Hall of Fame Rules/FAQ

how did goody-hut popping become extreme? if it were so extreme i might actually play expansionist once in a while. i'd call it "good" but not extreme.

Sorry about the strange and clumsy expression "extreme goody hut popping." I just didn't know how to otherwise put it.

What I meant by that I described in a post above. And if you play on a low enough level, with a large enough map, it is an almost mandotory practice as not doing it will put you at a serious disadvantage.
 
Just to remind everybody of something from the Allowed section of the rules page:

GPT for Upfront (Civ/PtW/C3C)

Signing GPT for upfront compensation from the AI, and then using a declaration of war or disconnect of trade route to cancel the deal. Comes with a reputation hit in some cases, in others it is free.​

And that is in part the reason why I was actually only hoping for a quick 'yes.' Or, at least something quick...
IMO, this is the strongest argument for a Code Green Rule......or should I say an enhancement to the existing rule!

At the very least, put a moratorium on the Rule......Viz. [Enhance and then] Change the Rule to Code Yellow! :)

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Changing course 180 degrees:

...i'm begining to think what we really need is a single slot in every high score catagory that has absolutely NO barred techniques at all. yes, that means we can even reload. we could steal from each other map seeds. we could expose the whole map by doing a false retire. i mean, heck, the game itself doesn't prohibit it. we can even boast in the forum how cheesy we were. we would be shameless. it would be interesting to see some of those scores.
What a Good Idea!! :goodjob::goodjob:

I'm gonna go out on a limb here and make a prediction:
Even with a No-Rules Slot, the #1 Regular Slot will not be easily beaten, especially in the Absolute Highest Scores/Fast Finishes, by Difficulty Level. (Viz. 16 Slots.) ;)
 
How about a quick yes a week later. As you quoted, it's in the rules. Our further opinions don't really matter past that. I think it's unbalancing, but we aren't going to amend any more rules at this time.


As to no rules at all, then I suggest everyone play vanilla, gift the nearest AI 9,999,999,999 gpt for a turn or two and kill them and have enough money for everything for the rest of the game.
 
How about a quick yes a week later. As you quoted, it's in the rules. Our further opinions don't really matter past that. I think it's unbalancing, but we aren't going to amend any more rules at this time...
IMO, A Good Decision! :goodjob::goodjob:

As to no rules at all, then I suggest everyone play vanilla, gift the nearest AI 9,999,999,999 gpt for a turn or two and kill them and have enough money for everything for the rest of the game.
How about: No Rules! No Vanilla! No PTW! :cool:

Let's give credit where credit's due, Firaxis, apart from their main objective of making money with C3C v1.22, did their very best to fix (presumably) as many program bugs/game bugs as they knew about. ;)
 
How about a quick yes a week later. As you quoted, it's in the rules. Our further opinions don't really matter past that. I think it's unbalancing, but we aren't going to amend any more rules at this time.

Yay :)

(It is a bit unbalancing, but so is almost any good technique, tactic etc.)
 
t might be interesting to have a thread of 'no rules' games just to see how high scores can go...
 
How about: No Rules! No Vanilla! No PTW! :cool:

No Vanilla was suggested by a person on the staff at the time we were discussing the whole negative gpt thing. I rejected that because it's unfair to anyone that doesn't have conquests. I'm just saying some rules are needed for this HoF, you can play anyway you like otherwise. But I certainly do see your point. The game is what it is, why not just leave it such.
It was established before I came here that leaving it such was not an option to be used. And I agree with that.

t might be interesting to have a thread of 'no rules' games just to see how high scores can go...

That's what stories and tales is for. But if anyone wants to start a thread like that here, fine by me. :thumbsup:
 
I didn't see this explicitly disallowed so I think it is allowed. Can you join workers to a city for the express purpose of whipping them? This would mean I'm allowed to join workers until the city is starving (in the red), and then whip the excess population. Obviously,if a city is already starving or in civil disorder then no joining workers - that is explicitly banned.

Thanks!
 
@Aerinon: quick answer = yes!

From the orange section of the rules:
Pop-Rushing

Despotism and Communism provide the opportunity to finish city production early at the expense of citizen's lives. This may be done with either natively grown citizens or immigrated workers/settlers. However, you may not add workers/settlers to a city to a city that is rioting or starving.
Immigrated workers/settlers is what you are talking about so your suggestion is fine and you have already noted the exception to the rule.

BTW I just noticed that we could update this to include Feudalism in the list.
 
I would actually like to get a confirmation on the following.

I noticed that you actually do not get a rep hit if a trade route is broken as long as you are only importing luxuries/resources but not exporting. Now the beauty of this is that I can go, strike up almost any kind of deal (of course leaving the obviously banned negative gpt stuff aside), bundle the whole thing with a luxury/resource import, and then go and cut the trade route to make the deal go bust. Repeatedly. I can cheaply ( :D) buy techs, aquire cash, form 'alliances,' and even get DOWed almost as I see fit.

Is this allowed?

This is what you just approved? Did I get that right? For HOF?

I'm re-asking since the question is a few weeks old and there could be a misunderstanding. ... and for any 200 hour games I want to make sure I've got it right.
 
Here is another question concerning a bug that might occur in Vanilla. It is possible that a civ shows up multiple times during the same game under certain circumstances. And somehow that just happened to me. In a whole batch of saves there are two Egypts. Now, can I ditch them all right away or doesn't it matter all that much?

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That's strange. How does this happen?

I figured out now how it works. It has something to do with the different map sizes. It is actually fairly easy to set up, but hard to explain.

To reproduce it, just fire up Vanilla (don't know if it works with PTW or C3C) and select "New Game." On the "Choose your World" select Huge as your map size and then go to the next screen, the "Player Setup." Select each of the Civs as your rivals. Then go back to the previous screen and swap the "Huge" for a "Large" map. Go forward again and you'll notice that setup has adapted to the new map size and that a few civs are left out. Now just swap a few of your rivals for those of your rivals who were dropped due to the map size change.

You could rinse and repeat this with all the different map sizes down to "Tiny." Anyway, if you now go back to a "Huge" setting the drop-outs will show up again. Depending on how often you went back and forth a civ may be selected up to five times.

An extreme case could look somthing like this:
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:crazyeye: :crazyeye:
Five Frances and five Babylons might be interesting though.
 

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Here's a dumb question:

If a played GOTM/COTM would qualify for the HoF, can it be submitted for that?
 
After a bit of discussion between the staff, we've decided to allow each nation to appear only once in any game. We'll make a clear statement in the rules section.

BTW I tried it out in PtW and C3C and the technique doesn't work there. Only in vanilla.
 
After a bit of discussion between the staff, we've decided to allow each nation to appear only once in any game. We'll make a clear statement in the rules section.

The HOF3 Rules page, specifically the Opponents section, has been updated to include this statement:

The selection must not include any leader multiple times, nor can you choose an AI leader identical to the one you're playing.
 
I have a few further questions. The Mobilization Exploit, does that affect Vanilla. I mean would I have to watch out for anything if I were to mobilize?

Also, is it any kind of problem if I can't play a full turn within a single play session? I got a game that I might finish as a hist game, however some of these turns take a long, long time to play and sometimes even 2 or 3 hours are not enough to manage all those cities and workers.
 
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