[GS] GS impressions/random observations thread.

Did you build a knight? They also use iron?
 
Were you possibly building another warrior, perhaps? And already knew IW? As soon as iron reserves reached 20, your city may have requisitioned it and upgraded its build from warrior to swordsman.

Doh, I forgot to check that. I didn't notice anyone switching, but I only had the map centered on 2 of my 3 cities, so I may have missed the 3rd city switching over. I'm on epic speed, so it requires 30 iron to build a swordsmen.

That does make sense, but it really shouldn't work that way. I want more control over such things. I bet you it was my lowest production city that switched over. I can't actually check that since my auto saves are gone, and that game is lost.
 
Doh, I forgot to check that. I didn't notice anyone switching, but I only had the map centered on 2 of my 3 cities, so I may have missed the 3rd city switching over. I'm on epic speed, so it requires 30 iron to build a swordsmen.

That does make sense, but it really shouldn't work that way. I want more control over such things. I bet you it was my lowest production city that switched over. I can't actually check that since my auto saves are gone, and that game is lost.

Ah, so it must have been this. I've been burned on this "feature" quite a few times so far, to the point of becoming nearly paranoid, so now I really try to remember this and only build earlier unit if it would complete before the stock has time to replenish, but with so much things to keep an eye on, I still miss it from time to time... and then I yell at the screen :) Yes, this is incredibly annoying.
 
Doh, I forgot to check that. I didn't notice anyone switching, but I only had the map centered on 2 of my 3 cities, so I may have missed the 3rd city switching over. I'm on epic speed, so it requires 30 iron to build a swordsmen.

That does make sense, but it really shouldn't work that way. I want more control over such things. I bet you it was my lowest production city that switched over. I can't actually check that since my auto saves are gone, and that game is lost.
They really need to patch that quick with a cancel production option (and attendant reallocate strategic resources). It can be a real game breaker relative to timing :cry:.
 
They really need to patch that quick with a cancel production option (and attendant reallocate strategic resources). It can be a real game breaker relative to timing :cry:.
The whole strategic resource thing is now a micro mess, having to switch out production. If you just were not able to build old troops anymore it would be simpler.
Last night I used Magnus triple promotion so each horseman only cost 4 to make, with his chop as well Magnus is a mighty fast army builder. It’s that triple promotion though.
Shame it does not work on upgrades, all very confusing.
 
Ah, so it must have been this. I've been burned on this "feature" quite a few times so far, to the point of becoming nearly paranoid, so now I really try to remember this and only build earlier unit if it would complete before the stock has time to replenish, but with so much things to keep an eye on, I still miss it from time to time... and then I yell at the screen :) Yes, this is incredibly annoying.
I don't feel having to pay close attention to that when I'm switching to a higher tier unit relative to my strategic resources relative to turn relative to my strategic plans is very fun. IMO it should just complete the unit you had in que provided it was in production prior to completing research of the tech required for a higher tier unit.

Now, allot of people game the strategics to unit production after the tech research is completed. If you want to play that game, and you miss the timing then you deserve what you get. But people that don't want to be bothered (like me) shouldn't be penalized due to the initial tech breakthrough and attendant unit upgrade possibility.

Patch please.

If you just were not able to build old troops anymore it would be simpler.
If they can't fix it akin to something like allowing a unit in the build que when the upgrade tech is completed to finish the build cycle with the lower tier unit then certainly, I'd argue for your solution. Something really needs to be done here though.
 
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Now, allot of people game the strategics to unit production after the tech research is completed. If you want to play that game, and you miss the timing then you deserve what you get. But people that don't want to be bothered (like me) shouldn't be penalized due to the initial tech breakthrough and attendant unit upgrade possibility.
Patch please.

The thing is, I am not t specifically trying to game this. Usually it is when you're upgrading your troops with PA card, you're waiting for 20 iron niter to collect to upgrade a corps, and oh, there's a little single knight, while I'm waiting I'll build him a company for a corps, and then upgrade later, iron niter hits 20, now you're suddenly building a cuirassier, current knights corps waits there in the cold wondering where the hell is their iron, and that little single knight now must wait even longer until it can be upgraded separately and merged with the new unintended cuirassier. A micro mess for sure.

If you just were not able to build old troops anymore it would be simpler.
Originally it was so, but then there was an outcry that you're left in a limbo when you research a more modern unit but do not have access to the respective strategic resource, so they added a possibility to build an earlier unit. And then did not think how the new strategic resources system will affect all this.
 
