Hello everyone!
I've been a Civ player since the very recent times of Civ5 and remember being pumped for Civ6 in the pre-release period. However, after release, despite the game having a lot of great and fun systems, I couldn't enjoy it much due to a very simple reason: the AI seemed incapable of using all those new systems! The end result was that me, being an Emperor player in Civ5, could consistently beat the Deity AIs in Civ6, provided I survived the early game warmongering. This made Civ6 not really fun to play, as I knew that if I survived past turn 50 or so, I had already won; the AI couldn't really use districts or eurekas properly, so once I survived their early rushes, I'd very quickly get ahead of them and click Next Turn until I won.
Has this been improved, all these years later? I really want to get into Civ6, districts are a lot of fun, but without an AI that's at least a bit competitive, that's kind of hard.
I guess mod suggestions would also be helpful, if the game itself still has bad AI too. Thanks in advance!
I've been a Civ player since the very recent times of Civ5 and remember being pumped for Civ6 in the pre-release period. However, after release, despite the game having a lot of great and fun systems, I couldn't enjoy it much due to a very simple reason: the AI seemed incapable of using all those new systems! The end result was that me, being an Emperor player in Civ5, could consistently beat the Deity AIs in Civ6, provided I survived the early game warmongering. This made Civ6 not really fun to play, as I knew that if I survived past turn 50 or so, I had already won; the AI couldn't really use districts or eurekas properly, so once I survived their early rushes, I'd very quickly get ahead of them and click Next Turn until I won.
Has this been improved, all these years later? I really want to get into Civ6, districts are a lot of fun, but without an AI that's at least a bit competitive, that's kind of hard.
