Hall of Fame Rules/FAQ

I think EMan may be right. Disbanding or otherwise losing your capital will not teleport any of your units any where. If you disband your capital, all of your units inside that capital would just be standing there on the ruin. If you lose your capital...well...in order for your enemy to capture your capital, first they must kill or capture all of your defenders; therefore, none would survive to use the teleporter.;)
 
I hate it when EMan is right :mischief:. I'll update the rules when I get home from work. Thanks for the corrections all :goodjob:.
 
Well then how did Sanabas get all of his troops to his new capital?
 
Probably ought to let him answer, but I guess by jumping his palace, then disbanding a city containing the troops. Troops are teleported to the capital when disbanding a normal city, not when disbanding the capital (which is where I've gone wrong with that rule update).
 
But the only way to get the palace to jump off island without a GL is to disband all of the local cities. Troops don't teleport when a city disbands only when it's gifted to an AI.

He probably pulled a psycho bunny out of his hat :evil:
 
Getting a bit off topic here, but I'll probably get away with it ;).

I guess if you disband your 3rd from last city then the palace will jump to the largest of the remaining 2. Shouldn't be hard to arrange for the city on the other continent to be the largest.
 
OK,exact details of what I did (actually how I'd do it next time, as there were a couple of small errors that made things take longer):

1: Abandoned every single city except for my capital and my offshore cities. My capital contained all my military units, and a settler.

2: Abandoned my capital, causing my palace to jump offshore.

3: Founded a new city with my settler on the ruins of my old capital, and moved 1 unit outside

4: Gifted that new city to the AI, causing all my military to teleport to my new, offshore capital

5: Captured the newly founded empty city with the one military unit I left behind

6: Used the other 73 to go play.
 
@Moonsinger: Nice to see you "re-surfacing". :love:
(Unless you've been lurking or posting elsewhere of course.)

@Moonsinger & Dianthus: (Wrong HOF.....But, while we've got your attention!) Civ 4 HOF Dream-Rule Proposal:

MapFinder4 MUST be available for use BEFORE anyone can submit a game to the Civ 4 HOF! :mischief: :mischief: :mischief: :lol:
 
Dianthus said:
Getting a bit off topic here, but I'll probably get away with it ;).

I guess if you disband your 3rd from last city then the palace will jump to the largest of the remaining 2. Shouldn't be hard to arrange for the city on the other continent to be the largest.

I'd have to go and test to make sure, but disbanding my capital when there was a size-1 city on the same continent, and a size-3 city on a different continent, caused the capital to jump to the size-1 city. I think the game engine only checks cities on the same island for a new capital, and only checks offshore if there's no eligible cities on the original island. From memory, jumping a palace onto a new continent to exploit things like the FP bug were done by building/rushing a new palace with an MGL.
 
Evil little rabbit :)

You must be one of us older guys. The young un's would have just loaded up 10 transports worth of Modern Armor and after a pre-emptive ICBM attack, rolled to victory.

BTW: What was the main topic of this thread?

(sorry for the hijack)

Just a quick question for the top bananas, I've had a couple of ideas on how to improve my previous scores and was thinking of playing new low difficulty level games going for 100K wins. Since I already have 2 scores on each table, does the lowest one drop off or does the oldest take precedence?

EDIT: Sanabas, rather than running the test, just check the Strategy Forum for an article by DaveMcW :worship: on palace jumping. He presents the full formula for selecting the new capital. Also as an FYI, I used a similar tactic in the GOTM27 quick game presented by Cracker http://forums.civfanatics.com/showthread.php?t=76389

Unfortunately for me, Cracker did not like my solution :spank:
 
denyd said:
Just a quick question for the top bananas, I've had a couple of ideas on how to improve my previous scores and was thinking of playing new low difficulty level games going for 100K wins. Since I already have 2 scores on each table, does the lowest one drop off or does the oldest take precedence?
:banana:

The game with the worst (<- couldn't decide whether to say highest or lowest, so decided worst was safer ;)) ranking will drop out of the table. Ranking is decided by date, then score, then submission date.
 
