760 (1): We resume the ill-starred advance on Nasca, defeating an Incan MDI/LB pair (2-0).
A Spanish galley departs from AI doctrine and attacks one of our galleys, but fails (3-0).
An Incan LB attacking out of Nasca kills of one of our pikemen (3-1).
Lagos aqueduct --> library.
770 (2): We trample the troublesome Incan LB around Nasca (4-1).
780 (3): We overrun a Spanish (yes) archer on the Nasca front (5-1).
Our bad RNG luck in the slow advance on Nasca continues, as the town holds another LB which redlines/retreats a knight, though the knight was on a mountain.
Ta-Tu aqueduct --> pikeman, GoW library --> marketplace.
790 (4): Invention due in one, but I can only cut the research rate to 70%.
We regroup around Nasca, where we have too many depleted units. I don't think I'll make this attack until we've built up a force that can't fail. It's not as though we can attack anywhere else at the moment, so there's no hurry.
Invention --> Astronomy, due in eleven turns at 70% and a slight deficit.
Nottingham aqueduct --> library.
The Incas are building Newton.
800 (5): The Incas must have the greatest longbow force since Agincourt in Nasca.
Two more LB attack our stack outside the city, which is now fortified on a mountain, and both die (7-1).
Finally some action on the coastal-defense front, as the Incas land three knights near Chichen Itza--right where we have a good force of cats, fortunately.
810 (6): The Snark Hunters ride down two Incan knights at Chichen Itza, after effective cat bombardment (9-1).
BG library --> knight, Lagartero aqueduct --> courthouse.
820 (7): We pick off the final Incan knight around Chichen Itza (10-1).
The Incas land next to CI again--just one knight this time.
Karakorum library --> knight.
830 (8): We pick off another Incan LB in skirmishing around Nasca (11-1).
We dispose of the latest Incan knight around CI (12-1).
We found Evora next to an unused wheat tile in the former Mayan lands.
840 (9): We finally discover the last rival civ, Sumer, and declare war.
850 (10): We storm and raze Nasca with a redundantly large force, eliminating the garrison of two pikemen without loss (14-1) and gaining two slaves. We defeat a last Incan LB in the area (15-1).
Our main activity this round was building aqueducts. In that sense, we're paying quite a price for accepting the AI's wretched city placements, though we had to do it.
Five elite victories this round didn't produce a Great Leader.