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Hegemon! Of the Classical Greek World! Jul '22

Virote:

My thanks to you for providing that link to the thread about setting up MP games. It's really great that it's so easy to experience this as a multi-player game!

Classical Hero:

I have put the Trade House back to the way it was and simply removed the happiness advice in the Pedia. Players have been through plenty of games and it hasn't been a problem, so I see no reason to change it. I appreciate your diligence though. At least the Pedia will be correct for that improvement when I release the patch.

Cheezy:

I admire you for going for the Hegemonic Victory. That is the ultimate, core objective of the whole scenario. It should be attainable, actually. The two you may have difficulty obtaining are: (a) Fealty of Olympia, which requires Messenians and Elians. Some kind of incursion into the Peloponnese would be required for direct control of those and (b) Fealty of Makedonia, which requires both Argeads and Macedonians. Would you want to take on the late game Might of Macedon???

It is possible to get the AI to trade the Hegemonic resources, but it's usually very expensive. Fortunately, Corinth are able to amass a large amount of cash, largely from running plenty of Tribute. So that could be your get out clause for the Hegemonic Victory if taking on the armies of Sparta and Macedon aren't options.
 
You could have 8 humans and the rest of them as AI.

Yeah I realised that.

@Ram, well you do get luxury tax bonuses, so using that to get extra happiness makes better sense. So if you are removing the luxury bonus, are you keeping it for the Treasury?
 
I'm not removing anything. I'm keeping those aspects of improvements as they are, just making sure the Pedia tallies up with the effects (i.e. removing the bit you mentioned about the Trade House).

I spent a very long time making sure all those effects were balanced and made sense and worked with the progression of the scenario in the time period. And, as I say, hundreds of games have been played and there have been no complaints, so there's no reason to go meddling with it all now.
 
It's not by design or anything I've done, it's just the way the core game rules for armies are. You must be missing a fundamental trick somewhere. Perhaps you already have too many armies, or do not have enough cities to support an army (I believe it's four cities) or something like that. There is no reason why you shouldn't be able to turn your leader into an army that I've fiddled with. Previous players have made armies with Ionia with no problem.
 
Yeah, that'd be it.

So what happened with your previous Lydia game? Did you conquer all of Asia Minor?

What's your strategy with Ionia?
 
My Lydia game is basically going well, so wanted a challenge to make sure I get Ionia up and running and it looks like I have got that done. :D After so many attempts I finally didn't get attacked by Lydia and I have managed to destroy a civ, so that is an achievement. My goal is to expand Ionia to get the Tin that is in the distance and thus go on the attack against the Island Greeks down below me. Some tribe starting with D and long, that I can't remember off the top of my head, but they have lots of good wonders.
 
My Lydia game is basically going well, so wanted a challenge to make sure I get Ionia up and running and it looks like I have got that done. :D After so many attempts I finally didn't get attacked by Lydia and I have managed to destroy a civ, so that is an achievement. My goal is to expand Ionia to get the Tin that is in the distance and thus go on the attack against the Island Greeks down below me. Some tribe starting with D and long, that I can't remember off the top of my head, but they have lots of good wonders.
Glad to hear things are in hand. :goodjob:

Lydia's game is very much that of domination and they've got the tools to do it. Tribute Victory is another option for them.

Ionia's is a more challenging and open ended game, with a few options. They could go a number of ways, but I do believe they all involve dealing with Lydia in some way or other and also calling in the help of your Greek brethren across the Aegean. Historically, they were under constant pressure from Lydia and later Persia, after King Croesus was conquered by Darius and the Persians took over in Asia Minor. Indeed, the troubles the Ionians had with those two powers (their rebellions against domination and the role other Greeks played in them, particularly Athens) were what triggered the Greco-Persian Wars.

Rambuchan if you can write what changes will include a patch?
Yes :)

v1.5 patch - which I will release in about two weeks time - does the following:

- Fixes slight issue with some Colony Wonders. You no longer require a certain number of cities to build them, though there are new 'resource in city radius' requirements for some. So you will have to re-examine the map and think again about the spots to build them in.
- Fills in one or two missing Pedia entries.
- Corrects some Pedia entries, such as requirements for Potter's Wheel and Mint, effects of Trade House, as well as some typos I spotted.
- Adds some labels and text for extra flavour eg. Difficulty levels now have good Ancient Greek names.
- Other funky but minor stuff I can't remember now (my changes log got lost when my comp died a few months ago).

