Zhuge_Liang
The greatest strategist
- Joined
- Sep 6, 2007
- Messages
- 734
This guide is worth reading even if you are a veteran. I'll also topic in Multiplayer and what's the best moves to beat an enemy.
For dummies, the easiest victory is by time.
So I'll divide this guide into 6:
Chapter 1-Time
Chapter 2-Conquest
Chapter 3-Domination
Chapter 4-Cultural
Chapter 5-Space
Chapter 6-Diplomatic
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The start of your Civilization
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For dummies, if you're starting a free game (without scenarios), build a city ON A HILL NEAR A RIVER. No matter how close a plain to resources, what's the use of building them without further defense bonus? Remember that warriors are the start and archers are much powerful than warriors. They're also suitable in defending cities will almost +75% of their ability. 3 * .75 is 5.75 strength. Even if 3-4 warriors attack you, if your archers are fortified there for 5 turns, you'll win eventually. Cities that was built in hills will be much more fertile and be easier to defend.
After you built your first city, build a barracks there and now. Beeline to any religion (if you have mysticism already, research any of the two: Polytheism or Meditation. note: In BtS, this was changed to Priesthood.) after that, beeline for economy techs like agricuture, animal husbandry, mining, masonry, etc. If that's done, reseach bronze working. It's really handy to cut forests and find a copper source nearby to build a mine. That's pretty much turns that by now, or even after you research agricuture, that barracks was finished. After the barracks, build a worker.
If you had seen copper near your capital, build a mine on it by using a worker. Develop any hill near you into a mine and every plains near a river a farm. Cottages will have to wait. And I almost forgot, if you'd been given a scout or a warrior in the start, explore your surroundings. Take the risk if a warrior was given to you.
For dummies, the easiest victory is by time.
So I'll divide this guide into 6:
Chapter 1-Time
Chapter 2-Conquest
Chapter 3-Domination
Chapter 4-Cultural
Chapter 5-Space
Chapter 6-Diplomatic
---------------------------------
The start of your Civilization
---------------------------------
For dummies, if you're starting a free game (without scenarios), build a city ON A HILL NEAR A RIVER. No matter how close a plain to resources, what's the use of building them without further defense bonus? Remember that warriors are the start and archers are much powerful than warriors. They're also suitable in defending cities will almost +75% of their ability. 3 * .75 is 5.75 strength. Even if 3-4 warriors attack you, if your archers are fortified there for 5 turns, you'll win eventually. Cities that was built in hills will be much more fertile and be easier to defend.
After you built your first city, build a barracks there and now. Beeline to any religion (if you have mysticism already, research any of the two: Polytheism or Meditation. note: In BtS, this was changed to Priesthood.) after that, beeline for economy techs like agricuture, animal husbandry, mining, masonry, etc. If that's done, reseach bronze working. It's really handy to cut forests and find a copper source nearby to build a mine. That's pretty much turns that by now, or even after you research agricuture, that barracks was finished. After the barracks, build a worker.
If you had seen copper near your capital, build a mine on it by using a worker. Develop any hill near you into a mine and every plains near a river a farm. Cottages will have to wait. And I almost forgot, if you'd been given a scout or a warrior in the start, explore your surroundings. Take the risk if a warrior was given to you.