r_rolo1
King of myself
Not exactly 10 %, tycoonist.....
Here is the <goodies> part of Immortal section of the handicaps file (in BtS of course
)
As you can see, if you use a non scout, the probability of popping a tech is 2/20 = 10% like you said. But for a scout/explorer ( not sure about spies ,but I assume the same... if I'm wrong correct me ) ,that is killercane's scenario ( you can't ferry normal units in Persian caravels ...
), it becomes 2/13 ( scouts can't pop barbs from huts ... and I'm overlooking the rare instances that a scout receives nothing from a hut because it draws barbs ten times in a row ( awful coding IMHO... ) Edit: I made the calculations... in Immortal the probability of getting nothing from a hut popped by a scout is (7/20)^10 = 2,75*10^-5 ..... far easier to get a pike beating a gunship
), a little more than 15%
In most cases in Immortal you'll get Astro from a hut if you can pop 10 huts after having Music... in a huge Terra map it is not that hard.
Here is the <goodies> part of Immortal section of the handicaps file (in BtS of course
)
Code:
<Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
), it becomes 2/13 ( scouts can't pop barbs from huts ... and I'm overlooking the rare instances that a scout receives nothing from a hut because it draws barbs ten times in a row ( awful coding IMHO... ) Edit: I made the calculations... in Immortal the probability of getting nothing from a hut popped by a scout is (7/20)^10 = 2,75*10^-5 ..... far easier to get a pike beating a gunship
), a little more than 15%In most cases in Immortal you'll get Astro from a hut if you can pop 10 huts after having Music... in a huge Terra map it is not that hard.
Killercane is right ( by some unknown reason I always confuse Drama with Music
They are pretty expensive, and you might not have to research for them, but you need early Optics if you want to be the first to Music.
Say a town is generating +8
under FreeSpeech. Then, say you cottage the 20 squares around a city, and add in the gold multiplier buildings at 100% rate. 320