I am also waiting on a classics scholar friend of mine to check the language used. He reads and writes Ancient Greek and is the ideal person to check it. I know there are some uses of Greek language which are wrong. I had quite a few people promise to assist me here, but they all let me down previously. I will however only wait a couple of weeks for this friend's help. If it doesn't come in that time I will release the patch anyway.
 
Figured I should probably update my Dodekanese game. Stopped playing it around the time of my lung operation before Christmas, haven't had a chance to immerse myself in it since...

397 BC: Lydia and Ionia agree to declare a military alliance not on Phrygia (whom I was aware Lydia were at war with), but Bithynia! Interesting, though perhaps I cannot use this one to my favour...
IoniaLydiaVsBithynia_zps9de72e88.png


Corcyrai build the Corcyrian Navy. Meanwhile, I do believe my Toxotes outside of Ithake are laying bored...

395 BC: The Dodekanese, outraged that their position of naval dominance is called into question by the Corcyrian navy, declares war.

Though there were some casualties, eventually the Fates yet again decided in Dodekanesia's favour, as they righteously should!
ConquestofDardania_zps1b614cb0.png


390 BC: Chalkidike and Thrake sign a peace treaty. Which is unfortunate but not a major setback!

389 BC: Aetolia demands tin. I refuse. They were bluffing.

387 BC: Athens declare war on Korynth and Thebes

385 BC: Thevai and Makedon sign a military alliance against Thrake.

383 BC: Thessaly just traded their world map, 23 talents and 19 talents per turn for my world map :cool:

380 BC: Athens declare war on Makedonia

379 BC: Our righteous city of Samos has been building a Temple to Zeus for some time now, but so have the Aoilian city of Smyrna and the Makedonian city of Aegis. The latter was not a threat, but Smyrna was to the point that I had an invasion fleet ready and waiting to deploy once it grew a size, which it did this year. Fortunetely, it builds the temple in 7 turns; Samos in 6. Thus I do not feel they are a threat to my prestige with the Gods.

378 BC: Instead, our forces wage war on the oppressive naval Tyrranos which is Euboea (and yes, they are indeed still under a Tryannical form of government).

I conquer Chios in in the first year of assault, losing only one Toxotis.
(Chios = important island, no? Why has it no islanders?)
ConquestofChiosIsland_zps2e5804f3.png


Thebes and Athens sign a peace treaty

Euboea coerces Aiolia to sign a trade embargo against me. This Aioles are going to get what's coming to them, sooner or later...

Lydia conquers the last Bithynian city - the Asian Thrakians are no more!

377 BC: The strategically important city of Dystos falls to me!

375 BC: Porthmos falls.

In between the turns - Euboea begs for peace. I agree - on condition that they give me the city of Aidepsos, which would have been my last target for conquest.

Lydia signs an alliance with Makedonia against Thrake

Phokis and Makedonia sign an alliance against Athinai

374 BC: Many civs declare war on Korynthos

I complete the Statue of Zeus! Free twechs: Education and Historia.

357 BC: I declare war on Makedonia, who look to be building Heredotus' Historia before me. A huge gamble, no doubt.

I drag in Chalkidike, Lydia, Thevai and Thessalia on my side.

351 BC: The evil Makedonai conspire with the tretcherous Chersonesioi to declare war on us! Fortunately, this will work out in my favour as the Fates should well be aware...

349 BC: My Toxotis' and new Mikotos Toxotis' made short work of the defenses of New Ainos, which had been the cause of a scar within our territory borders for some time now!
AssaultofNewAinos_zps19cb13d2.png


347 BC: Chersonesos are destroyed by Lydia.
ChersonesosDestroyed_zps5bde616e.png


347 BC: We build Heredotus' Histories!

342 BC: We accept Thessaly's offer of a trade embargo against the embittered Korynthos, who themselves have an embargo against us.