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The thing is, I am not t specifically trying to game this. Usually it is when you're upgrading your troops with PA card, you're waiting for 20 to iron collect to upgrade a corps, and oh, there's a little single knight, while I'm waiting I'll build him a company for a corps, and then upgrade later, iron hits 20, now you're suddenly building a cuirassier, current knights corps waits there in the cold wondering where the hell is their iron, and that little single knight now must wait even longer until it can be upgraded separately and merged with the new unintended cuirassier. A micro mess for sure.
Yep.
My preferred solution: The Grandmaster's Chapel or buying the lower tier unit with gold. In that case I get the unit in the here and now without having to micromanage (and without the possibility of becoming distracted and blindsided by a heavy chariot to knight fiasco. What I mean specifically is not only does the heavy chariot I was going to produce in like 4 turns change to a knight that will take like 25 turns, but I also lose the iron I was going to devote to upgrading two experienced heavy chariots to knights and take over a city!

As you said, "this is incredibly annoying." :sad:
 
And then did not think how the new strategic resources system will affect all this.
Or maybe they did but bowed u dear to the pressure, certainly lots were whining. I personally are happy either way as long as I do not have to do micro stuff.
 
I understand why it annoys people, but once it happened to me the first time and I knew it was a thing it hasn't really bothered me. It should be changed though. Maybe with just a popup and zoome to the city's production screen.
 
What might be a solution? Allow an obsolete unit to complete and be available for upgrade, or maybe allowing the more modern unit to continue in production but then require the resources to complete construction? That way the resource doesn't suddenly get sucked up for a unit under construction.
 
Has anyone ever been screwed out of their stash of strategic resources?

I had been patiently waiting for my iron to accumulate to 30 so I can upgrade a warrior to swordsman to attack Egypt (whom I'm currently at peace with). On the off turn my stash goes to 0 (it was at 28 about to go to 30). Why? I thought I had inadvertently traded it away, but an autosave reload produced the same results. The only thing was Egypt conquered Buenos Aires during the off turn, whom I only have 2 envoys with (not that it should matter if I'm their Suzerain). So why did my stash go away? This really puts my plans to attack Egypt in disarray. She could wreck me with her UU if I'm not careful.

Just one little bug really ruined my enjoyment of the game. I am Mali, so I'm struggling as is to catch up, and something like this really puts me behind. I was going to remain peaceful, but she forward settled me, and founded a religion which could threaten mine (going for religious victory). I'm really miffed at this.

Edit: I'm just going to restart this game. She has too many of her uu out. I got royally screwed over by this game. I actually think I'm done for the game, I no longer want to play this game today.
Not a bug. When you reach the necessary amount of a resource and are currently building a former unit (swordsman = warrior) in a city the build gets changed to the unit that needs the ressource and isn't available for anything else.
Like if you build a Slinger and research archery and your build upgrades to archer...

A layer of micro management I could easily live without, nevertheless I understand the problem FXS had with how to handle the new ressource system in that regard. I would have preferred a message "you accumulated enough ressources to change production in X" and leave the decision to the player...:undecide:
Edit: ups, looks like I missed a whole page and answered an old post... Sorry, folks.
But I stand by my solution: message but leave production as is unless Player takes action... Maybe raise Upgrade cost in that case.
 
I seen the AI properly using gurus today. I think maybe they fixed the AI to properly use them. My religious victory attempt has run into some difficulties with China. And massive difficulties with Swedish cities that flipped to free cities taking out my apostles. Not as easy as before, but we'll see if it's just a fluke. Playing Firaxis TSL Earth map btw.

The problem I'm running into is they are attacking my guru when I want them to attack my debater apostle. It's obvious they see the combat odds and go for the easier target. I lost a guru just now as I had no way to shield him. This is good of course, I just wasn't prepared for the AI to act smarter, I'm used to the dumber AI.

edit: Final analysis about religious victory, not much more interesting. Most of the best stuff was in a fall patch a year and a half ago with gurus and religious layer. I will say everyone will pretty much hate you by the end. LOL. The grievance system means you will keep racking up grievances if you convert every city like I do (having straggler cities bothers me, I like to see all 0's on the religion screen for cities followed). I originally had 3 alliances, and lost all 3 by the end.
Mali as expected is quite strong, though try not to get too sidetracked with Sugubas, and don't spend too much faith buying commercial district buildings. He has the option of choosing Earth Goddess, take it. Screw desert folklore. Why would you limit yourself to desert? Desert sucks. Earth Goddess is much more flexible.
 
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What do Guru’s do?

they heal your apostles and other religious units. Normally I try to keep them "behind the lines", I just didn't have much support due to free cities knocking out a couple of apostles (mostly from auto pathing, I can't be bothered to move each unit each turn). Had to send the rest around the long way under the southern part of Asia. Hard to say what his strategy was, he didn't seem to want to engage my apostle, that's for sure (which is a smart move). He kept dancing around and sometimes disappearing.
 
Just finished a Continents/Emperor game as Hungary.

