vélache tribal elders were quick to appreciate their intelligence, education, and sophistication. Quick to see an opportunity to ‘civilize the savages’, the Qeng Ho offered to educate the sons and daughters of the tribal confederacy’s chiefs and this the later gratefully did.

The years passed and increasingly it became tradition for the sons and daughters of influential Vélache leaders to be educated in distant Qeng Xo. Surprisingly, this did little to blunt the unique economic models of the Vélache (community ownership) nor their religion and culture (Nine Spirits) but it did change the leadership of the Vélache. A systems of schools was instituted and developed at Donvaj, with funding provided by the Vélache community as a whole. Qeng Ho, and later local, teachers taught calligraphy (the Vélache written language uses Qeng Ho logograms), mathematics, engineering, applied sciences, literature, governorship, foreign languages, and later, a more organized form of the Nine Spirits faith.

Within only two or three generations of the landing of Qeng Ho traders, the Vélache tribal confederacy had been replaced by a merit-based oligarchy with leaders chosen based on academic performance. The small river villages, largely ignored until now, had developed into major imperial trading cities. The mud and rock paths had been expanded and paved and bridges built with modern engineering to access the highland interiors.

But all was not well for the Qeng Ho had not forgotten the welcome given them by the Onaabe and with a major base of operations just south of their lands, quickly mounted major conquests upon the Vélache’s northern neighbors and co-religionists. This created strife within the Vélache. The witches (spiritual leaders and monks) of the Nine Spirits were very clear that the attacks went against the wishes of the local spirits. At the same time, continued cooperation with the Qeng Ho would prove very lucrative.

It was around this time that the Planá sect of the Nine Spirits was founded and very soon the Vélache were funding another series of major academic institutions, these ones dedicated to the faith and founded at the holy city in the northern mountains, Planá. In the wake of worsening relations with the Qeng Ho, these institutions had to be much more independent, both in practice and in culture than they might otherwise be and it is perhaps for this reason more than any other that there is so little influence from the imperial pantheon in its theology.

The Vélache sought to establish diplomatic compromise but the Qeng Ho would not be stopped and the Onaabe were fighting for their very survival. The Vélache ultimately decided in favor of their co-religionists, stopping the export of silver to the Qeng Ho. They continued to treat the Qeng Ho colonists within their lands well (a requirement of their faith) but refused entry to any more foreign traders or colonists. But it was too little and too late. The closure of the Vélache ports only made the Qeng Ho that much more eager to establish ports they could control with impunity and so they conquered the Onaabe coasts and founded the Yi-qi Onaabe.

Relations with the Qeng Ho had soured but eventually, with official peace between what remained of the Onaabe (many of them living as refugees in Vélache lands or amongst eh HIsgish or Tinchone tribes) the great trade cities of Lifung, Che-Su, and Taichu were reopened to the Qeng Ho. But the Qeng Ho had established their own port, in Yi-qi Onaabe, and so while trade did resume somewhat, it never returned to the levels it once had.

The Vélache turned inwards, expanding their ‘national’ academies with provincial academies in all the major cities and funding new monasteries dedicated to Planá Nine Spirits throughout their lands and even in those of friendly neighbors willing to explore the more institutionalized teachings of the ancient faith. Rice, grain, and cotton farms were expanded and salmon fisheries were developed. Water-based textile mills were developed, though still very experimental and soon Vélache cotton was known throughout the Dofangdau for its quality and comfort. Production from the silver mines slowed even as domestic iron deposits were developed.

Then came the cataclysm, and in of itself was not so great a thing for the Vélache, but the effect it had upon the Dofang Xin-Xo was. The Donfang Xin-Xo declared indepdnence and their first act of independence was to try and deprive the Qeng Ho of local ports they might use to launch reprisal attacks upon their now independent colony. To that end they sent gunships to the ports of Yi-qi Onaabe and Vélache. The Yi Qi Onaabe had their own cannons and were able to turn the Xin-Xo ships but for the Vélache, in a week of deadly bombing, the ports were turned to splinters and cinders, the warehouses collapses, the cranes sent crashing into the sea. It was a major blow for the Vélache and turned a nation that had already begun to turn inwards and away from trade that much more so.

