Lots of things in C2C are neat ideas, but generally totally overdone. Even Pollution, which I agree works on some level, is split into two unnecessarily and ramps up to extremely severe penalties very quickly.
I don't like the very approach of auto-buildings for some reason but cannot really explain, other than I think there could be better ways to do it. Something more like revolutions/culture: a bar increasing/decreasing, reaching levels and causing effects.I thought that auto-buildings (with the applicable effects) were the point of those systems.
I don't like the very approach of auto-buildings for some reason but cannot really explain, other than I think there could be better ways to do it. Something more like revolutions/culture: a bar increasing/decreasing, reaching levels and causing effects.
Well... if the dll/python was there with a modular XML switch to turn on the mechanics than maybe I could handle the xml part in a modmod.At least early code for pollution was imported in AND dll a long time ago; I did it when I was importing mostly bug fixes from C2C dll years ago. But it definitely requires more work to import all the most recent dll code, not to mention XML and python needed for interface. But pollution is not something I want to add to AND. Maybe in a modmod, but definitely not now.
Well... if the dll/python was there with a modular XML switch to turn on the mechanics than maybe I could handle the xml part in a modmod.
Although I don't really like the auto-building way of it, it's still better than nothing in my view.