Dianthus said:
I hate it when EMan is right :mischief:.
I hate it when we both miss something. It's a rather rare occurence. :D
 
I have two questions:

1. upgrade mipfinder utility
If I compose a program, which start a game, automating change labor to scientist, choose CB, and slide bar to 100%, city build start advance or units(more than 20shields), then just wait no more than 8 turns to fish a SGL.
if fished, save, or abandon and start a new map and repeat.
Is this program allowed?


2.modified worker dogpile borderline
this is the current rule:
"You may not join workers/settlers to a city that is starving or rioting. "
So Don't do this, but do the follow scene allowed?
after railroad and irr, I can dogpile a far city to ~30 pop without cause starving.
then I change them all to scientists.
adding lib and uni,I will harvest about 180 Breaks per city like this.
so next turn the city starve to 29, then I re-arrange the labor, so the city don't starving.
ok, now I can join a worker into the city, again to 30.
and repeat, re-arrange pop..... :lol:
 
1.) it has been decided that any program that actually moves units is disallowed so that one is a no.

2.) I cannot see any reason that this should be illegal. If you are just adding one worker per turn to the city to stop shrinkage. That worker has to take the pop from somewhere else so have at it!
 
That method isn't useful in any city that doesn't have a huge level of corruption. Library/uni/wonder bonuses don't apply to scientist income, so in any fully RR size 20+ city, you'll usually find that switching a citizen from working a tile to being a scientist actually makes your total science drop. If your population is just 30 scientists, you'll make 90 science + your centre square. If you have 21 tiles worked, at a minimum of 3 commerce each, that's 63, just a library makes for 94 science at 100%. Uni makes it 126. Most cities will have more base commerce than that anyway.
 
thanks!
my knowledge of CIV III improved! :goodjob:
 
administrator! you first post in this thread need update.
some link become invalid because of the C-IV sites introduced.
 
I studyed the rules and the first 7 posts and couldn't find whether these behaviors are allowed or not.
So I feel free to ask. :lol:
Does these foresee-behaviors allowed or not:

when start game with random AI ,use F10 to foresee AI. (I know this will absolutely allowed) :D

use tools to foresee composing of the map,
to know how many tiles in the map, and how many tiles are land.

use tools to foresee composing of the map version 2,
when start a Pangeia, to know whether there are small island decreasing domination victory pace.


use tools to foresee AI distribution, such as, If start a
archipelago map, if know right away that there are no players settled on a same island, that will save huge amount of restart time.

use tools to see AI trade.

use tools to see AI current research.

use tools to foresee the map,

use tools to foresee the whole map with resource. (ok, I know THIS will absolutely disallowed, though it isn't written in current rules evidently. :lol: )
 
archphoenix said:
I studyed the rules and the first 7 posts and couldn't find whether these behaviors are allowed or not.
So I feel free to ask. :lol:
Good for you! We much prefer you to ask than to do the wrong thing!



archphoenix said:
when start game with random AI ,use F10 to foresee AI. (I know this will absolutely allowed) :D
Yes, that fine.



archphoenix said:
use tools to foresee composing of the map,
to know how many tiles in the map, and how many tiles are land.

use tools to foresee composing of the map version 2,
when start a Pangeia, to know whether there are small island decreasing domination victory pace.


use tools to foresee AI distribution, such as, If start a
archipelago map, if know right away that there are no players settled on a same island, that will save huge amount of restart time.

use tools to see AI trade.

use tools to see AI current research.

use tools to foresee the map,

use tools to foresee the whole map with resource. (ok, I know THIS will absolutely disallowed, though it isn't written in current rules evidently. :lol: )
What tools do you mean? I'm guessing either one of my CRpSuite tools or ainwood's CivAssist II. CRpSuite is OK so long as you don't check any of the spoiler options, the ones in bright red boxes. That means, for instance, that you won't be able to see any of the map using CRpViewer that you couldn't see in-game. I believe CivAssist II is also spoiler-safe.
 
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