Raven King is good right around when you have the Black Army. You have enough gold and Envoys to sew up a powerful CS army and hold onto it. Later, the AI can dump Envoys into your Suzerain and mess up all your plans. Earlier, you might not have the gold to spare for Levying CS militaries. I don't think Raven King is really all that amazing, but if you time it with your Black Army, it is pretty good. It is pretty nice to be able to open up new fronts on the AI with a push of a button, at a time when it still matters.

They probably didn't need two UUs. However, the Huszar is interesting since it gives you a bonus for having an Alliance. Hungary isn't actually the pure Domination civ you might think, even though they are plenty strong at it. They are a bit more focused on Diplomacy (benefits from getting more CS Suzerains and Civ Alliances), but they use their strong UUs to conquer a strong base early.

Pearl of Danube is also interesting - I don't think it is really necessary to try to maximize the amount of tiles you can get this bonus on. Just getting the bonus on one tile is pretty comparable to getting the 50% reduction from a Civ like Gorgo or Frederick, except you get to choose which district to use it on. The problem is you are limited in your choice of placement if you want to use it. Naturally, this ability is best for Commercial Hubs, which is actually nice because you'll use that gold in the mid-game to levy CS militaries.

Oh, and Horsemen backed up by a GG and a Battering Ram are just ridiculous. They are even better than before, since they have few required techs, and their resource comes online so early. Better movement, better resource, better tech branch, better everything than Swordsmen and Knights.
 
I don't think Raven King is really all that amazing, but

I found it game-warping, but I do play with the CS Walls mod, so I had plenty of City States to exploit. I barely built any of my own units, focusing instead on building my infrastructure and inviting attack by the AI. As soon as someone got aggressive, I spent a couple envoys, levied troops, and wiped them out. I think my suzerainty was only overturned once during a war, but it was too late for it to matter.

The movement bonus meant I could pillage and attack simultaneously, resulting in an insurmountable advantage in tech and culture, which made the free upgrades that much more powerful (if the expected pillaging nerf happens, this will obviously be less over-the-top). And I was a lot more aggressive, knowing that if I lost a unit I wasn't really out any resources, other than the gold it originally cost to recruit, so I could easily shield my own valuable troops with CS cannon fodder.

I'll acknowledge that I was probably a little lucky with the CS arrangement on my map. Mohejo-Daro was isolated behind a coastal mountain range, so it was able to build a lot of troops without interference. When I levied them to attack Gorgo I got 8 archers and six warriors, all of which upgraded to xbows and swords. By the time I was done pillaging Campi, they were all cannons and muskets, which I turned on Mali. Took that capital on the very last turn of the levy. There was also a cluster of City States on the other continent that provided enough troops to take out Arabia, Georgia, and Scythia before the levies expired.

The only unfortunate thing about warmongering heavily when the Black Army becomes available is all the grievances that stack up make it harder to pump the Huszar's power. I was only able to maintain two alliances by the time the Huszar became available.

I was playing Huge Continents Immortal.
 
I found it game-warping, but I do play with the CS Walls mod, so I had plenty of City States to exploit. I barely built any of my own units, focusing instead on building my infrastructure and inviting attack by the AI. As soon as someone got aggressive, I spent a couple envoys, levied troops, and wiped them out. I think my suzerainty was only overturned once during a war, but it was too late for it to matter.

The movement bonus meant I could pillage and attack simultaneously, resulting in an insurmountable advantage in tech and culture, which made the free upgrades that much more powerful (if the expected pillaging nerf happens, this will obviously be less over-the-top). And I was a lot more aggressive, knowing that if I lost a unit I wasn't really out any resources, other than the gold it originally cost to recruit, so I could easily shield my own valuable troops with CS cannon fodder.

I'll acknowledge that I was probably a little lucky with the CS arrangement on my map. Mohejo-Daro was isolated behind a coastal mountain range, so it was able to build a lot of troops without interference. When I levied them to attack Gorgo I got 8 archers and six warriors, all of which upgraded to xbows and swords. By the time I was done pillaging Campi, they were all cannons and muskets, which I turned on Mali. Took that capital on the very last turn of the levy. There was also a cluster of City States on the other continent that provided enough troops to take out Arabia, Georgia, and Scythia before the levies expired.

The only unfortunate thing about warmongering heavily when the Black Army becomes available is all the grievances that stack up make it harder to pump the Huszar's power. I was only able to maintain two alliances by the time the Huszar became available.

I was playing Huge Continents Immortal.

I was thinking of playing Hungary similar to how I did my Canada game, by making alliances with the weakest civs and letting them draw me into wars where I could expand or pillage as needed.

That way your grievance problem is reduced and you get to make good use of your Huszars' ability.
 
Am I the only one who's very tired of the game not warning you about "now it might be a good idea to renew this nuclear plant"? I know there's a hover over thing, but it still means you have to remember to check it.
 
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