OOC: Nice, Gelion, but fix the "i"s, will you?
I don't know what to write in the "3", frankly. "Starting a NES"? But that will go to "Moding".
"The end"?
Hey, we're stickied! Didn't find the thread at first...
IC:
On Fresh Start NESes.
"If you don't play Fresh Start NESes, you miss out half the fun." [1]
- Xen (NESer, Fifth Generation)
Standard NESes mostly differ by moderator, by rules and by setting. A very popular and widespread setting is the Fresh Start NES, which, as one might guess by the title, involves starting afresh.
What quite does that mean? Fair question, I guess. While most other settings involve an already set-up world, with existing countries/whatever, a Fresh Start NES starts out with just a blank world map (usually a map of the Earth). Yep, blank map - that is to say, no cities, no nations, no roads. Dull, isn't it? No, it isn't, quite the opposite, as you get to create new nations.
Fresh Start NESes, by themselves, can be divided along the lines of "semi-historical" and "fantastic" (which doesn't mean FANTASY, but rather the opposite to "semi-historic"), and also along lines of realism. A semi-historical NES often has many NPC nations from OTL in the beginning, ESPECIALLY in regions such as India and Mesopatamia. That does NOT mean that your nation has to be historic, nor that future NPC nations that appear are necessarily such; also, often enough those "historic" nations are not strictly historic; most often they are anachronistic. Barbaric tribes also are "historic" in that, for instance, you get the Gauls, the Germans and the Balts, and the Scythians too, right where they were in roughly the same period. The most evident example of a semi-historic NES is probably the stNNES series. Note that most semi-historical NESes ARE "realistic".
But often, such semi-historic NESes are tiring for mod and player alike, due to all this research and the large amount of nations at the start. The fantastic NESes often can, for instance, have an ancient Ottoman Empire, Classical Age Islam and a Christian Arthurian United Kingdom of Great Britain and Northern Ireland in 4000 BC. To the more historic-minded NESers, such NESes are NOT recommended for sanity reasons. But on the other hand they are quite easier to mod and generally can be more fun due to the insanity involved. The most evident example of this type in recent NESing would be the late stazNES V, no offense intended ofcourse. That said, there are better examples, but here I mean a "realistic" "fantastic" NES.
And now, realism. What do I mean under it? I mean such issues as speed of technological progress and expansion, and so forth. The "realistic" NESes have rather small expansion, lots of NPCs and also moderately slow technoprogress. Basically, a "realistic" mod will often have to draw on "what happened in the real history" for analogy; he should not mirror it, but he shouldn't really let hordes of Vietnamese overrun within a hundred years the entire Kazakhstan having crossed there through the Himalayas. Such stuff simply doesn't happen in the real life, and neither does extremelly fast technologic progress. Nukes in 1100 AD is rather... unlikely.
But those constraints, in a way, make NESes less fun for many. Which is why there ARE and were unrealistic NESes with rapid expansion, two NPCs on the entire map and 1200 BC WWIII - because its more fun, even if its not at all realistic. Need I tell you the most evident example of that? Probably not. For better or worse, its RTOR 2. (Not that I think that its bad. Just that its unrealistic.)
Anyway, the most widespread kind of Fresh Start NESes right now is the "realistic" variety, though there are many semi-historic, fantastic and borderline varieties in existance and thus it is hard to say which one of those is dominant. But even in most fantastic and borderline NESes, the truth is that there are always some sort of limitations. The most widespread one is the "no Americas" rule - i.e. noone may start in America, but there are often some other settlement and other limitations.
I do believe I should now get to the most important part. What is the appeal of the Fresh Start NES? What makes it so good?
Simple. The ability to start something from the scratch, to create a nation of your own and develop it, shape its culture, its society, lead it from humble beginnings to the glory of an empire or the prosperity of a mercantile city state. And even if you do not achieve those great goals - still, it is playing that matters, not winning.
So here's what's most important in a fresh start NES - the nations. In the beginning, YOU create a nation, YOU define it. Some put historic nations, other put "traditional Civ" ones of the likes of the Ottoman Empire or France. I myself preffer new nations of my own design (like the Malukate of Syria) or at least nations that are not overused (like the Khazarian Khaganate). You create them, and trust me, it is much better when you try to be creative. That does not mean you have to create a fully fictional nation - but a one which you like, which you understand. For after the creation, there is the development. Develop your nation - build roads and wonders, write stories, introduce new religions and governments... Make it INTERESTING for yourself, the mod and those other players and lurkers.
How to create a nation, though? Well, apart from resorting to simply taking a historic nation or using the approach I trully dislike and creating a "civ nation", there is the aforementioned creative path. Think about what society, what nation could you write about, what society and nation would be interesting for you. It is ofcourse best if it is realistic, especially in a semi-historic NES, but much more important is the interest. Having come up with it, think how and where could it come to be. I wanted to create a militaristic Asian divine monarchy with a semi-monotheistic religion playing an important part in its life. That was why I decided to use that religion I already once used, Baalism, and "install" it on a Middle Eastern people. How did I proceed? Simple, I sent some Arab nomads to invade Phoenicea, which they did, and as the two cultures met, the conquered partially assimilated the conquerors and thus, after a while, rose Syria - ruled by a Baal-Maluk, a God-King, one of the infinite number of faces of the Baal, the Only And All God(s), whose urbaners and buerocrats are the Phoeniceans, and whose warriors are the Arabs, whose ferocity in combat is here bolstered by the religious zeal. This was how I made Syria. All it took is creativity and a modest amount of historical knowledge. Anybody else who has creativity and interest can do something like that as well, if he wants.
This is the appeal of all Fresh-Start NESes - to oversee the rise of a nation that is your own, to which you are not indifferent.
[1] Probably not the exact quote. As it was originally adressed to you, Gelion, perhaps you know the precise wording.