Well I'd hoped to bump this when I had something substantial to show off, but since Math forced my hand the least I can do is pass on my table scraps. I've chipped away s'more at focus trees but sadly don't have anything exciting to showcase, and with an eye toward Waking the Tiger there are several branches that will be reworked to account for new mechanics. Speaking of, the next patch is going to be a godsend because HoI4 will finally enable variable scripting, which is the lynchpin to everything I'd planned to do with the UN, i.e. actually being able to motion and vote on resolutions. It also opens up more detailed domestic politics, since it's now possible to script election events based on more precise party popularity stats (percentages can be checked against each other, so things like coalitions and minority governments can be handled much more easily). Another upcoming feature is the ability to define, insert, and remove 'locked' division templates to create fixed forces. This will enable things like UNVIFOR expeditionary armies that will disband once the mission ends. My previously-mentioned map overhaul is ~90% done; the number of provinces has been greatly expanded and state borders have been tweaked along modern lines. Once I've checked population numbers and fixed missing climate data I'll post the MD-compatible package for anyone that wants to try it out; it'll then be cloned for changes specific to this mod. Scripted event chains, just like everything else.