anandus
Errorist
That's a combination of words you don't see very often[...] hilariously painful [...]

That's a combination of words you don't see very often[...] hilariously painful [...]
Mali production bonus seems to have been fixed. My builder takes 50 production. My city production is 8.4. Multiply that by .70 and divide 50 by it and it works out to 8.5. Strangely my game seems to round down to 8 turns instead of up to 9 turns.
I think this is how it's supposed to work. Your home continent should be where you settle your first city, not where you currently have your capital. Makes perfect sense to me.Phoenicia's Move capital doesn't work like it is supposed to. The capital can be moved but Tyre is still registered as your home continent, the Colonial Taxes + colonial offices + Casa de Contratacion combo doesn't work. So sad.
Mali production bonus seems to have been fixed. My builder takes 50 production. My city production is 8.4. Multiply that by .70 and divide 50 by it and it works out to 8.5. Strangely my game seems to round down to 8 turns instead of up to 9 turns.
Same here. Playing as Sweden, I have had 3 floods and 2 droughts in first 60 turns! My second city lost 2 population and 50% defence after a major (thousand year?) flood. I did get three 4-food river tiles from the floods.I was going to post that the default setting of 2 gives an insane amount of activity ...
There is some kind of overcast or something? I have noticed that in my capital the sun never shines (a lot of mountains there).
I am starting to think the new civilizations have not been properly added to the existing pool. In my attempt to pick a random civ, here are my results so far:
Netherlands
Poland
Greece
Georgia
Russia
Norway
Egypt
Khmer
Sumeria
Brazil
Cree
Indonesia
France. Eleanor. Finally.
I get that my odds are about 20% but that was pretty nuts. I turned down some amazing starts for Russia and Egypt too.![]()