Pietato
Platonic Perfection
2 hours later...still trying for that Mali desert start...
Play a TSL Earth map, worked for meI am now undertaking my hardest challenge yet: getting a desert start as Mali.
I GOT ONE! Now to find out I am alone on a tiny island.
I was on a large continent with zero barbs, and 4 CSes which died before I met them.
Play a TSL Earth map, worked for me
Two starts as Maori and took 15 turns or more in each to find any land bigger than a 1-tile isolated island - and then found a coast that was solidly lined with City States and Civ's and literally not a tile that could be used to found a City.
Didn't read previous posts, but did you set your world to warm (or hot can't remember the exact adjective).2 hours later...still trying for that Mali desert start...
The Canadian cities had three or four other cities packed close behind adding to loyalty, including Ottawa. I never ran any bread and circuses there either, and that would have sped things up somewhat I'm sure. I also think that I neglected to move my first great works to the border cities once I built the requisite buildings and instead just let them fill up as I gained Great People, which was pretty quickly but still probably not as optimal if I'd moved the early works as soon as I could.
Did you use combat to take over the AIs, or Eleanor's ability? I think it's often best to combine combat with her ability, but I tried a game just using peace, and that's where I ran into difficulty, even with Divine Spark, zealous forward-settling, etc. Didn't realize conversion helped with loyalty pressure--is that covered in the Civilopedia anywhere?
So I decided to stop sailing around the world long enough to found my first city as Kupe. Deity, huge, island plates. Founded it at turn 30 next to a natural wonder, and between some city states. Fortunately my circumnavigation meant I had a golden age before I even settled, had 1 emissary in 11 city states (5 cultural), and had uncovered a vulnerable Mali. Culture was easy to catch and overtake the AI, but science was a struggle. Eventually won a culture victory. Anyway, here are my thoughts:
The Maori
- I do not think the map reserves space for the Maori, which means you have to cram in somewhere, and will most likely have to war with someone.
- The Toa is overpowered, which is good due to needing to war to actually get cities.
- The Marae is insane, and even works on flood plains. You need to rush flight if you are going for a culture victory, though. Rush conservatin and spam forests.
- You will not get a good faith pantheon as the Maori.
- Generating science can be a pain in the ass.
- Coastal turtle cities are O for O-some.
City States
- Auckland was made even stronger, and the AI knows this.
- Cardiff is fantastic for powering a coastal empire.
- The AI zergs certain city states, meaning you can cheaply suzerain others.
AI
- The AI is using a lot more ships, though they still suck with them.
- They still like killing CSes.
- Their wars make more sense now.
- Eleanor hates me.
Issues
- Great Admiral charges suck even more now, because your Ironclad will have -20 to combat and be unable to heal due to a lack of coal.
- Roads are completely messed up.
- Climate change happens too suddenly, and from TROOPS. It does not do enough damage, etc either.
- Linking carbon sink to the IZ is moronic. My forest spam did NOTHING.
- Rock bands are very random. Turn it up to 11 and indie rock are overpowered.
- Pillaging is ridiculous, as expected.
- I had 5 uranium on the entire map...
Alright, I'll give Alienor (Eleanor) another try, but so far I've found her troubadors lacking. Religious conversion with -3 is not insignificant I guess; that's like three Great Works.I played half a game last night with Eleanor to test that my strategy wasn't just a fluke. The game didn't go quite as well as my first one but I still managed to flip all of Noraway's cities except a few out in the middle of nowhere, and started flipping Scotland's main cities before I had to finally go to bed. I even managed to flip a city-state I wasn't even trying to get
I took cities purely using loyalty. I occasionally got sucked into a war but never used military units to take a city, just for defense and pillaging.
It's probably in Civilopedia somewhere. I just remember the patch notes from a while ago saying religion now affected loyalty and you can see the loyalty drop if you start converting cities. It's not much, just -3 loyalty but it's something.
Yeah it sounds like they have to do some tweaking, eh? Certainly the forums have convinced me it's not something I want to try any time soon.Tier 4 governments really hurt your diplomatic relationships. -40 relationship modifiers when you (or they) switch. All us democracies had been getting on so well, but then I unlock digital democracy and it's frowny faces all round, at least til they catch up. Fortunately I'd scored some alliances by then so they were stuck with me for at least a few more turns.
Also having just finished a game, Diplo victories are painfully slow and getting those last two votes can be like getting blood from a stone.
Related: I see no reason why one would ever pick Digital Democracy. If the goal of T4 governments is to focus your efforts on a specific VC and end the game, then this one fails to do so.Yeah it sounds like they have to do some tweaking, eh? Certainly the forums have convinced me it's not something I want to try any time soon.
Grievance system in action. Ancient free war is gone, but the hate from it decays rapidly now.So imagine my surprise when I conquered Brazil after having met nearly all the civs on the map in my Maori game, and they all denounced me for it. Apparently the free warmongering in the Ancient Era is gone.
Yeah it sounds like they have to do some tweaking, eh? Certainly the forums have convinced me it's not something I want to try any time soon.