r_rolo1
King of myself
Not exactly 10 %, tycoonist.....
Here is the <goodies> part of Immortal section of the handicaps file (in BtS of course
)
As you can see, if you use a non scout, the probability of popping a tech is 2/20 = 10% like you said. But for a scout/explorer ( not sure about spies ,but I assume the same... if I'm wrong correct me ) ,that is killercane's scenario ( you can't ferry normal units in Persian caravels ...
), it becomes 2/13 ( scouts can't pop barbs from huts ... and I'm overlooking the rare instances that a scout receives nothing from a hut because it draws barbs ten times in a row ( awful coding IMHO... ) Edit: I made the calculations... in Immortal the probability of getting nothing from a hut popped by a scout is (7/20)^10 = 2,75*10^-5 ..... far easier to get a pike beating a gunship
), a little more than 15%
In most cases in Immortal you'll get Astro from a hut if you can pop 10 huts after having Music... in a huge Terra map it is not that hard.
Here is the <goodies> part of Immortal section of the handicaps file (in BtS of course

Code:
<Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>


In most cases in Immortal you'll get Astro from a hut if you can pop 10 huts after having Music... in a huge Terra map it is not that hard.