My apologies if this has been mentioned in another thread I missed.
I am almost finished my 6th epic speed game of FFH2 .33.
I have yet to see a Guild spread to another city.
OK, I have only built/seen the Guild of Hammers, Guild of the Nine, and Aeron's Bounty.
I seem to recall in prior versions the Guilds spreading, sometimes even to my own cities - for a little Gold.
Anyone else notice this?
Also, when you raze the city with a Guild in it, that appears to be it as far as the Guild goes. For example, I had no choice but to raze the city with the Guild of Nine in it (just too far from my civ), and that was that for the fun of getting offered those interesting mercenaries.
It's a shame because I think the Guilds, and I haven't even seen all of them, really are fun and add some flavor to the game.
So, how about this?
Why not improve the method by which they spread? Maybe even let more than one civ build/acquire the Guild? And, how about when it is destroyed along with the city it is in, other civs have a chance to build/acquire the Guild? I know there are different mechanisms for acquiring Guilds, so it might need some work, but it just seems to me in my games anyway with no spreading, a fun element of the game is missing.
Actually, I was thinking wouldn't it be fun too if you could build Wonders again if they were destroyed along with the city they are in? I know it sounds like total heresy to some, but I just think it would be a real hoot to find Wonders like Form of the Titan and The Great Library pop up in your build list for your city. What an interesting dash that would create for the civs to rebuild it!
I am almost finished my 6th epic speed game of FFH2 .33.
I have yet to see a Guild spread to another city.
OK, I have only built/seen the Guild of Hammers, Guild of the Nine, and Aeron's Bounty.
I seem to recall in prior versions the Guilds spreading, sometimes even to my own cities - for a little Gold.
Anyone else notice this?
Also, when you raze the city with a Guild in it, that appears to be it as far as the Guild goes. For example, I had no choice but to raze the city with the Guild of Nine in it (just too far from my civ), and that was that for the fun of getting offered those interesting mercenaries.

It's a shame because I think the Guilds, and I haven't even seen all of them, really are fun and add some flavor to the game.
So, how about this?
Why not improve the method by which they spread? Maybe even let more than one civ build/acquire the Guild? And, how about when it is destroyed along with the city it is in, other civs have a chance to build/acquire the Guild? I know there are different mechanisms for acquiring Guilds, so it might need some work, but it just seems to me in my games anyway with no spreading, a fun element of the game is missing.
Actually, I was thinking wouldn't it be fun too if you could build Wonders again if they were destroyed along with the city they are in? I know it sounds like total heresy to some, but I just think it would be a real hoot to find Wonders like Form of the Titan and The Great Library pop up in your build list for your city. What an interesting dash that would create for the civs to rebuild it!
