HAND (Hydro's A New Dawn)

I know they are sort of place holders but having world or national wonders where you can have more than one just does not work. Mainly because you can go on building them after you have built the max number each new one causes the oldest existing one to disappear.

That got fixed in the UP a while ago. It's not an issue anymore.

fyi, I just tried a game of RoM with the lot - there are problems. For example I got the 11 forges event and the next turn I with only 8 it said I had completed the quest! Similarly some buildings you can build again, and again, and again!

In AND, any building that the forge upgrades to also counts for completing the quest. Was this the case?
 
That bit harder really doesn't help make it any more enjoyable when all the complex factors in gameplay just muck up any perfect plan. Unpredictable circumstances don't help any further, so I'll try a couple more times before I decide if these keep getting in the way.
 
Just a thought. I've noticed in one playthrough I could not build the Weaver's Hut in one city despite of having a Silk Farm improvement, and had built it in two cities prior. I don't recall seeing a requirement of the necessary resources in vicinity, so this must be a glitch, just thought I'd point it out.
 
I know they are sort of place holders but having world or national wonders where you can have more than one just does not work. Mainly because you can go on building them after you have built the max number each new one causes the oldest existing one to disappear.
That got fixed in the UP a while ago. It's not an issue anymore.

Do I need to do anything special or is it already fixed?

Just a thought. I've noticed in one playthrough I could not build the Weaver's Hut in one city despite of having a Silk Farm improvement, and had built it in two cities prior. I don't recall seeing a requirement of the necessary resources in vicinity, so this must be a glitch, just thought I'd point it out.

Hmm weird. I have not altered the Weaver's Hut so its a AND bug. Note that the Weaver's Hut is in AND, specifically the Early Buildings mod. And I believe it gets replaced by the Taylor's Shop. So if you have that then the other will not show up. I have altered the Basketweaver's Hut if you mean that. In which case it requires no resources to build.

I have through about doing so but have not changed anything related to the Weaver's Hut yet.
 
I'm about to add just the Towers mod to AND, does it require any other mods to work without having problem? IIRC, one of the other mods (Crafts?) requires the Tower mods, just wanted to know if the Tower mod itself had a requirement.
 
Except yours is down from where I sit :) btw when I traveled to Europe last year I confirmed that the moon is upside down over there also.

Cool! I learned something new! I wonder what the moon looks like at the equator.

I'm about to add just the Towers mod to AND, does it require any other mods to work without having problem? IIRC, one of the other mods (Crafts?) requires the Tower mods, just wanted to know if the Tower mod itself had a requirement.

The Tower Mod works fine alone, however the Craft Mod will give an error without the Tower Mod.
 
Cool! I learned something new! I wonder what the moon looks like at the equator.

When we flew from Soul to Sydney at night, I made sure to look out the window at the new crescent moon. Can't show it well here and I may have it backward but it was basically ( in the north, U at the equator and ) in the south.
 
Waxing moons are ( and waning moons are ). Is this back to front in Australia? :D
 
HAND v1.2 is out! Tell me what you think and if you find any bugs.

Changes
- Fixed Grand Central Station and Department of Motor Vehicles.
- Fixed Carpool Ordnance.
- Lumber Camp and Clay Pit are no longer National Wonders.
- Lots of Domestic Animal Mod Tweaks
- Cow Shrine, Cat Shrine, Elephant Shrine and Whale Shrine added to Domestic Animal Mod.
- Lots of Craft Mod Tweaking.
- Woodcarver's Hut, Seal Hunter's Camp, Papyrus Grove, Silk Farm, Cannabis Plantation and Cotton Plantation added to Crafts Mod.
- Made all buttons compatible with "drag and drop" UM Mod.
- Civic Buildings have been dissolved into other mods.
- Caravan Post into Transportation Mod.
- Brahman Library into Education Mod.
- Art Patronage into Entertainment Mod.
- Major Tweaks to Tailor Shop and Weaver's Hut.
- Timekeeper's Shop changed into Sundial.
- Took out Paramilitary Corps, Dissident Press, Imperial Mint, Chain Store and Animal Shrine.

Note that Crafts mod while functional is still incomplete to how I in-vision a web of interlinked buildings. Thus some buildings like the Seal Hunter's Camp or Papyrus Grove do not have much of a purpose yet.
 
I think the new version is not compatible with the older one, isnt? I have a game with 155 cities and i have spend a lot of time to build it up. My woman would kill me when i start a new one;-)
 
I think the new version is not compatible with the older one, isnt? I have a game with 155 cities and i have spend a lot of time to build it up. My woman would kill me when i start a new one;-)

Yeah its not save compatible. Sorry but when I update I update with new stuff, which makes it not save compatible. Make sure you do a fresh re-install of RoM and AND too. I personally save time by having a back up RoM folder that I just copy over when there is a new AND. Installing AND and then HAND over that do not take that long.
 
So has anyone been testing this? So far my game is becoming much more balanced with my adjustments to the Domestic Animal mod. Also it seems that limiting many of the buildings to specific terrain is working like a charm.

The only big problem still see is that research is just too easy. However butting in the education civics should help this when I get around to making it.
 
i wanted to test out the changes to the animal placement mod + the building changes i made for it next. so i can only test part of your buildings packs next time.
 
I have just tested and released the Religion Decay mod. Now I will look at testing this as I build the mod Vincentz wanted but with more stuff ;).
 
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