IHT: Find my way around again. It has been a day or two since I have played some AW.
We know 2 folks and are at war with both. We have 13 units, can have 16.
We have ivory and wines.
The next tech is obviously math. If you have to ask why, you haven't read enough Grumpy Old Men games.
The 2 civs we know are Maya and England. Due to Maya already being at war, it is safe to say that they are in their GA. Our goal is to not let England sniff their GA.
We can see an English border to our south. Woot! I know where the troops are headed.
Worker actions, get the mined plains cow irrigated and soon.
IBT: Barb pony shows up. Who invited these guys? Decide to hold off on Math for now as CB is a 4 turn tech.
Turn 1: Kind of odd that animate friends moves was on. Moving towards that English border.
IBT: In case it wasn't clear before, the Maya appear to be to our north, as a Jav kills a barb horse. England advances a reg warrior and archer towards us.
Turn 2 and 3: Advance threateningly towards Nottingham. Locate a very nice city location along the way.
IBT: Hokey smokes batman. Incans already build the Pyramids. What difficulty is this?
Turn 4: Elite archer kills reg Maya spear. (1-0).
Turn 5: The Maya start the ToA. Whoopie!! Grapes of Wrath builds rax, starts archer. Math started, due in 12 at a deficeit. Kill reg english archer.
Turn 6: Kill reg english archer. Pillage by Nottingham.
Turn 7: Bad Rng. Lose an elite archer to reg unforted English spear, lose vet archer to reg archer. Kill said reg archer.
Turn 8: More stuff goes wrong. Lose elite archer to reg spear at nottingham. 2nd elite archer kills him, but there is another spear present. Attack is postponed.
Turn 9: Retreat! Maya and English both coordinate moves.
IBT: 2 Mayan javs attack Ta-Tu, we have 1 spear defending. Move in 2 archers to help. First jav Rls our spear, even after D bombard hurts him. 2 Jav kills elite archer.
Turn 10: I kill some stuff. Most notably 1 english archer and 1 english warrior that were threating GoW.
Here are my thoughts:
Keep archers coming from Lisbon, GoW and Karakoum, at least for a bit. Lisbon is 3 turn archers, GoW and Karakoum are 4 turn. A settler is due from Ta-Tu in 2. (A pun)
I would put the settler on the black dot on top of the forest between Ta-Tu and GoW. It is a nice location, gets us game forest, plenty of BG and shortens our English front.
http://www.civfanatics.net/uploads10/Handy24_1000_BC.SAV