We need to look at re-balancing the yields of guilds and corporations. Some guilds and corporations are proving to be much better than others. Blacksmiths Guild, Bakers Guild, Burgerworld, and Mobby Meats probably need to get cut down.
Here's some formulas I used when balancing improvements that I will probably use here as well.
1 food = 1 hammer = 2 commerce = 2 health = 2 happiness. Health and happiness aren't worth very much if you already have enough of them, but yields stack up.
3 gold = 3 science = 4 culture = 4 espionage. This is based on the various specialists (Merchant, Scientist, Artist, Spy).
Let me know if you think any other guild is too strong/too weak. I'm thinking at this point that Sid's Sushi/Cereal Mills is a good point for balancing food corporations, and Mining Inc is probably the balance point for production corporations, although it may be too strong.
Here's some formulas I used when balancing improvements that I will probably use here as well.
1 food = 1 hammer = 2 commerce = 2 health = 2 happiness. Health and happiness aren't worth very much if you already have enough of them, but yields stack up.
3 gold = 3 science = 4 culture = 4 espionage. This is based on the various specialists (Merchant, Scientist, Artist, Spy).
Let me know if you think any other guild is too strong/too weak. I'm thinking at this point that Sid's Sushi/Cereal Mills is a good point for balancing food corporations, and Mining Inc is probably the balance point for production corporations, although it may be too strong.