KrumStrashni
Warlord
- Joined
- Jan 27, 2011
- Messages
- 192
Firaxis pledged 18 new units and I failed to count that many. In the conventional roaster - there are just a few...many gaps remain.
WHAAAAAT? Did you finish Casa and put in the cards before or after moving Cap sir? Because I built the Casa first, then move my cap to a different continent, doesn't work. For policy cards, I put them in first, then move, doesnt work either, but when I remove them and put them in my government again, now they work, but the Casa is still useless. Not sure if they fixed it or something, I did report as a bug to 2k right after.Yep, I’ve tested this as Phonecia and it does work as for the policy cards and Casa. (Once I moved my capital to a third contintent my GPT jumped from 400 to 700, it was crazy!)
Also, the Golden Age dedication Hic Sunt Dracones is oddly worded - +3 starting Population for cities settled on a different continent than your first city - however for Phonecia it counts your first city as wherever your original capital is. I found this to be really powerful once Free Inquiry was finished. +9 movement embarked settlers starting 4 population cities allowed me to get a Cothon in fast and build a few defensive units.
Just wanted to confirm! Hope it helps
There's 15. The count in that inital release was off for several things.Firaxis pledged 18 new units and I failed to count that many. In the conventional roaster - there are just a few...many gaps remain.
WHAAAAAT? Did you finish Casa and put in the cards before or after moving Cap sir? Because I built the Casa first, then move my cap to a different continent, doesn't work. For policy cards, I put them in first, then move, doesnt work either, but when I remove them and put them in my government again, now they work, but the Casa is still useless. Not sure if they fixed it or something, I did report as a bug to 2k right after.
Another theory is that they counted the units in the scenarios. I don't know if anyone has counted those. For districts, the missing fifth new district comes in the black death scenario as the walled quarter.There's 15. The count in that inital release was off for several things.
Workshop of the World gives some amazing yields:
View attachment 517914
Of course it's not what I'm getting in every city, but this is roughtly what you can expect when you go Victoria. It's a small bonus, but it's nice enough. (Oddly enough my severe Coal Industry has had no significant impact on the environment; I beelined computers to build flood barriers every just in case, but sea levels haven't risen at all yet. I wish it had been more... extreme?) The Military engineer charges I haven't been using optimally (this is a bad map for Canals and all necessary Dams have already been built a long time ago), but they're definitely nifty in setting up Tunnels / Railroad Spaghetti because they are this cheap for England.
It's defo a weaker ability than British Museum, but its benefits are largely quality of life. I think WotW makes England a better Science and Dom player, which I think is a lot more fun than just culture specialization (which didn't fit Victoria at all). Go for early Coal Power and reap the benefits of the production boosts, production which, at this point, is averages at around 60 per city.
WHAAAAAT? Did you finish Casa and put in the cards before or after moving Cap sir? Because I built the Casa first, then move my cap to a different continent, doesn't work. For policy cards, I put them in first, then move, doesnt work either, but when I remove them and put them in my government again, now they work, but the Casa is still useless. Not sure if they fixed it or something, I did report as a bug to 2k right after.
This permanent -18 modifier for occupying an opponents city is still in the game. I conquered two cities from the Aztecs and they ceded them in a peace deal. Civilopedia says grievances for occupying/conquering a city are doubled when you keep a city and deleted when you give a city back. It says furthermore keeping an occupied city ( I suppose that means if you keep a city after making peace without having it ceded) generates grievances per turn. I still have to test this.Did anyone already some testing if there are any changes to the cede mechanic? Do cities have to be ceded or can you still just keep them liek before in R&F?
There was this permanent diplo modifier if you occpied cities of an AI player (no difference if ceded or not) – is this modifier still in the game?
Maybe there is a change so that ceding gives you additional but decaying grievences whereas not ceding gives you a permanent diplo modifier. This would at least make some sense.
Just finished my first Diplomatic Victory. The AI civs voted against me but it allowed me to save up my Favour for the final session in which I dumped everything and went for the win.
Unrelated: Seasteads are very, VERY dumb. Food, production, gold, AND housing?! They definitely shouldn't let you build these things adjacent to each other because they are SO easy to spam.
Yes, I'm going to miss the Qhapaq Ñan while playing as other civs.Oh, last note: The Incan 'tunnels' are Fantastic on the right map.
If you count the Scholar, Plague Doctor, & Teutonic Knight from the Black Death scenario the unit total equals 18.There's 15. The count in that inital release was off for several things.