HAND (Hydro's A New Dawn)

Main comment - dunno if its still the case (doing a reinstall here as I type) but when i played the old AND game with the medical options enabled, something really bothered me about the Dentist building - why does sugar add an unhealth penalty with the building? I can understand sugar isn't healthy but that's what dentistry is designed to offset - if there's an unhealth it should come from the resource, not the building, and the building should offer an overall improvement to health >_>
I am kind of confused on what you mean. Sugar can cause tooth decay thus if you have the resource of sugar then it makes the dentist less effective than it would have been if you had not had sugar resource.

what he ment: if you don't have a dentist sugar doesn't give you unhealthiness?? so how to save our teeth in a environment full of sugar products? kill all dentists! because sugar is harmless without these guys who make their living of the food particles between out teeth.

;)
 
what he ment: if you don't have a dentist sugar doesn't give you unhealthiness?? so how to save our teeth in a environment full of sugar products? kill all dentists! because sugar is harmless without these guys who make their living of the food particles between out teeth.

;)

Hmm. I am not sure what to do then since the sugar resource itself would have to give unhealthiness then.
 
That was my point. I can understand the unhealthiness of sugar - but attaching it to the Dentist's office instead of the resource itself is silly :)
 
yeah, good idea - a building that gives you some commerce/gold for some :yuck: form sugar.

but a candy store? sounds rather like a Theme Park building then Civilization to me. i suggest something like a "Food Processing Plant" for this purpose (at least for the later ages). or if you want to get more specific a "Sugar Mill" - after all you need to transform the sugar into a crystallized form.

on the other hand... don't we already have too much commerce?
 
Also, here's one for you. "High Fructose Corn Syrup Facility" - Requires Corn, removes access to Corn from the city, creates Sugar (or HFCS) and unhealth. :P
 
Celebrity, Story Teller and Surgeon are actually AAranda's units. I just made them modular and updated the schema files for RoM 2.91

The Sniper units are also AAranda's but also have some stuff by StrategyOnly in them.

Did you include StrategyOnly's sniper promotion or did that get dropped from the pack when it was merged into AND originally?

The Monk and Fanatic are by The_J just ported to RoM by me.

Coming soon the Fundamentalist an upgrade to the Fanatic by me art by others.

I am taking these mods out so I don't have to worry about updating them.
 
HAND v1.1 is out!

Look on the features post for what is NEW! In addition to those new features I did some minor tweaking of things such as the dentist, early buildings and even separated existing mods into new mods that they would better fit in. For instance there is no more Misc or Other Mods. But there are new Craft and Spiritual mods. See the features post to see what is is what mod in case you wish to remove a mod you do not like.

Tell me what you think of my changes and give suggestions. Enjoy! :D

Note: Please install over a fresh copy of RoM and AND (Or delete the entire "Hydro" folder in the Modules folder first).

DO NOT install over HAND v1.0.
 
Great now I can play, I was waiting for the D patch for AND and THIS :D

Just one thing, doens't 'feast hut' sounds better and more stone age like than 'dance hut'. Just my opinion ofc. :lol:
 
I generally avoid new technologies in the ancient era because there are so many, but I'll give it a try.
 
Hydro, as I think HAND is an important addition to AND I have also done german translations for your mod.

It also wasn´t too much work, I have excluded pedia, strategy and quotes as usual.

Would be great if you could include that in future versions...
 
Great now I can play, I was waiting for the D patch for AND and THIS :D

Just one thing, doens't 'feast hut' sounds better and more stone age like than 'dance hut'. Just my opinion ofc. :lol:

It was ment to be where the dancers live or something. I was not sure what to call it. I thought about "Dance Circle" but I am not sure what a tribal dancing area would be called.

Hydro, as I think HAND is an important addition to AND I have also done german translations for your mod.

It also wasn´t too much work, I have excluded pedia, strategy and quotes as usual.

Would be great if you could include that in future versions...

Thank you I will update it with this for v HAND 1.2

I generally avoid new technologies in the ancient era because there are so many, but I'll give it a try.

Its only 2 new techs. Woodworking and Carpentry. They actuality fit in quite nicely I think. Plus I am planning some more stuff for them in the future. So they will become more important.
 
It was ment to be where the dancers live or something. I was not sure what to call it. I thought about "Dance Circle" but I am not sure what a tribal dancing area would be called.

Ok, I misunderstood it then, when I read 'dance hut' I throught about a feast kinda place where they eat alot of food and drink wine around big tables, and dance and had parties or something like that. :blush:
 
the crafting mod references the tower mod I think, I disabled towers and now I get two xml errors on startup for the palisades and one tower

also I think it's genius to make the clay pit and the lumber camp national wonders
 
I like using HAND but I think Waste-to-Sea needs to be dropped from the civics or changed. Right now, I, nor any AI civilization would switch to it because of it's penalties. Doesn't help that there's a global diplomatic penalty for the player using it (given that no one else uses it, it's -1 relations with everyone using the default).
 
the crafting mod references the tower mod I think, I disabled towers and now I get two xml errors on startup for the palisades and one tower

Yeah the crafts mods references the tower mod. Which is why I warned its "seimi-modular". Not all mods can be taken out without errors.

also I think it's genius to make the clay pit and the lumber camp national wonders

Thanks but they are just place holders until Afforess makes the "Goods" system and we can then have more room to add more resources to the map. BTW do you think 5 allowed of each is too much or too little?

I like using HAND but I think Waste-to-Sea needs to be dropped from the civics or changed. Right now, I, nor any AI civilization would switch to it because of it's penalties. Doesn't help that there's a global diplomatic penalty for the player using it (given that no one else uses it, it's -1 relations with everyone using the default).

Well its not suppose to be a good choice. If you want less unhealthy than "Garbage Anywhere" then you use use it. Otherwise you should just stick with "Garbage Anywhere".
 
I like using HAND but I think Waste-to-Sea needs to be dropped from the civics or changed. Right now, I, nor any AI civilization would switch to it because of it's penalties. Doesn't help that there's a global diplomatic penalty for the player using it (given that no one else uses it, it's -1 relations with everyone using the default).

I find it to be the best choice by far, but I have not played to the modern era yet so don't know about some of the more advanced options.
 
hi
i cannont get this to work it keeps on having a runtime error. I put the hydro folder in the moduals. Please help cause this mod mod mod looks usefull thanx.
 
Back
Top Bottom