Today the great coastal cities are rebuilt but with world trade only beginning to recover after the collapse of the Qeng Ho and the shaping of a new world order, trade is still very limited. The Vélache meanwhile focus on themselves, on their great academies and institutions of learning, their traditions of wood and stone carving, upon meditation in the great forest and mountain monasteries, upon farming and weaving and metalwork. They raise great totems in distant forests and sing the hymns of the spirits, they take the spirit of Psilocybe and walk the dream world and for now there is peace.
 
Trade Goods of the Tha'mad

Exports: Tropical spices, jungle wood, Venom Blood Gems, Feather-crafted goods, dried exotic fruits, cotton, sugar.

Imports Honey, wax, metal, fur, silk, weapons, timber.

.............................................................................................................................

Factions:

Arms: Controls the College. Argues that visitors should be greeted with ceremonial costumes and dances.

Eye: Controls the Shadow College. Argues that visitors should be greeted by a delegation formed entirely out of one eyed men and women.

Princes: Represented by the College and the Shadow College, who, in turn, enforces their will upon the populace with their combined armies. Nominally in control of their own lands, but is really subservient to the College.

Denizens of Tha'im: The citizens of the capital city of Tha'im is a minority of the population, but the centralized manner of Tha'mad rule makes their will incredibly potent for their perceived power and size. Several Colleges have been overthrown in the past due to the Shadow College taking control of the hearts and minds of the citizens. For example, the recent coup which dethroned the Eye as the College was made possible by popular demand and falling support from the citizens of Tha'im, which the Arms took advantage of.

Farmers: Majority of the population. Weak.
 
possible stat help

Kingdom of Karnei

Spoiler :
Feudal Monarchy:Lord-King Maee Trebiler
Factions:
Malat. Influential, largest duchy
Small Duchies. Uninfluental, most population and duchies
Qeng Xo military. Influental, large and harsh military force
Qeng Xo settlers. Uninfluental, educated elite, particularly in Karnei


Religion:
Dualism of Karn and Sur (75%)
Imperial Pantheon (25%)

Stability: 4? Rebellious and unhappy populace
Economy: ? (?) (?)
Vassals
Duchy of Malat (largest duchy, Surrian)
Duchy of Kemor (northeast of Malat, second largest duchy, Karneian)
Free City of Xino (de jure part of the king's land, de facto they retain vast autonomy and together with the Qeng Xo in the capital and other large cities form the main part of the bureaucracy, most of the elite and a large part of the merchants)
Karneian Duchies (the 4 small northern duchies)
Surrian Duchies (the 6 small southern duchies)
The Small Duchies (an area with several dozen duchies)
Reqq's Gift (the land they were granted to settle on within the kingdom)

Trade Power: ? (?)
Trade Value: ? (Grains, Wine, Fruits, Olive oil, Precious stones (mostly from Reqq), high quality finished products, animals[horses, donkeys, mostly from Reqq])
Development:
- Gunnery ?
- Army ?
- Seafaring ?
- Agriculture ?
- Industry ?
- Infrastructure ?
- Culture ?
Projects:
Army: Should be a decent with the Imperial army left in the kingdom
Navy: ?
 
possible stat help

Kingdom of Karnei

Spoiler :
Feudal Monarchy:Lord-King Maee Trebiler
Factions:
Malat. Influential, largest duchy
Small Duchies. Uninfluental, most population and duchies
Qeng Xo military. Influental, large and harsh military force
Qeng Xo settlers. Uninfluental, educated elite, particularly in Karnei


Religion:
Dualism of Karn and Sur (75%)
Imperial Pantheon (25%)

Stability: 4? Rebellious and unhappy populace
Economy: ? (?) (?)
Vassals
? should the different duchies be here?

Trade Power: ? (?)
Trade Value: ? (Grains, Wine, Fruits, Olive oil, Precious stones, high quality finished products, animals[horses, donkeys])
Development:
- Gunnery ?
- Army ?
- Seafaring ?
- Agriculture ?
- Industry ?
- Infrastructure ?
- Culture ?
Projects:
Army: Should be a decent with the Imperial army left in the kingdom
Navy: ?

@vassals - Depends how much control and income you want. If you want total control and all income from them, might as well just incorporate them into your main polity. Same thing if they're small, won't make much of a difference either way. If you're afraid of stability issues, you can make the big clumps into vassals, who will give you a small bit of EP a turn (you can up the amount if you want to piss them off more). As a general rule of thumb, you can look at Zappericus' faction up in the top left of the map for a good size of vassals.

