guerillas, missunderestimated?

Do you use guerillas?

  • Always have

    Votes: 28 32.2%
  • Not till I tried them

    Votes: 7 8.0%
  • No I wait for rubber

    Votes: 27 31.0%
  • I may do if I can be bother to

    Votes: 25 28.7%

  • Total voters
    87
I use the guerillas I get through upgrades or produce them from AI cities I capture, assuming there is no rubber available to those cities. Not great units but I usually end up with some.
 
I duid not use them until Conquests came along. I am finding that with the lack of resources the Guerilla can play a big part in my games!!
 
yeah, if you don't have rubber, and have no means of securing it, a guerilla is comparebale to a small shovel in a sinking boat
 
i never build them, but i do use them to queel resistors in a city that is far from the front lines, from the ones i upgraded, and i only upgrade like 2 total, because i am not always rich. they realy burn a hole in your budjet if you upgrade too much to them.
 
The obvious fix is no unit support for Rambo.
 
Guess I'm reviving the thread?

I never used Guerillas until I modified them, and now they're an integral part of my game play.

I changed the basic unit to this: 8-4-2 with hidden nationality and enslavement. And very very expensive, about the cost of a battleship.

I think this better represents what a real world guerrila unit does. That is, hit hard and try to get away without getting caught. If they catch you though you're done with only a 4 defense. Enslavement mimicks the 'recruitment' that guerillas tend to do with hapless villagers. (Viet Cong et al)

The hidden nationality thing (e.g. land privateers) serves a valuable purpose. You can start some Low Intensity Conflicts over resources or terrain without going into total war. Does the AI have a city on the perfect defensible peninsula of their home continent? Drop off some guerillas (mercenaries?) and make it yours.

This modded unit wreaks havoc on worker dogpiles, and the AI uses it in this manner extensively against me. I have to build Maginot Lines to keep them out. Of course, I use it that way too.

I also like to use them for economic benefit - like I'll destroy all the roads on competitors oil and then sell them my own oil.

The real world is this messy, so why not have civ be messy too.

Anyway it keeps the game exciting even if everyone's in the doldrums of democracy and happiness.
 
BUT if you put hidden nationallity, they can capture cities in peace time, and you will findout whom they belong to eventually anyways. i made a assasin unit, turned off capture, and used it for a "peaceful war"
 
Originally posted by Bluemofia
BUT if you put hidden nationallity, they can capture cities in peace time, and you will findout whom they belong to eventually anyways. i made a assasin unit, turned off capture, and used it for a "peaceful war"

That's why you dont capture cities, only in multiplayer though =\
 
Guerillas are great escorts for artillery. Upgrade 20-30 Vet Medieval Infantry and add to a stack of 30-40 artillery (upgraded cannons) and start rampaging through the bad terrain. Send your cavalry through the good terrain pillaging and ending up back on the SOD with the Guerillas for protection and you can decimate pretty much any enemy before Mech Infantry show up.

Reaching a size 12 city with 4 infantry as MP, you redline the defenders with the artillery and reduce the population to below 6 (no more defensive bonus) then attack with the cavalry and voila, you've taken the city with minimal losses (quite often none).

Until tanks, the best way (not counting Immortals & Siphai) to wage a successful war.
 
Guerillas are just a "Crap! I don't have rubber!" Unit, and if you don't have rubber, you should build Guerrillas for capturing some, if you do have rubber, don't even bother with them.

Same way archers are "Crap! I don't have Iron for swordsmen!" tpye of unit.
 
I build rifleman on the front while i counter attack with guerrila sometime i even use a bunch of cannon to support em
 
I play Celts now and still have 3 Gallic Swordsmen in modern time. I don't upgrade them because they are more useful, than Guerillas. Yes, for slaying redlined units and capturing workers, but Gallics can run after hit!
 
I've never seen a possible use for guerillas, but I am going to "privateer" them and try using them as a Democracy.
 
first time i played through the game was last week and i gotta tell the guerillas disappointed big time,i had something like 100+ medieval infantry archers longbowmen,u name it,then i fixed the economy(after reading here what a futile idea it is to try and reseearch for techs,i was behind like 20 techs ;))

so when i uppgraded i ended up with tons of guerillas that were useless and cavalry,i later used them to protect my coasts from 2 invasions,i discovered that hostile nations wont declare on me if they cant find a spot to unload their troops first


anyways that was the only use i found for them
very crappy indeed,at leat they should be like partisans in civ2 or alpine troops

that way u find some use for them

also i played democracy when if i had gone with communism they could work as MPs
 
How's this for guerillas: 5/4/1, all terrain as roads, hidden nationality? I think that would be a little more useful than the current infantry-lite, and create a unit that could strike weakly but quickly over mountains and through jungles. Maybe be very generous and give them amphibious landing (Bay of Pigs) so that the Vikes don't have a monopoly on it until marines.
 
Wile it would be nice if guerillas were "Land privateers" I would settle with guerillas being able to retreat after attacks. This would of course make the guerilla unit more realistic as the sole fighting docrine of guerillas is to harrass not necessarily defeat an enemy. Hence their tactics being "hit and run" They [guerillas] don't have the ability to retreat, right?
 
Originally posted by a4phantom
How's this for guerillas: 5/4/1, all terrain as roads, hidden nationality? I think that would be a little more useful than the current infantry-lite, and create a unit that could strike weakly but quickly over mountains and through jungles. Maybe be very generous and give them amphibious landing (Bay of Pigs) so that the Vikes don't have a monopoly on it until marines.

i would settle for the movment bonus i think amphibious landing would make them too powerful,in a marine landing there r lotsa support vehicles,landing crafts,tank landing crafts etc

after all remember how the bay of pigs ended

ps.i like the hit and run bit
 
Or Gallipoli, or Tarawa.

I agree that adding amphibious landing would be packing too much into one unit that by its nature should be relatively cheap. But something should be done to allow earlier amphibious landings, otherwise the AI is at a disadvantage with a city on a small island because it is not bright enough to fill the one or two open squares with units. Perhaps all nonmarine units should be able to make landing attacks at a *severe* penalty, so that it would be a massive and costly enterprise but not impossible.
 
Back
Top Bottom