Well, I can try. What are the word/character limits for the first page (shorter) and the second one? I remember most of 'pedia formatting but not the limits.
{} for bold, I remember the links, [] for italics, easy-peasy, lemon-sequeezy.
P.S. check your inbox, I have something else for you!
The first shorter page contains the functional in-game info for the player. So you don't need to bother with that.
It's the second, longer description page that needs doing please.
In terms of word/character limits I'm not sure precisely. But if you look at the example Argos entry in the spoiler that I posted above you can ascertain it. That entry fits perfectly into the page.
I'll check my PM later when I have more time. Thanks!
Reply to post 315:
Downloaded, unzipped (RaR) and of course the Hegemon files are in scenarios, no alteration to ANY files, just loaded and played... I have Scenarios many years old, all play fine, I have debuged many downloaded scenarios in the past, with minor bugs, but I have not seen the error b4.... I have not found the problem yet.... best regards..
The first shorter page contains the functional in-game info for the player. So you don't need to bother with that.
It's the second, longer description page that needs doing please.
In terms of word/character limits I'm not sure precisely. But if you look at the example Argos entry in the spoiler that I posted above you can ascertain it. That entry fits perfectly into the page.
Try and see if it fits. Edit it in any way you like.
Spoiler:
#GOVT_Communism
^
^
^Under Diarchy, the state us ruled by two monarchs, who enjoy a sense among the populace that they rule by
sanction of the gods, alleviating many of the production problems found in $LINK<Tyranny=GOVT_Despotism>.
^
^However, as per the Spartan model, wealth accumulation is frowned upon. Thus there is a distribution of productivity and wealth creation and the resulting
effect upon $LINK<corruption and waste=GCON_Corruption> is that all cities suffer the same, limited effects.
With a dual loyalty base, the monarchs of a Diarchy are able to call upon their people to support a much larger army than single monarchs.
^
^Worker efficiency 100%
^Hurry Method Pay citizens
^Corruption / Waste Communal
^War Weariness None
^Draft Rate 1
^Military Police Limit 4
^Unit Support
^ per town 6
^ per city 7
^ per metropolis 8
#DESC_GOVT_Communism
^The Spartan Diarchy consists of {two} Kings from the houses of Agis, grandson of Eurysthenes, and the house of Eurypon, grandson of Procles.
Eurypon and Procles were the sons of Aristodemus, great-great-grandson who conquered Sparta centuries ago, after the Trojan Wars. From Hercules the Dorians are said
to have inherited their strength and martial prowess. Me, I don't believe in such nonsense. This has probably something to do with two rival factions settling a power dispute. Barbaric, just like the Romaioi over the sea.
^Both kings are equal in rank in spite of the Agiads being awarded seniority. Either king can veto the other one's actions which has sometimes led to quite tricky situations, including one king deciding to abandon the other in battle. The functions of the kings include being the chief priests (including performing sacrifices and keeping in touch with the sanctuary at Delphi); they are also judges and lead the Spartan armies in battle.
The [Gerousia] is a council, composed of eight and twenty elders and the two kings, they discuss actions and propose them to the [Damos] who $LINK<vote=BLDG_Great_Rhetra> in the Apella.
The [Ephoroi] are elected by the Damos from among their own members to hold office for one year. They are very conservative yet are continually trying to take over the powers of the Kings. It will be a sad day if they ever succeed as it would be the sign of the end of the mightiest and most noble of governments.
^{Some advice}: the Diarchy is great for land-based militaristic societies that try to emulate the success of Sparta. However, it is not that good for trader weaklings or overseas colonists.
Reply to post 315:
Downloaded, unzipped (RaR) and of course the Hegemon files are in scenarios, no alteration to ANY files, just loaded and played... I have Scenarios many years old, all play fine, I have debuged many downloaded scenarios in the past, with minor bugs, but I have not seen the error b4.... I have not found the problem yet.... best regards..
Well if you re-read Ram's first post, depending on the version of Civ 3 you are using, it can go in either the Scenarios or Conquests folder. That was what I was thinking of, but if it loaded fine the first time you played it and the problem was with a saved game then it probably is just a corrupted file, though it still seems odd. Usually a message like that means the folders are in the wrong place...