In your case, it might be worth making the small duchies an independent vassal? Less control, but might ease your initial stability issues. Maaaaybe the same with your southern malat kingdom, but they might take advantage of the freedom to break away.

Thanks for the stat block, that'll help out! And a question for you, any idea what the Occulta worship? I'm probably going to stretch Occulta lands way out to the west to cover the big fat gap of continental territory no one claimed.

@Immaculate - Surprised how closely your vision of your neighbours was to what I had been thinking of. Especially the Onaabe, that was almost exactly the same.
 
Edited it, added vassals, but may have added too many to make sense, the idea is that they will feel too free and may start crowning themselves as kings... Luckily, I should have a large force on my side :p
 
Edited it, added vassals, but may have added too many to make sense, the idea is that they will feel too free and may start crowning themselves as kings... Luckily, I should have a large force on my side :p

Might need to clump some of the vassals together, especially the smaller ones. Entirely for mechanical limitations, as I'd have to make a stat block for each individual minor state, which doesn't really work for the very small, single city vassals. They can always be included as factions within a polity, but as their own thing it will get a bit cumbersome to deal with all of it.

Maybe 3 vassals, if possible? The dutchies, Malat, and one more?
 
POLITICS OF EAMOA​

written by the not-yet-dead Chriophos of Maron-

Politics is tricky business. And by "tricky", it is usually in this case assumed "potentially picking the wrong side and not fleeing away immediately can result into a swift and painful execution". In general, however, it's the eternal conflict which existed with the arrival, and subsequent incursion by the Empire (known in most chronicles simply as "the Conquest", with a capital C. Beats me why.) into the Eamoan city-states. Which were notoriously (by what little we know) divisive on most issues even within them, and what about foreign policy. This has interesting results, as the sort of unified nobility as we today know and "love" (Except for the respectable count of Maron, a fine man with heart in his place) appeared during the middle period of the Conquest, and some (not me, definitely!) believe that it's still quite "immature". Therefore for the purposes of this treatise, we shall look into the nobles (and merchants, as they also like politics. And stabbing.) in two separate categories. By no means this is the complete picture, and not all houses follow that course absolutely. There's tiny and large houses, men and women with vested interests, and nobody knows what will happen tomorrow.

Morarias: Or the "faithful of Mora", they were the most rebellious nobles during the time of the Conquest, who resisted the attempts of colonisation and conversion to the Pantheon, after the Fall they have gained immense power. In an ironic twist of fate (at least for the opposing faction), it soon became so that the oppressed became the oppressors. While not overtly direct as Qeng Ho in their assimilating tactics (or, as some might say, RE-assimilating tactics...), they hold great influence, which they use either to clear out dynastic disputes (you know, the ones created by your drunk grand uncle who's the count of the local city that got drunk and killed 15 nobles in the flash of a blade? Yeah.) or to make dynastic disputes, but somewhere further away from their realms. In any case, nothing happens without the Morarias knowing, and nothing happens without someone related to the Morarias being involved. Their power-centre is more to the rural areas, where the Qeng Ho colonists were unable to have a serious hold, and of course, where worship of Mora, the One True Goddess was fervently upheld.

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A Morarian noble floating on a barge with his retinue upon the river Iewraiver.

Quen Eamoa: Those are the descendants of families of colonists, nobles, who were tasked with the mission of "pacifying" the area, by getting rid of the "harmful influences of partisan bickering", i.e, they were out to root the faith in Mora and to turn the Eamoans from angry peasants chanting for Mora's blessings in the battle against the cruel oppressors to normal citizens that worship the Imperial Pantheon and pay their taxes on time. Even before the Fall, that was a difficult task, as the usual approach of the Empire towards religion didn't work - for the Eamoans, it was either Mora or nothing. Which is why they tried the more forceful method. Didn't work out very well, as from one city rebelling in the mountains, suddenly everyone and their grandmothers began resisting in any ways possible. In the end, they decided stop persecuting Morans, and Morans stopped killing those who converted to the Pantheon (mostly.). In this case, the nobles and colonists simply waited. Alas, the Empire didn't. The Fall came swiftly, and so did the rise of the Morarians begin. It was a fight for life and death, but eventually, they did manage to get solid positions in cities like Ramosa and Miridion and the capital, naturally. However, they never had any success any further from the coast; tales still live about the one time that the Qeng Ho attempted to destroy Mora's children, and how they all drowned in the river Iewraiver. While a bit shaken down since the Fall, the Quen Eamoa are for now, a formidable force, often used to solve one or another conflict when the Morarians are too busy squabbling in their dynasties.

