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- Aug 12, 2010
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Did you build a knight? They also use iron?
Were you possibly building another warrior, perhaps? And already knew IW? As soon as iron reserves reached 20, your city may have requisitioned it and upgraded its build from warrior to swordsman.
Doh, I forgot to check that. I didn't notice anyone switching, but I only had the map centered on 2 of my 3 cities, so I may have missed the 3rd city switching over. I'm on epic speed, so it requires 30 iron to build a swordsmen.
That does make sense, but it really shouldn't work that way. I want more control over such things. I bet you it was my lowest production city that switched over. I can't actually check that since my auto saves are gone, and that game is lost.
They really need to patch that quick with a cancel production option (and attendant reallocate strategic resources). It can be a real game breaker relative to timingDoh, I forgot to check that. I didn't notice anyone switching, but I only had the map centered on 2 of my 3 cities, so I may have missed the 3rd city switching over. I'm on epic speed, so it requires 30 iron to build a swordsmen.
That does make sense, but it really shouldn't work that way. I want more control over such things. I bet you it was my lowest production city that switched over. I can't actually check that since my auto saves are gone, and that game is lost.
The whole strategic resource thing is now a micro mess, having to switch out production. If you just were not able to build old troops anymore it would be simpler.They really need to patch that quick with a cancel production option (and attendant reallocate strategic resources). It can be a real game breaker relative to timing.
I don't feel having to pay close attention to that when I'm switching to a higher tier unit relative to my strategic resources relative to turn relative to my strategic plans is very fun. IMO it should just complete the unit you had in que provided it was in production prior to completing research of the tech required for a higher tier unit.Ah, so it must have been this. I've been burned on this "feature" quite a few times so far, to the point of becoming nearly paranoid, so now I really try to remember this and only build earlier unit if it would complete before the stock has time to replenish, but with so much things to keep an eye on, I still miss it from time to time... and then I yell at the screenYes, this is incredibly annoying.
If they can't fix it akin to something like allowing a unit in the build que when the upgrade tech is completed to finish the build cycle with the lower tier unit then certainly, I'd argue for your solution. Something really needs to be done here though.If you just were not able to build old troops anymore it would be simpler.
Now, allot of people game the strategics to unit production after the tech research is completed. If you want to play that game, and you miss the timing then you deserve what you get. But people that don't want to be bothered (like me) shouldn't be penalized due to the initial tech breakthrough and attendant unit upgrade possibility.
Patch please.
Originally it was so, but then there was an outcry that you're left in a limbo when you research a more modern unit but do not have access to the respective strategic resource, so they added a possibility to build an earlier unit. And then did not think how the new strategic resources system will affect all this.If you just were not able to build old troops anymore it would be simpler.
Yep.The thing is, I am not t specifically trying to game this. Usually it is when you're upgrading your troops with PA card, you're waiting for 20 to iron collect to upgrade a corps, and oh, there's a little single knight, while I'm waiting I'll build him a company for a corps, and then upgrade later, iron hits 20, now you're suddenly building a cuirassier, current knights corps waits there in the cold wondering where the hell is their iron, and that little single knight now must wait even longer until it can be upgraded separately and merged with the new unintended cuirassier. A micro mess for sure.
Or maybe they did but bowed u dear to the pressure, certainly lots were whining. I personally are happy either way as long as I do not have to do micro stuff.And then did not think how the new strategic resources system will affect all this.
Either would be fine by me, not fussy as long as it is ergonomic.What might be a solution?
Not a bug. When you reach the necessary amount of a resource and are currently building a former unit (swordsman = warrior) in a city the build gets changed to the unit that needs the ressource and isn't available for anything else.Has anyone ever been screwed out of their stash of strategic resources?
I had been patiently waiting for my iron to accumulate to 30 so I can upgrade a warrior to swordsman to attack Egypt (whom I'm currently at peace with). On the off turn my stash goes to 0 (it was at 28 about to go to 30). Why? I thought I had inadvertently traded it away, but an autosave reload produced the same results. The only thing was Egypt conquered Buenos Aires during the off turn, whom I only have 2 envoys with (not that it should matter if I'm their Suzerain). So why did my stash go away? This really puts my plans to attack Egypt in disarray. She could wreck me with her UU if I'm not careful.
Just one little bug really ruined my enjoyment of the game. I am Mali, so I'm struggling as is to catch up, and something like this really puts me behind. I was going to remain peaceful, but she forward settled me, and founded a religion which could threaten mine (going for religious victory). I'm really miffed at this.
Edit: I'm just going to restart this game. She has too many of her uu out. I got royally screwed over by this game. I actually think I'm done for the game, I no longer want to play this game today.
What do Guru’s do?they are attacking my guru
What do Guru’s do?
I don't think Raven King is really all that amazing, but
I found it game-warping, but I do play with the CS Walls mod, so I had plenty of City States to exploit. I barely built any of my own units, focusing instead on building my infrastructure and inviting attack by the AI. As soon as someone got aggressive, I spent a couple envoys, levied troops, and wiped them out. I think my suzerainty was only overturned once during a war, but it was too late for it to matter.
The movement bonus meant I could pillage and attack simultaneously, resulting in an insurmountable advantage in tech and culture, which made the free upgrades that much more powerful (if the expected pillaging nerf happens, this will obviously be less over-the-top). And I was a lot more aggressive, knowing that if I lost a unit I wasn't really out any resources, other than the gold it originally cost to recruit, so I could easily shield my own valuable troops with CS cannon fodder.
I'll acknowledge that I was probably a little lucky with the CS arrangement on my map. Mohejo-Daro was isolated behind a coastal mountain range, so it was able to build a lot of troops without interference. When I levied them to attack Gorgo I got 8 archers and six warriors, all of which upgraded to xbows and swords. By the time I was done pillaging Campi, they were all cannons and muskets, which I turned on Mali. Took that capital on the very last turn of the levy. There was also a cluster of City States on the other continent that provided enough troops to take out Arabia, Georgia, and Scythia before the levies expired.
The only unfortunate thing about warmongering heavily when the Black Army becomes available is all the grievances that stack up make it harder to pump the Huszar's power. I was only able to maintain two alliances by the time the Huszar became available.
I was playing Huge Continents Immortal.