End of 338 BC: Heredotus Histories' grants us Mechanisms from the Lydioi and Aetolioi. We enter the final era...

335 BC: Ionia invite me to join in their crusade against Lokris. I decline, though such a war could be beneficial to me:
Lokris have been reduced to one city, an impenetrable island with no countryside around it. Such a war is kinda my forte. It is also close to my Ionian island groups and could stage the home of latter conquests...

332 BC: After having stayed out of mainland Greek politics for so long (minor the pillaging raid of Makedonia of course), we decide it should be a good time to acquire some mainland real estate.

After some arguous weighing up the pro's and con's, we have chosen that Messenia need feel our wrath, for the following reasons:
*Resources: They control vital Grapes (which we have just decided to end our dependence on Krete for) and Spartiates (no-one holds more than one of them)
*Technological backwardsness makes them easy pickings
*Terrain advantage (to us) - low-lying terrain, no idols, no forts
*Wouldn't mind that Helot Uprising, neither...

The city of Messenia was taken by our triumphant Toxotis with no fatalities!
MesseniaFalls_zps2dbd5352.png


Andania falls with one casualty on our side.

Kyrapissiai withstands year one of our siege, killing 2 of my Miktos Toxotis, though I kill one Ionian Hoplite.

332 BC interturn: Sparte joins in Lydia's crusade against Lokris. Notable because up until now, I have not seen Sparte engage in any of the now many wars...

331 BC: Kyrapissiai falls

330 BC: In a surprise twist, Sparte declairs war on Lydia

329 BC: Karia declares war on Lydia. This creates an urgent situation for me - Karia controls several key locations which I wouldn't want to fall to Lydia...
-Espionage shows: Halikanassos has 5 spearmen and an archer, Kalynda has 4 skirmishers, Myndas has 2 skirmishers

328 BC: I witness an archer from Lokris undertaking an amphibious assault onto a single-tile Spartan city. There's hope for them yet!

327 BC: An Ionian hoplite defending the city of Andania against the Messenian insurgency which still exists in the countryside gains the highest honor of all and becomes an officer.

326 BC: We began our assault on the Messenian city of Stemykluros, their capital and also home of the spartaites resource we crave. After heavy casualties we capture it, and with it a large reserve force of workers (12 in fact), who shall toil to make the Messenian defensive barrier once conditions are ripe.

Following the success of our Messenian operations, we declare war on Karia.

Halikarnassos' 6 units falls on the first assault, with minimal casualties. We capture the Mausoleum and 3 slaves.
FallofHalikarnassos_zps6e3ff97a.png


Mindas measily 2 skirmishers also fell without much of a fight.

Then came the siege of Kalynda. 4 Anatolian Skirmishers. 5 of my Miktos Toxotes. I sustained one casualty and several injuries but took the city.
SiegeofKalynda_zps87020a92.png


325 BC: Thrake demands Islanders. We give in - for now.

324 BC: I besiege and conquer Mylassa. Its pitiful defenses left no casualties on my side (indeed, I had hoped I'd be in for at least *some* fight).
Mylassa-ProjectedDefensiveBorder_zps08605449.png

I want to use it to grant myself an adequate defensive barrier (shown in red), although cultural borders may prohibit this. That said, we have drafted up proposals, should we manage to take Tralles (in blue), or Tralles and Harpasa (green extension).
Mylassa-ExpandedDefensiveBorderProposals_zps03c38954.png


323 BC: An Ionian Hoplite doing counter-insurgency operations in Messenia grants us our second leader.

OOC: Sometimes I see the AI take a city, and then that turn its culture expands to ~ the level it was before it was captured. Not with the sacrificing civs like Illyria and Thrake, but with Aetolia when they took the Makedonian city of Vergina, and most recently Lydia when they took the Karieis city of Tralles. How are they doing this? I've looked in the editor, and they don't have access to any unit which enslaves enemies either. Furthermore, when I looked in Tralles, all it had was an Agora...
______________
Currently, my plans are a little boxed in. Messenia still has two cities, one inaccessible to amphibious invasion, and the other which I wouldn't really want at this stage of the game. Either way, I'm holding out until I can take the first.

