“Yeah. Any problem with that?” - said Hannibal Embarca, as he pushed his navy through the Alps.Is this known fact? Ship can use a tunnel...
Is this known fact? Ship can use a tunnel...
I had great success flipping cities in my Eleanor game. I conquered 4/7 AIs in my immortal game before I accidentally won a culture victory.
In game as Eleanor/France I found it surprisingly tough to flip a couple of Canadian cities but it eventually happened. Won a CV before I could flip any more, though.
AAAAAAAAAAAHHHHHHH!!!!!!
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I never noticed the rain falling beneath. But then, one never moved right on top of me before.
Interesting that both you and MorningCalm had opposite experiences than I did. I have only played 1 game with her so maybe I just got lucky? Great Works, faith, and spies seems like a relatively reliable combo to pull of though. I'll definitely be playing more games as Eleanor because I think I could actually improve my strategy.
But have you considered giving Seondeok 1 diplomatic favor for 5 gold?I hear that the AI constantly tends to spam you almost every turn with the same "crap". And there is no way to stop this in GS. Should Firaxis fix this. But no... they have not fixed it yet. It must be really annoying to turn them off almost every turn. We need some anti-spam program!
I am starting to understand that trading gives favour with a nation, when I trade lots with a nation they sometimes even vote for me. Still a pain.I hear that the AI constantly tends to spam you almost every turn with the same "crap". And there is no way to stop this in GS. Should Firaxis fix this. But no... they have not fixed it yet. It must be really annoying to turn them off almost every turn. We need some anti-spam program!
I am starting to understand that trading gives favour with a nation, when I trade lots with a nation they sometimes even vote for me. Still a pain.
Did you use combat to take over the AIs, or Eleanor's ability? I think it's often best to combine combat with her ability, but I tried a game just using peace, and that's where I ran into difficulty, even with Divine Spark, zealous forward-settling, etc. Didn't realize conversion helped with loyalty pressure--is that covered in the Civilopedia anywhere?I had great success flipping cities in my Eleanor game. I conquered 4/7 AIs in my immortal game before I accidentally won a culture victory. This is my quick and dirty guide.
I basically built a theater district in every city, got the divine spark pantheon, had founded a religion and got cathedrals and the belief that allowed me to purchase Theater/Campus buildings with faith. That gave me lots of GWAM points and plenty of space to put Great Works. With only those buildings each city can hold 7 GWs each. If you have 2 cities in range of an opponents city that's -14 loyalty for them. 3 cities is -21 loyalty. That plus using spies to remove governors and reduce loyalty even further was generally enough to flip most cities, even very high pop ones. For spies I leveled them up by stealing gold and once they were maxed out on promotions I sent them to nearby cities I wanted to flip, sending two spies to a city, one to remove governors while the other spammed reduce loyalty missions.
I found Theaters and Holy Sites to be the most important districts to build in every city with a few Campuses to keep up in science. Entertainment districts and the Bread & Circus promotion can help flip cities but I found it mostly unnecessary as long as I had enough GWs. Similarly building lots of farms for high pop cities can help as does having golden ages but again GWs and spies were the main thing. Building the Oracle is also really helpful for great people points. Other wonders with GW slots I built in border cities and chopped them out with Magnus, but if you don't get those wonders it isn't a huge deal. Using apostles and missionaries to convert enemy cities can also help exert more loyalty pressure.
Once I flipped a city I used the religion governor (forget his name) to faith buy Theaters and Holy Sites and faith buy buildings within them using my religious beliefs (faith generation was really important). Then I moved all my GWs into the newly flipped cities and also sent my spies to a new city I wanted to flip. Rinse and repeat to conquer the world.