@Ram: I will try and see if my library system has those books, though I have five out already. I'm amazed they don't try to charge me, I am always requesting books from all their branches. You know I have heard of both of those books, and like to read history books, but those two are among those that I never got around to reading for some reason. Not much of a focus on world history in my school days, most of what I know I found out by my own reading.
Try and see if it fits. Edit it in any way you like.
Spoiler:
#GOVT_Communism
^
^
^Under Diarchy, the state us ruled by two monarchs, who enjoy a sense among the populace that they rule by
sanction of the gods, alleviating many of the production problems found in $LINK<Tyranny=GOVT_Despotism>.
^
^However, as per the Spartan model, wealth accumulation is frowned upon. Thus there is a distribution of productivity and wealth creation and the resulting
effect upon $LINK<corruption and waste=GCON_Corruption> is that all cities suffer the same, limited effects.
With a dual loyalty base, the monarchs of a Diarchy are able to call upon their people to support a much larger army than single monarchs.
^
^Worker efficiency 100%
^Hurry Method Pay citizens
^Corruption / Waste Communal
^War Weariness None
^Draft Rate 1
^Military Police Limit 4
^Unit Support
^ per town 6
^ per city 7
^ per metropolis 8
#DESC_GOVT_Communism
^The Spartan Diarchy consists of {two} Kings from the houses of Agis, grandson of Eurysthenes, and the house of Eurypon, grandson of Procles.
Eurypon and Procles were the sons of Aristodemus, great-great-grandson who conquered Sparta centuries ago, after the Trojan Wars. From Hercules the Dorians are said
to have inherited their strength and martial prowess. Me, I don't believe in such nonsense. This has probably something to do with two rival factions settling a power dispute. Barbaric, just like the Romaioi over the sea.
^Both kings are equal in rank in spite of the Agiads being awarded seniority. Either king can veto the other one's actions which has sometimes led to quite tricky situations, including one king deciding to abandon the other in battle. The functions of the kings include being the chief priests (including performing sacrifices and keeping in touch with the sanctuary at Delphi); they are also judges and lead the Spartan armies in battle.
The [Gerousia] is a council, composed of eight and twenty elders and the two kings, they discuss actions and propose them to the [Damos] who $LINK<vote=BLDG_Great_Rhetra> in the Apella.
The [Ephoroi] are elected by the Damos from among their own members to hold office for one year. They are very conservative yet are continually trying to take over the powers of the Kings. It will be a sad day if they ever succeed as it would be the sign of the end of the mightiest and most noble of governments.
^{Some advice}: the Diarchy is great for land-based militaristic societies that try to emulate the success of Sparta. However, it is not that good for trader weaklings or overseas colonists.
@Ram: I will try and see if my library system has those books, though I have five out already. I'm amazed they don't try to charge me, I am always requesting books from all their branches. You know I have heard of both of those books, and like to read history books, but those two are among those that I never got around to reading for some reason. Not much of a focus on world history in my school days, most of what I know I found out by my own reading.
If you can get those two books then that'd be great. If not, then no big deal, wiki and other sources would be just fine.
Those two books are very very interesting, especially for players of Hegemon and especially when read as a pair. They represent differing early approaches at formulating the discipline of History, which was quite unknown to them in their time. Herodotus came first, then Thucydides after him.
Herodotus is of course known as the 'father of history' and is credited with pioneering historical writing (but there were similar writers before him, who wrote in poetry mainly, that he references and mentions but whose work is sadly lost to us today). Herodotus was an outstanding story teller and his work is a cracking read. However, many hold this against him in terms of him being considered a proper historian - he often went a bit too far with those marvellous stories - and that's why he's often called 'the father of lies', which I think is a bit unfair. His approach was to relay stories he'd heard and leave the reader to decide. Reading his Histories will really bring to life the scenario for you. After all, it was me re-reading this work that inspired me to make this scenario in the first place.
Thucydides came shortly after him and focused solely on The Peloponnesian War. He very much built upon what Herodotus did and defined his own approach in opposition to Herodotus's penchant for what he dismissed as "romance". I must say that this is a more difficult read. Thucydides wasn't bothered with that really. He says quite frankly: "My work is not a piece of writing designed to meet the taste of an immediate public, but was done to last forever". He was the first to take the impartial approach to historical writing, though I'm of the opinion that this claim to impartiality can be debated. You can also see him struggling with trying to formulate something that historians now use a lot - dating events. Something that was very difficult for him given each city state and people using their own calendars and dating systems. This work, owing to its specific focus, gives considerable detail on the action of this scenario.
