diegobueno
Chieftain
Short story, motivated by Undefeatable, returned to challenge the emperor difficulty that feels like a totally different game, maintenance costs, inflation are very high.
Seems like a race up currency / alpha, and wars are very productive in the first 30-50 turns when you can steal workers and annoy a ia so it does not expand.
4/5 games won to date, random leaders, 2 of them Inca, suleiman, petter, and loss the sury game on Nobles club.
I try to improve my game, all criticism is accepted.
random leader: willem van oranje
played once during noble-prince dificult, a long time ago.
cre (no need for sh, monument) quick library-theatre-colosseum
financial, nuff said
starting techs fishing, situational - agiculture, nice
ub dike, amazing on paper, a "free" moai on every coast city, requires steam power
uu east indiaman, 6 strg 4 space transport, can explore rival territory and also 4 space means less boats more troops. situational? not as early as the portuguese carrack, can somehow defend themselves i think, requires astro
MAP: coast start, plains cow on sight; plains river, 3 hills.
gold nearby, but with dessert and jungle next to it.
i can sip, 1n or on ph.
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turn 35 my 1st settler is out, at this point and looking for the land i like the idea of the GLH,
marble and stone next to my cap but opposite sides, i can settle only 1 at the time, found some fish, plains wheat, rice, and 3 sugar. but tons of jungle.
no one is next to me...
im going maybe for sailing and then bronze, to chop that glh.
from now im gonna pause for advice
Seems like a race up currency / alpha, and wars are very productive in the first 30-50 turns when you can steal workers and annoy a ia so it does not expand.
4/5 games won to date, random leaders, 2 of them Inca, suleiman, petter, and loss the sury game on Nobles club.
I try to improve my game, all criticism is accepted.
random leader: willem van oranje
played once during noble-prince dificult, a long time ago.
cre (no need for sh, monument) quick library-theatre-colosseum
financial, nuff said
starting techs fishing, situational - agiculture, nice
ub dike, amazing on paper, a "free" moai on every coast city, requires steam power
uu east indiaman, 6 strg 4 space transport, can explore rival territory and also 4 space means less boats more troops. situational? not as early as the portuguese carrack, can somehow defend themselves i think, requires astro
MAP: coast start, plains cow on sight; plains river, 3 hills.
gold nearby, but with dessert and jungle next to it.
i can sip, 1n or on ph.
------------------------
Spoiler turn 0 :
settle 1N, pigs on city radius, 10 coast tiles, 2 hills, horses on capital, no seafood , maybe moai+dike+ironworks later on this city and move the capital to a cottage place?
build: worker->warrior->warrior->warrior->settler
tech path: AH->mining->masonry->the weel->
build: worker->warrior->warrior->warrior->settler
tech path: AH->mining->masonry->the weel->
------------------------
Spoiler turn 35 :
turn 35 my 1st settler is out, at this point and looking for the land i like the idea of the GLH,
marble and stone next to my cap but opposite sides, i can settle only 1 at the time, found some fish, plains wheat, rice, and 3 sugar. but tons of jungle.
no one is next to me...
im going maybe for sailing and then bronze, to chop that glh.
from now im gonna pause for advice