save
Pre-Turn
ship the army to the north, fill it with 3 Cavs
fire all those taxmen, MM a little and we go from steam in 10 at-4gpt to 9 turns with +1gpt
IT Spanish conquistadores are running around, we gotta be careful about that
win 2 on defense at Guarda
1. 1305AD
defeat 3 units including a settler pair and start the slow march towards Machu Picchu
IT 2 units are killed at Guarda [7-0]
2. 1310AD
use a new frigate to take out a caravel, but just only
while the stack move towards Macchu Pichhu, send 3 armies to Vilcas
defeat 1 unit near Guarda
cossack sinks an Incan caravel near the unclaimed Island
3. 1315AD
attack Vilcas, cav aries doing a bad job, killing 2 rifles but getting pretty wounded
defeat 2 more units and raze town, but all armies are heavily wounded, however now enemy in sight
defeat 1 unit next to Guarda
found Castelo Branco and increase science to get steam in 5
IT Spain and Carthago are showing up with knights now
4. 1320AD
defeat 3 units outside Guarda, wounded armies now covered by the main stack
sink a Spanish galley
IT apparently the Incas managed to hook up both salt and horses as I see a cav running about
5.1325AD
sink another Carthagian caravel near our shores
disconnect the horses, can spot that iron is hooked up as well
decide to send some additional Cavs up north for support of the attack
our stack is next to the Incan capital now
6.1330AD
start bombardment of capital, count 6 rilfes including a drafted unit
our armies are too wounded to let them attack
drop 5 Cavs next to a settler pair
IT you can always count on AI

as Carthago drops a 1hp knight in front of Guarda
7. 1335AD
defeat 4 units putside Guarda, lose first unit during my turns
many victories and agin no promotion even, no need to talk about MGL luck
lost another 2 Cavs taking out the settler pair
our arty stack does a lousy job and knocks only 6 hp down
use one slightly healed army to take out 2 rifles in Macchu
reduce science to 40%
IT steam comes in, next nationalism
8. 1340AD
we are blessed with 4 coals sources

Macchu has been drafted down to pop5, bombard it relentlessly, everything is red and pop is 3
defeat 6 rifles and 1 LB and Copernicus is gone
Villacamba seems our next logical target to replenish cavs and take home those slaves
IT

Carthago comes and attacks with a Cav, but our musket defends well
9. 1345AD
pillage a salt source on the way to Villacamba
decide to pull back knight army to start campaign in the south
kill the usual 2 units at Guarda
try and coordinate the RR mission by grouoping workers properly, we have too few of them anyway
ship 6 Cavs north to help out at Villacamba
while trying to adjust science rate programme crashes, lucky the Civ4 paranoia makes me save all the time
10. 1350AD
defeat 3 units at Guarda, what's up all the elite wins an no leader, next player will have more luck I guess
dropped 6 cavs and forgot to pick up the workers, please do so, we need them to RR main continent
ship chain works well and there is a constant flow of units coming to Guarda
we have quite a few cannons inside that are good to repell the constant attacks
knight army on the way to pull south
nationalism due in 8