HAND (Hydro's A New Dawn)

Its only 2 new techs. Woodworking and Carpentry. They actuality fit in quite nicely I think. Plus I am planning some more stuff for them in the future. So they will become more important.

Where exactly are these two techs located? When ATOM is released will they fit nicely together like a puzzle or is more Tech rearranging going to be required?
 
Where exactly are these two techs located? When ATOM is released will they fit nicely together like a puzzle or is more Tech rearranging going to be required?

Woodworking
X = 2
Y = 18

Carpentry
X = 5
Y = 13

And I don't know. The Stargazing tech might conflict.

EDIT: Looks like in AToM ...

Stargazing
X = 4
Y = 15

Astrology
X = 5
Y = 13

Hmm looks like Astrology and Carpentry conflict. Is there any way you could move Astrology?

EDIT2:

Spoiler :
4597134864_3e350ec6be_o.jpg


Since Astrology requires Stargazing and Calendar you could move it here. And then move up one Drama, Philosophy and Canal Systems.

Since it would put Astrology right next to Calendar it makes more sense for you to move Astrology than it would be moving for me to move Carpentry.
 
Hydromancerx, it's a very nice mod, choices are almost overwhelming! But a small point of order, with Motorized Transportation and 11 oil products I CANNOT get the Dept. of Motor Vehicles to appear? Everything else so far works great.
 
Hydromancerx, it's a very nice mod, choices are almost overwhelming! But a small point of order, with Motorized Transportation and 11 oil products I CANNOT get the Dept. of Motor Vehicles to appear? Everything else so far works great.

Hmm. You know its a national wonder right? Are you sure all your cities are not filled up with national wonders?

If that's not the case then I have another idea what might be wrong.
 
I have 41 cities currently in this game, it's standard RoM 2.91 with AND 1.73E and your HAND 1.1 mod.

Yep I found the problem. It was the same mistake I made for the Department of Water. Basiclly in the "Transportation_CIV4BuildingClassInfos" file I marked ...

Code:
<bNoLimit>1</bNoLimit>

when it should be ...

Code:
<bNoLimit>0</bNoLimit>

You can manually change it if you want. I am not sure if it would break saves. Or just wait until I release HAND v1.2 (which might be awhile).

EDIT: Looks like Grand Central Station had the same problem. So I fixed that as well.
 
Ok, it doesn't break save games but it doesn't appear in the build queue, so I'm going to assume I'll have to start a new game to see it. Coolio! I just noticed I made Warlord now! :lol:
 
Ok, it doesn't break save games but it doesn't appear in the build queue, so I'm going to assume I'll have to start a new game to see it.

Probably. Sorry about that. You can get the "Department of Water" right? That should have already been fixed. And if you can see that then doing the changes I said should work. However if you start a new game, getting all the way up to Modern Transpiration is going to take awhile. ;)

Anywho sorry for the bug, but at least you helped me fix it.
 
what does that tag do? should it be 0 for all of them? Grandcentral station has it set to 1 also for example.

Like I said Grand Central Station and Department of Motor Vehicles both had the same error. To make a national wonder all that needs to be marked as a 1 is ...

Code:
<iMaxPlayerInstances>1</iMaxPlayerInstances>

When I was first learning to make national wonders I thought you had to mark "bNoLimit", but I later found out that keeps it from showing up apparently if you also mark "iMaxPlayerInstances".
 
I'll have to admit, the Woodworking and Carpentry techs kinda throw a wrench in the gear of my Oracle plan

Siege Warfare (Math + Iron + Carpentry) -> Oracle -> Machinery

Guess I just need to expand and research harder to keep it working. :)
 
I know they are sort of place holders but having world or national wonders where you can have more than one just does not work. Mainly because you can go on building them after you have built the max number each new one causes the oldest existing one to disappear.

fyi, I just tried a game of RoM with the lot - there are problems. For example I got the 11 forges event and the next turn I with only 8 it said I had completed the quest! Similarly some buildings you can build again, and again, and again!
 
I know they are sort of place holders but having world or national wonders where you can have more than one just does not work. Mainly because you can go on building them after you have built the max number each new one causes the oldest existing one to disappear.

Really? Why does it work like that? Is there away to stop the national wonders from disappearing?

fyi, I just tried a game of RoM with the lot - there are problems. For example I got the 11 forges event and the next turn I with only 8 it said I had completed the quest! Similarly some buildings you can build again, and again, and again!

Um I did not add any quests. That would be a RoM or AND problem I think.
 
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