Tonny
King
Long overdue, but here's my round up to turn 80.
turn 0-35
Doing the obvious first and settled Carthage on turn 2 on the marble.
Build order:
workboat - worker - workboat
After the last workboat I started to micro some things. First I put the overflow from the workboat into a settler. Directly after that I switched to a warrior to grow to size 3. At size 3 I immediately switched back to the settler working 2 clam and the goldmine. The warrior is on hold. On turn 35 the settler is ready and I put the overflow into Stonehenge.
Tech order:
bw - wheel - mysticism - hunting - ah
I figured that I don't need agriculture for a long time, therefor I chose the cheapest route towards ah. At turn 34 I got ah.
turn 35-55
While my settler walks towards its designated spot (on the timely placed roads) I switched to slavery.
Utica is founded on turn 36 and starts directly on a monument while my worker is already chopping.
Carthage puts 10 into stonehenge and directly after that continues on the warrior which was put on hold earlier.
build order Carthage after the warrior finishes:
worker - lighthouse (for only 1 turn) - granary (immediately when pottery was teched) - lighthouse
build order Utica:
monument - barracks (for 3 turns) - granary (immediately when pottery was teched) - overflow into stonehenge (14)
tech order:
sailing - pottery - writing - math
I went sailing first for early trade route and my cities weren't ready for granaries yet. At turn 50 I got writing.
Eventually copper is hooked up on turn 55.
quite pleased with my tech rate at 27 bpt
Carthage
Utica. Look at how many I will have put into barracks next turn .
turn 55-67
Long story short...
Both Carthage and Utica 2 pop whipped barracks.
Both cities are only building my army ending up with 7 axes and 1 spear (Pacal has a chariot).
I got 24 for failing Stonehenge in the meantime.
Tech order:
math - masonry - construction
Wait... what?!?
GLH?!?
I'm just greedy .
turn 68-80
It was time...
I declared war at turn 68 seeing that Mutal 3 pop whipped a settler size 7 to 4.
One turn later Mutal was even smaller! Pacal cold whipped another archer.
Unfortunately for him my forces were too great to be stopped.
Or will it be 8 vs 4?
Nope, the next turn both the chariot and settler were gone from this city. They fled the scene hoping for a better future.
I took Mutal on turn 70 suffering 4 casualties.
While I healed I waited for a cease fire until I was ready for the next big prize. Pacal was ready to talk on turn 74. He gladly accepted my offer to cease the hostilities.
In the meantime Carthage was doing something completely else.
The Great Lighthouse is mine! Finished on turn 74.
I could not wait. There was a worker to be taken hostage and I want another holy city. Lakamha had to be mine too.
War declaration on turn 75 with 4 axes and 1 spear against a single archer in Lakamha.
That should be doable. Although Pacal whipped a Holkan I took the city with no losses at all at turn 76.
This time Pacal immediately raised the white flag to talk things over. A cease fire was agreed upon.
With a total loss of only 4 axes I expanded my empire with 2 holy cities, 2 granaries (both cities had them), 188 gold, and a worker. Not too shabby if I may say so.
Now some "boring" stuff.
Tech order:
construction (teched turn 78) - currency
I figured that all the techs I ignored so far are still not needed. Alphabet therefor was out of the question. Currency seems to be best to fuel my economy for now.
Another city was settled on turn 78 (Hadrametum) between horse and ivory. Nice spot on its own, due to being coastal and it can help Mutal growing its floodplains cottages.
Another settler is being built to make a resort close to Carthage and claim 2 more clams. It will have a nice view on the GLH.
Offshore traderoutes!
If you want more information, just ask. I've saved the game each turn.
Last but not least, save is added.
Spoiler getting started :
turn 0-35
Doing the obvious first and settled Carthage on turn 2 on the marble.
Build order:
workboat - worker - workboat
After the last workboat I started to micro some things. First I put the overflow from the workboat into a settler. Directly after that I switched to a warrior to grow to size 3. At size 3 I immediately switched back to the settler working 2 clam and the goldmine. The warrior is on hold. On turn 35 the settler is ready and I put the overflow into Stonehenge.
Tech order:
bw - wheel - mysticism - hunting - ah
I figured that I don't need agriculture for a long time, therefor I chose the cheapest route towards ah. At turn 34 I got ah.
Spoiler I want Copper :
turn 35-55
While my settler walks towards its designated spot (on the timely placed roads) I switched to slavery.
Spoiler x marks the spot :
Utica is founded on turn 36 and starts directly on a monument while my worker is already chopping.
Carthage puts 10 into stonehenge and directly after that continues on the warrior which was put on hold earlier.
build order Carthage after the warrior finishes:
worker - lighthouse (for only 1 turn) - granary (immediately when pottery was teched) - lighthouse
build order Utica:
monument - barracks (for 3 turns) - granary (immediately when pottery was teched) - overflow into stonehenge (14)
tech order:
sailing - pottery - writing - math
I went sailing first for early trade route and my cities weren't ready for granaries yet. At turn 50 I got writing.
Eventually copper is hooked up on turn 55.
Spoiler some pictures :
quite pleased with my tech rate at 27 bpt
Carthage
Utica. Look at how many I will have put into barracks next turn .
Spoiler getting prepared :
turn 55-67
Long story short...
Both Carthage and Utica 2 pop whipped barracks.
Both cities are only building my army ending up with 7 axes and 1 spear (Pacal has a chariot).
I got 24 for failing Stonehenge in the meantime.
Tech order:
math - masonry - construction
Spoiler should I not go to war? what am I doing??? :
Wait... what?!?
GLH?!?
I'm just greedy .
Spoiler It's mine :
turn 68-80
It was time...
I declared war at turn 68 seeing that Mutal 3 pop whipped a settler size 7 to 4.
One turn later Mutal was even smaller! Pacal cold whipped another archer.
Unfortunately for him my forces were too great to be stopped.
Spoiler 8 vs 3 :
Or will it be 8 vs 4?
Nope, the next turn both the chariot and settler were gone from this city. They fled the scene hoping for a better future.
I took Mutal on turn 70 suffering 4 casualties.
While I healed I waited for a cease fire until I was ready for the next big prize. Pacal was ready to talk on turn 74. He gladly accepted my offer to cease the hostilities.
In the meantime Carthage was doing something completely else.
Spoiler what a view :
The Great Lighthouse is mine! Finished on turn 74.
I could not wait. There was a worker to be taken hostage and I want another holy city. Lakamha had to be mine too.
War declaration on turn 75 with 4 axes and 1 spear against a single archer in Lakamha.
Spoiler Lakamha :
That should be doable. Although Pacal whipped a Holkan I took the city with no losses at all at turn 76.
This time Pacal immediately raised the white flag to talk things over. A cease fire was agreed upon.
With a total loss of only 4 axes I expanded my empire with 2 holy cities, 2 granaries (both cities had them), 188 gold, and a worker. Not too shabby if I may say so.
Now some "boring" stuff.
Tech order:
construction (teched turn 78) - currency
I figured that all the techs I ignored so far are still not needed. Alphabet therefor was out of the question. Currency seems to be best to fuel my economy for now.
Another city was settled on turn 78 (Hadrametum) between horse and ivory. Nice spot on its own, due to being coastal and it can help Mutal growing its floodplains cottages.
Another settler is being built to make a resort close to Carthage and claim 2 more clams. It will have a nice view on the GLH.
Spoiler resort :
Offshore traderoutes!
If you want more information, just ask. I've saved the game each turn.
Last but not least, save is added.
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