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One would think that the Quen Eamoa would be lying quietly and biding their time. Yet, however, it seems, if anything, they're keeping a façade of superiority, and, perhaps, even, "smugness"; painting of a magistrate in Quen Eamoa lands.

Well, that would sum up the nobles. However, another driving force behind Eamoa (and a very important one) would be the merchants. It is no secret that before and after the Conquest, the Eamoan traders have gone to faraway places in the name of profit. Even more well-known it is that the Eamoan merchants, unlike nobles, are far more mercenary in their allegiances; where religion is just a tool to sell relics to devoted believers; and nationality is merely a way not to get shot in the face, all Eamoan merchants, be they natives or colonists, follow one thing. Money. It is, in the end, the ultimate pursuit. There's two "roads", so as to speak, to wealth and prosperity. Two paths, and none of them like each other too much.

Morashilds: Or, "blessed by Mora", but not in the strictly religious sense. Rather, those are merchants owning fleets of various sizes, from several fishing boats retrofitted into some sort of a junk, to, more respectable flotillas with cogs and galleass escorts. According to them, anyone not using the gift of Mora (i.e, the oceans) was a fool and even a heathen. Most of the merchants are from old houses, many predating the Conquest with traditions in sailing lying many years in the past. Naturally, they are found dwelling in the coastal cities, which, in a bizarre (for outsiders, anyway) twist of fate, makes them one of the few reasons the Quen Mora aren't still exiled into the underworld by angry nobles, thus bringing a resemblance of balance into the world. Sort of.


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A typical Morashild ship. Nothing special, but it gets the job done.

Marazen: Technically not their real name, but it's the one that stuck; a moniker thought by the Morashild, it means literally "landlubber". And that's true. Unlike the Morashilds, the Marazen are a faction that deals with nearly all caravans in Eamoa. They run one of the largest "companies", so as to speak, and this has made them rather..resilient. Even on the Great Road, in perfect conditions, the travel to Ishiel Province is long, hard, and tiring. And that's if there's no problems...Which is rare. Xi-Peng never holds too hard control outside their larger cities on the road, making it prime destinations for all sorts of bandits. And there's always the rivals, who would want to take you out in the scrubs, where nobody will see. And nobody will care. Therefore, your ordinary caravanner is one mean bastard, hard to kill and even harder to persuade into the whole "money or the life". This is reflected into their politics. When they have to be ruthless, they are, and they leave only scorched earth behind them. When they have to be subtle...you'll never know until it's too late. As opposed to the Morashild, the Marazen are a lot more open to the Imperial Pantheon and it's believers, and accept anyone who can prove themselves able. Naturally allied to the Morarias, in recent times, their caravans aren't no longer attacked, as even the stupidest bandit knows that these two factions mean business.

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A caravan of the Marazen finally reaching it's destination.

All that remains is the clergy. It doesn't have categories; there's only two choices: you either worship Mora as the Goddess which can make your life blossom or end it in a moment's notice, or you're a bloody damned heretic and every good believer's quest would be to kill you. More importantly, however, the clergy is the vital link between the commoners and aristocracy, without which this realm would be very unfunctional. It is the glue that keeps the society wholesome, as the faith in Mora is hammered into a child's mind, no matter how high or low you were. You are just a raindrop in the sea, so says Mora. You come from the skies, and then you fall. And die. And end. But reborn again as water once more in the future. And so on.

Well, this would be it. I hope you enjoyed my little creation, for that I made it for the benefit of future generations so that they might know how Eamoa politics were like after the Fall.

MAY MORA BLESS US ALL.
 
More Vénache stuff

Family and Cooperatives

Much of northern Dofangdau has traditionally been defined by its tribes and within the tribes, by their longhouses.

