Trackmaster
Warlord
- Joined
- Jul 14, 2014
- Messages
- 259
From doing some reading, I mostly have a grasp on how Great Persons work, but there is something that I can't quite get definitive answers on. I've established that the costs to acquire them exponentially escalate and are separated into separate pools, with Merchant/Engineer/Scientist combined. However, I'm still curious about the "free" Great Persons factor into the calculation. I put quotation marks around free because I'm wondering if some or all of the situations trigger cost increases. From my understanding the free GP's come from:
Social Policy finishers
Mayan Calendar resets (I think I've heard that this one definitely does push the cost up for future GP's)
Wonders
Gifts from City/States with Piety finisher
Anything else provided by Civ's Unique Ability
*Anything that I'm missing*
Feel free to answer what you can if you don't know the answer for everything.
Social Policy finishers
Mayan Calendar resets (I think I've heard that this one definitely does push the cost up for future GP's)
Wonders
Gifts from City/States with Piety finisher
Anything else provided by Civ's Unique Ability
*Anything that I'm missing*
Feel free to answer what you can if you don't know the answer for everything.