Griffon (03/22/06)

  • Thread starter Thread starter Rabbit, White
  • Start date Start date
R

Rabbit, White

Guest
griffontitle7ng.png


This guy turned out much better than I though it would. Here's are some more "action shots" :D and the button. Download

griffonbutton3vc.jpg


Instructions
Spoiler :

The zip contains the button (griffon.dds) and a folder with four files: griffon.nif, griffonhead.dds, panther_black.dds and wings_sword.dds.
Put the folder in either the customassets/art/units or the [mod name]/assets/art/units directory and make sure that the art definition for the unit (in the CIV4ArtDefines_Unit.xml file) looks something like this:
Code:
<UnitArtInfo>
	<Type>ART_DEF_UNIT_GRIFFON</Type>
	<fScale>0.6</fScale>
	<fInterfaceScale>1.2</fInterfaceScale>
	[b]<NIF>Art/Units/Griffon/griffon.nif</NIF>
	<KFM>Art/Units/Panther/Panther.kfm</KFM>
	<SHADERNIF>Art/Units/Griffon/griffon.nif</SHADERNIF>[/b]
	<ShadowDef>
		<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
		<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
		<fShadowScale>1.0</fShadowScale>
	</ShadowDef>
	<fBattleDistance>0.35</fBattleDistance>
	<fRangedDeathTime>0.31</fRangedDeathTime>
	<bActAsRanged>0</bActAsRanged>
	<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
	<AudioRunSounds>
		<AudioRunTypeLoop/>
		<AudioRunTypeEnd/>
	</AudioRunSounds>
</UnitArtInfo>
Notice that it's using the panther animation file.

Cheers :thumbsup:

P.S. How do you like the title graphic. ;)
 

Attachments

The great units keep coming! Everytime I try to go to bed a new one pops up and I have to try it in game. ;)

Awesome unit Rabbit. :cool:

edit - thanks for the instructions as well Rabbit. Big timesaver. :goodjob:
 
Great one ! Honestly, imo, it's your best model that was shown here.
Title grathic is nice , font is awesome ...

now i'm stuck with all these planes, but when i'm done ( the question is when :)) i will for sure try something with bipeds or animals.
 
Holy crap! That thing is incredible in game. The wings and his face are perfect! My Griffon Breeding Grounds are a hot building now. :p
 
OH MY GOD. I don't normally go for any units other than the modern ones, but I'm getting this sucker and putting it in NOW. If only everything was this good...
 
nautil said:
now i'm stuck with all these planes, but when i'm done ( the question is when :)) i will for sure try something with bipeds or animals.

That'll be great! cause it seems the fantasy/medival section is going to loose C.Roland on SciFi right know:sad: come over here and take his place:)

Edit: well, hope that replacement isn't needed, but we still need lots of units so why don't you give it a try?
 
Thanks guys.

I'm glad there's such a strong positive response as it was one of the harder units to build. I couldn't get the new head to mesh nicely with the original unit at first, and it took a lot of tweaking, both the model and the texture, to get it just right. :)
 
Nice Job :goodjob:

Ploeperpengel said:
That'll be great! cause it seems the fantasy/medival section is going to loose C.Roland on SciFi right know:sad: come over here and take his place:)

Edit: well, hope that replacement isn't needed, but we still need lots of units so why don't you give it a try?

Hey ! I can do both !
 
All I have to say is WOW!!!
 
Rabbit, everytime you have to go a step further. why not giving us a dragon head and putting it on a stretched wolf/cheetaa (should have better tail) model? gving him wings and horns, here you go (i tried it witrh wolf, but rotationmatrices didnt work out right
 
Belizan: Why finish a mod? You can alway improve it more :p. Taking a break is okey but not label it as final :p.

Rabbit, White: Very very nice work on the panther. *drools*
 
seZereth said:
Rabbit, everytime you have to go a step further. why not giving us a dragon head and putting it on a stretched wolf/cheetaa (should have better tail) model? gving him wings and horns, here you go (i tried it witrh wolf, but rotationmatrices didnt work out right
Yeah I had that idea too (and if I can figure out the stretching then it'll be even better) but I just have so many ideas and things I want to do that some of them are gonna be pushed back a bit, and this dragon experiment is one of them. :)
 
Rabbit said:
Yeah I had that idea too (and if I can figure out the stretching then it'll be even better) but I just have so many ideas and things I want to do that some of them are gonna be pushed back a bit, and this dragon experiment is one of them. :)

Thats the same thing with me, sooo many ideas, so little time. I just figuered out, that u can change coordinates of bones i think.... but i dont have time to dive deeper into this right now...
 
seZereth said:
Thats the same thing with me, sooo many ideas, so little time. I just figuered out, that u can change coordinates of bones i think.... but i dont have time to dive deeper into this right now...

Yeah, They are so much model to do and not engouh modeler.
 
C.Roland said:
Yeah, They are so much model to do and not engouh modeler.

doing basic stuff with the nif viewer is very easy. so if some people (modelers) could supply us with bits (like the helmet with the moon units...) the rest could be done by every other one too. That would be much more effective. (i wont get tired of saying this ;) )
 
Back
Top Bottom