Handy 24 Random AWE [Portugal]

A 3 movement knight or AC army that does nothing but pillage does the same amount of damage. So the discussion really comes down to survivability or performing in a situational combat role. With regards to survivability, with anything less than cav, I'm not sure the AI would attack a full strength AC army. In terms of combat, no doubt the knight army rules.
 
Defense 3 will not be attacked by anything before tanks, unless you get one of the cases you are attacked by everything (e.g. if in a town)

I have had defense 2 armies lost on the flats at full health to the Ottomans. Since we cannot know if the Ottomans are in the game, then I say wait.

Also I am not sure our army will be much use until we have another continent to get to. It could be useful for landings at some point, but we weren't getting any yet. An army now probably means we can take out the last town a little earlier (the one surrounded by jungle). One corrupt town does not seem worthwhile to waste and army on when we might have knights when the GLib completes. If I am correct on the mayans having a town off continent (see below), then taking this town will not eliminate the chance of flips.

Check to see if the Mayans have an island town. I vaguely remember such, but it could be Spain. We are going to need some galleys, I think and should start building them, if I am correct.
 
We are going to need some galleys, I think and should start building them, if I am correct.

For sure. All the 1spt corrupt coastal cities should build boats while inland corrput cities build workers/settlers. Maybe a core coastal or two on boats also.

Irrigate the 1spt cities and hire specialists. No mines in corrupt cities. :)
 
save

Pre-Turn
GL will take another 12 turns, swap some southern towns to galleys, we will want to take out Mayans fast

IT Mayans start SunTzu, good :smoke:

1. 460AD
take out 3 JW's but lose AC to redlines JW

2. 470AD
march on to Quirigia, defeat 2 JW that stepped up

IT the Spanish land 2 horses near london where we don't even have defenders
Incan galley shows up near our core where our defenses are paper thin

3. 480AD
scramble AC and horse to take out that threat
while attacking Quirigia get another MGL, that will form an army so we can build the Pentagon
decide to use this army to fill with AC's for home defense later on
new army moves on to Palenque

IT we get massive culture expansion due to ToA :)

4. 490AD
well, next elite attack and we have another MGL, can we say Pentagon?
defeat 3 JW in Palenque but town still stands
GoW can change to non starve mode now without loss of turns for GL

IT currency is in, CoL next in 4, Maya again wants ST and Incans start Bach

5. 500AD
armies need to rest before attacking again, our curragh takes out wounded Spanish galley

6. 510AD
Karakorum finishes FP and rushes Pentagon
take out 2 units and capture Palenque
take out 2 stray JW

7. 520AD
in addition to the Incan galley spot another Spanish, also spot Spnaish borders in the south, must be an Island
land 2 units in the south next to Cuello

IT capital finishes HE

8. 530AD
trying to get more troops since overseas landings will be possible
take out 1 defender and redline the other in Cuello, but it still stands
reduce science to 30%

IT Spanish start KT

9. 540AD
switch off research for now, GL in 3
take that last defender and Cuello is gone
attack Kamin... in the north, advance 1 AC army to the jungle Mayan town

IT :Palenque deposes us

10. 550AD
take Kamin..., take back Palenque
pop a barb hut for 50gold as well
next turn we can take on that jungle town

best news is that we get the GL next turn, all the starving was worth it, now that we can't starve any longer it's still done in 1

I have been following those galleys that head south
suggest to bite the bullet and revolt after getting GL next turn
we need monarchy now

handy24550.jpg


handy24550b.jpg
 
IT we get massive culture expansion due to ToA
:dance:


Great news. :D

Watch out if we start to see Spanish Conquistadors landing in our home. Remember - they get three movement that is penalty free [all terrain the same].

1. Greebley
2. Northern Pike
3. Obormot - online yet?
4. ThERat [just played]
5. M60A3TTS - up
6. romeothemonk
7. Handy
 
Nice work!
2 armies and the pentagon!!
FP is in!
Were they really english archers? I thought England was dead.
If Spain is on an Island, that is really good news for us. Hope for no horses for spain.
The mass border expansion is really cool! I bet it almost doubled our land area.
I really can't play till Saturday, so no huge rush on the turns, or I can swap with Handy again.
 
Romeo, if you want to take it, go ahead, as my regular PC is currently in the shop. Will not be able to play until Friday at the earliest.

edit: Guess that would be Handy.
 
If Spain is on an Island, that is really good news for us. Hope for no horses for spain.
Well, I think they just settled on an Island south of our capital. The Incan and Spanish boats seem to come from the same direction somewhere west of our core.
 
:wavey:
OK, i finally managed to read all the stuff that i missed in this thread :D.
Good work, guys :goodjob:.
I think i'll be able to play on the weekend.
 
lurker's comment: This is going very good, good job so far! Dont reach 20k/100k culture. ;)
 
can someone please take this and play it, maybe according to the Roster I put up after my turns?

1. Greebley
2. Northern Pike
3. Obormot - online yet?
4. ThERat [just played]
5. M60A3TTS - up
6. romeothemonk
7. Handy
 
Sorry guys. I'm afraid that I'm going to have to be on indefinite skip. I had to re-install C3C on my PC and I'm getting a file transfer error, so my disk may be bad. :cry: Don't know when I'll replace it. :(

I may have to find a Civ IV SG before too long.

Please continue to stomp the opposition. I'll be standing on the sidelines.
 
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