[GS] GS impressions/random observations thread.

I am slightly disappointed. (did not buy GS yet). I reloaded my previous Gilga game, sure its broken (no new GP coming), but...
The strategy view has gone awful. The hexes now lack the curvy borders and are plain hexagons.
Performance has gone up, I am no longer getting mouselag, and the UI is better readable, less blurred.
The colors were adjusted, no idea whether the jerseys work in base game too. Icons cover only a fraction of the hex now.
Policies updated (like wonder cards), thats ok, same was with RnF.
 
I played for 2 hours and had a wonderful time. The map looks beautiful. I didn't see too many barbarians like the others here. Played on disaster level 4 and saw lots of activity. Really enjoyed it.
 
Phoenicia's Move capital doesn't work like it is supposed to. The capital can be moved but Tyre is still registered as your home continent, the Colonial Taxes + colonial offices + Casa de Contratacion combo doesn't work. So sad.
I think this is how it's supposed to work. Your home continent should be where you settle your first city, not where you currently have your capital. Makes perfect sense to me.
 
Disaster shows despite being mitigated
upload_2019-2-14_12-2-6.png
 
Last edited:
The war machine scenario should be available as single player scenario, too, without the need to start a multiplayer game and then switch 2nd player to AI.

It would be nice if Germany at the start would not be at war with Belgium, England and Luxembourg and the German player could decide to play an alternative battle plan. (Declaring war on Belgium should trigger the english DoW against Germany.)

(The map allows population growth every (few) turns when focussing on food production while the time scale is 1 turn = 1 day.)
 
There is some kind of overcast or something? I have noticed that in my capital the sun never shines (a lot of mountains there).
 
Mali production bonus seems to have been fixed. My builder takes 50 production. My city production is 8.4. Multiply that by .70 and divide 50 by it and it works out to 8.5. Strangely my game seems to round down to 8 turns instead of up to 9 turns.

My take is that 30% production penalty means that Mali needs 30% more production to complete things. That is you must rather multiply by 1.3 than by 0.7.
So a 50 prod builder costs 50*1.3= 65 for Mali, and 8 turns * 8.4 nets you 67.2 prod, enough to complete your builder.
 
I was going to post that the default setting of 2 gives an insane amount of activity ...
Same here. Playing as Sweden, I have had 3 floods and 2 droughts in first 60 turns! My second city lost 2 population and 50% defence after a major (thousand year?) flood. I did get three 4-food river tiles from the floods.
 
Anyone have a bug with upgrading horsemen to coursers? I was playing Mali and my horsemen to courser upgrades were costing no horses. I had the professional army card on, but other than that no bonuses toward strategics. All other units seemed to have the correct costs though.
 
There is some kind of overcast or something? I have noticed that in my capital the sun never shines (a lot of mountains there).

My game seems dark all the time. Is it because they changed the way auto time works? Kind of like World of Warcraft it would always be dark when I played at this hour because it's dark where I am now. Normally it would just cycle through day and night through various turns.

Got my Free Inquiry with Mali from a Classical golden age. My science is healthy, but culture lagging very much. The one good thing about all these barb camps is giving me era score. Bad thing is it delayed my expansion and getting trade routes going (I didn't want to spend gold to buy a trade route only to have it pillaged).
 
I am starting to think the new civilizations have not been properly added to the existing pool. In my attempt to pick a random civ, here are my results so far:

Netherlands
Poland
Greece
Georgia
Russia
Norway
Egypt
Khmer
Sumeria
Brazil
Cree
Indonesia
France. Eleanor. Finally.

I get that my odds are about 20% but that was pretty nuts. I turned down some amazing starts for Russia and Egypt too. :(
 
I am starting to think the new civilizations have not been properly added to the existing pool. In my attempt to pick a random civ, here are my results so far:

Netherlands
Poland
Greece
Georgia
Russia
Norway
Egypt
Khmer
Sumeria
Brazil
Cree
Indonesia
France. Eleanor. Finally.

I get that my odds are about 20% but that was pretty nuts. I turned down some amazing starts for Russia and Egypt too. :(

You're rolling a 46-sided dice and expecting to get less than 10. If you want to play as a random GS civ, use an online RNG to give you a number between 1 and 9.
 
First impressions after 90 minutes or so with Phoenicia.
  • I love that geographical features are named! Been wanting that in a PC release since CivRev.
  • I am an idiot and thought all Phoenician colonies founded on the coast were 100% loyal. This only applies after you've switched capitals, so I'm going to have to set up a nice Carthage to take control of the lovely coastline I found opposite my original territory.
  • Sahara el-Beyda has great yields but desert cities struggle to get the population to work it.
  • Rome looks good in red.
 
Was cruising on my way to a Diplomatic Victory as Sweden, despite being quite far behind on everything else. But when I was about to get my two final diplo points in the World Congress, they instead voted that I lost 1. So that was nice.
But even so, I kinda fear that diplomatic games will kinda look the same. You can hoard and collect your diplomatic favor and just use it for voting for yourself. Then when you get to like 7 or 8 points, the AI will vote you back using whatever favor they have (which is not that much, at least in my game), and then you'll be able to win the next one.
Give or take a 'Send Aid' mission (which appear to be quite easy to win) and I think it will end up feeling rather static and dry. Could be wrong though.

Despite some oddities, I'm greatly enjoying my game. Lots of fun. The world is going to hell in my game, everyone is burning coal.

I have to ask again, does anyone else have a problem with some of the sounds appearing to be lower sound quality than before the expansion? It's easiest to check with builders. I mean, it's the same soundbyte but it just appears to be lower quality, lower bitrate. It happens with some other units as well.
 
I won’t be able to play until the weekend. A few questions are killing me. Can anyone help?
  • Has the RND +1 Movement bug been fixed. Likewise, do units built in encampments retain their xp bonus now? I’m guessing no...
  • TheGameMechanic’s livestream showed no culture from Cultural City States until they built their Unique District, likewise no Science from Science City States without a Campus etc... is this a thing now, or just a bug in his game?
  • What units need what resources. In particular, did Chariots end up needing horses?
  • Legacy Cards. Are you prevented from slotting Oligarchy LC in eg any tier one government or just in Oligarchy (etc)?
  • Other than the Sphinx, have any UIs been buffed?
  • Are there any significant differences in how early era units looked based on Civ cultural type?
 
Back
Top Bottom