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The longhouses were multi-family housing cooperatives where residents shared responsibility for communal duties (hunting, fishing, gathering food, trading with neighbors, etc) raising children, and producing goods. While a child may have a father and mother, truly all the adults of the longhouse were expected to care for any child of that longhouse (and of the wider village). A Dofandau native’s brothers and sisters are not only their blood but all the others who grew up in the same longhouse at approximately the same time.

The last two centuries have seen incredible growth in many Dofangdau tribal populations and villages have grown into cities. And so while the traditional longhouses remain common in villages and rural areas, the Dofangdau and in particular the Vélache, have had to adapt to urban living with new models. They took their model, as they did for much, from the Qeng Ho, adopting their siheyuan courtyard residences as urban homes for their longhouse cooperatives.

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And so the longhouses of first Lifung, Che-Su, and Taichu and later Donvaj, Planà and the smaller towns have been replaced with quadrangle courtyards based on a unique mix of Qeng Ho architecture and Vélache aesthetic.

In addition to coordinating food, production, and child-rearing, with the advent of the state-operated academies, it is also the communal longhouse or siheyuan teachers that ensure the children receive the basic education they will need to compete for positions at the provincial academies.

There are no single-family homes amongst these cities or truly any Vélache village. This might account for some of the appeal of solitary monastic lifestyle that is so popular amongst the Vélache.

Ultimately the Vélache have adapted to the times and changes they have brought, continuing their cooperative traditions, living in small communities that rely upon themselves to raise children, educate them, and contribute to the state economy, either in the traditional style, or in cities, in the new, Qeng Ho-inspired courtyard residences.
 
The Watun Salt Trade

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Salt has been a very important commodity inland for the Watu people; costal towns like Damumji and Ropmji have salt lagoons to harvest. Durning imperial administration the Watun salt lagoons came to supply a high amount of salt for the empire. Indeed the wealth generated is part of what enhanced the automony of the Watu people and attracted the raiding Umzingelian clans, along with the river Bluunjia. It was naturally for the refugees that would form Mungu to carry on this wealthy tradition, eager to mine this industry for the needed wealth to build up Mungu and the trade empires of its ruling families. The cultural roots of salt for the Watu in their trade cannot be overstated. In Watu culture salt is seen as a symbol of preservation and prosperity. In the Juunjian religion it is said that Mulungu the Creator has a great servant known as Kingojeo, who is associated with preservation. It is said that Kingojeo serves salt to the souls of the recently dead to preserve their karma for the next existence.
 
Edited my claim size, increasing it.
 
New map. All three continents are filled out now. As always, feel free to rename, redraw, or write backgrounds for any NPCs near you. New players, go ahead and claim over NPCs if you want. Stats will likely be later than intended, late tomorrow.

Spoiler map :
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@erez - Made all the vassals anyways, it looked cooler that way. That should help you with your initial stability a lot, but economy will be much smaller.

@Ailedhoo - Made some of your neighbours a bit bigger to fill in blanks.

Still need polity and religion names from Nuka and Terran (full singups can come later if you need more time).

We're getting very close to letting this thing loose.
 
Well that map was filled out... quite suddenly... Did I miss a deadline? Was going to make some nation in the empty south...

Have to say, I won't join if I can't craft my particular vision - I just sat down right now and begun brewing my government, cultures etc.
 
Well that map was filled out... quite suddenly... Did I miss a deadline? Was going to make some nation in the empty south...

Have to say, I won't join if I can't craft my particular vision - I just sat down right now and begun brewing my government, cultures etc.

You can still claim over the npcs, and the neighbours will conform to whatever you make, no worries! I'm just doing the npcs now while I have a chunk of free time. The only limiting factor would be if you wanted to settle down right next to a player, but even then as long as you talk to them a bit, you can do absolutely whatever you want.

EDIT: To make things a bit easier, the only player factions on the southern continent are Tsangnamdo (big tan blob on the western mountains), Mungu (little blue bit in the centre of the north coast in the middle of a bunch of other small states), Kalin (green centre south coast), Karnei (pink blob on west coast), and the Massoul (green islands). The only NPCs that can't be claimed over are the Qeng Xo rump states.

If it makes it easier, you can just use this earlier claims map that doesn't have the npcs. Still really looking forward to whatever you have brewing!
 
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