Karia is practically defeated now, so I will have to work on fortifying defensive boundaries against Lydian aggression.

A rematch with Euboea is looking like the next position for assault - if I can control the Euboeans resource, I can potentially stop any other civ from claiming a hegemonic victory. I used to have the monopoly on islander resources until Lydia connected their own to their capital.

Some things to note in general:
Chalkidike has really become a major player. Perhaps helped by the neutering of Makedon earlier in the game by my raiding tactics (though I'd argue Chalkidike had already gained the upper hand by then). They've spread along the northern Aegean islands and quite frankly I'm a little fearful for when the time comes to try and dislodge them! Aetolia and Epirus are also two of the top-tier surprises of my game. Meanwhile, Korynthos is barely clinging on, Sparte hasn't expanded much and Athens got nipped in the bud quite early and has since been content with being a middling power.

Eventually, I want to invade Troy for its wonder, and also the city of Byzantium, though Thrace are another of the top-tier AI.
 
cd was destroyed? whether it is to play without the cd?
help:sad:

ok, I found a patch and it is ok :)

Virote Considon bardzo ciekawa gra :)
 
Well done Virote. On helping out a CFC brother in need, on recovering from your operation (hope you're feeling well again) and on your great game with the Dodekanese.

Thank you for the screenies and the report. It's been wonderful to read about someone going on an alternative journey with the scenario and it looks like you've had some great island raider fun.

Virote said:
OOC: Sometimes I see the AI take a city, and then that turn its culture expands to ~ the level it was before it was captured. Not with the sacrificing civs like Illyria and Thrake, but with Aetolia when they took the Makedonian city of Vergina, and most recently Lydia when they took the Karieis city of Tralles. How are they doing this? I've looked in the editor, and they don't have access to any unit which enslaves enemies either. Furthermore, when I looked in Tralles, all it had was an Agora...
Really not sure!
Virote said:
(Chios = important island, no? Why has it no islanders?)
Well, I've made the island important in that it can provide a lot of tribute from its wines. I didn't put Islanders on it because (a) I think it's more fun and also a bit closer to history to have these kinds of islands around with sources of tribute but not necessarily as trading hubs and (b) too many islands with the Islanders resource means too many Trade Ports and thus longer IBTs.
 
I am wondering if it is possible for Lydia to continue building Treasury Guards right up until Imperialism, since they have decent enough attack and are excellent defenders. I'll update my Lydia game tomorrow. I am currently in the 4th Century BC and have a commanding lead.
 
The patch is here!!!

My good friends, as you may or may not know, "Hegemon!" was recently voted :cool: The Best Scenario/Mod of the Year 2012 :cool:. Big thanks to all of you who voted for it.

To celebrate this award (and because it was frankly long overdue anyway) the patch has now been released.

Please see the opening post to get the update and for installation instructions.

v1.5 patch does the following:

- Fixes the upgrade issue with Ithake's game-within-a-game.
- Fixes slight issue with some Colony Wonders. You no longer require a certain number of cities to build them, though there are new 'resource in city radius' requirements for some. So you will have to re-examine the map and think again about the spots to build them in.
- Fills in one or two missing Pedia entries.
- Corrects some Pedia entries, such as requirements for Potter's Wheel and Mint, effects of Trade House, as well as some typos I spotted.
- Updates Pedia to reflect Colony Wonder tweaks.
- Adds some labels and text for extra flavour eg. Difficulty levels now have good Ancient Greek names.
- Other funky but minor stuff I can't quite remember as my changes log got lost when my comp died a few months ago.

Please enjoy and let me know any issues you encounter. I will be away until late Tues 12th March, but will attend to any posts thereafter.

Finally, thank you to all of you who have played so far, offered such great feedback and game reports and to those of you who voted for "Hegemon!" as the Best Scenario of the Year 2012. :goodjob:
 
Well of course it won, it's Greek and therefore superior. The Graikoi are mightily pleased though, especially as a team of football players from Corinth holds the football world club title at the time, having beaten a Russian club operating from Londino.
 
Dude, the reigning football club champions may be called The Corinthians....but they are from Sao Paulo in Brazil.
 
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