Check whether it fits in with the rest of the articles, I'm not sure about whether the style matches as I haven't seen the rest.
Need any other governments or cities to be done?
Rambuchan said:
Yes, there are new icons all over the place already.
The style matches just fine, very good in fact. Though I would say you went a bit too far using words like "nonsense". Having a personal opinion stated is good for the style, but it shouldn't be too derogatory or flippant.
I rattled off a couple more civ tribes entries today. They are going well, with all the major ones and many of the mid-ranked ones done already. But I checked how many more I've got to do and there are still about 8 of those. They take a long time to do well. So how about some tribes entries for the following to start with: Dodekanese (your favourites!)*, Bithynia, Ithake and Messenia?
Have a look at the Argos entry I posted for use of bold, italics and the little "~0~" flourish I'm using. It's actually two pages (less a little bit which gets taken up with the headline functional info) for the tribes entries.
I usually start these off with some genealogy/ethnicity info, covering the origins and belonging of the tribe, which can include some of the legendary tales of their origins (eg. descended from Heracles) and also any migrations and conquests which took place that led to them being in their present homeland. I then end them with the {My Counsel:} gameplay advice. What comes in between can vary wildly, as long as it's a good read and contains some good historical information.
*PS. I checked my Asterix collection for the Rhodes representative in Asterix and The Olympic Games. In the English version his name is "Neuroses". Big ugly wrestler dude, with a bigger uglier brother, and another brother who is bigger and uglier than that brother, but who couldn't make it to the games because their mother was cross about something he did and was teaching him a lesson.
Messene: 'trapped between the great traders of Korynthos and the land powers of Argos and Sparte, the Mycaeneans were powerful enough during the early years to even threaten Krete, but now, after the Hellenes' invasion…'
I'll see what can be written about Dodekanesa (starting by 'the twelve islands'). Hmmm… The Dodecanese (literally '{twelve islands}') are a group of 12 larger plus 150 smaller Greek islands in the Aegean Sea, of which 26 are inhabited. Τhis island group generally defines the eastern limit of the Sea of Crete. They belong to the Southern Sporades island group…
btw living with my parents is a wonderful example of a Diarchy. Two people telling me what to do, right?
Rambuchan my friend, why are there gunpowder units? Not that I'm unthankful of having Navarch Triremes, but it's slightly anachronistic.
Spoiler:
344 BC (Cont.)
Dodekanesa drags us back into war with the Troes. That's it, no more alliance with those sily peacocks.
Then they sign a peace treaty with Chersonesos, Aetolia and Thevai.
Makedonia offers an embargo against the Kykladitai. We accept.
Resistance in Plataea ends.
Another three Cimmerians dropped off on the holy shores of Furnoi.
343 BC
Thank Palas Athina that Dodekanesa makign a peace with Thevai means the MPP is broken! We suffer no rep hit this way.
We take down three Champions and a Xiphomakos just northwest of Plataia.
Then we battle the Lydoi in Hágios Evstrátios and Furnoi, getting rid of their pestilential threat, barely.
We sign an ROP to keep Dodekanesa friendly.
Epeiros joins Kerkyra in a war against us! How dare they breach a Right of Passage Treaty!
The Messenians sneak in and capture some workers near Nemea, then they make peace with Dodekanesa.
Troia attacks us at Chíos and fails miserably.
Karia and Troia sign a peace treaty. Likewise goes between Aetolia and Makedonia.
342
We recapture the three Douloi and destroy yet another group of Boeotians trying to destroy our Prophets near Plataia.
Apparently Sparte fears our Thureophoros. The thing is, individually our troops are better than the Spartans. 12.12 and 5.10 to defend, 12.4.2 to attack and an amphibious with 9 attack. But they can concentrate those troops on any point of our borders as they see fit, as well as having many more units than we have, so they're more powerful than us.
The ROP deal with Illyria expires.
Makedonia and Kyklades; Illyria and Thrake sign peace treaties.
I've checked my Asterix collection as well. Okeibos is in the Spanish (Spain) translation, I got it in Madrid long ago. It's not as if the originals were in English anyway .
Logchophoros do not upgrade to Ionian hoplites - very annoying. IDK if that is a mistake or just another way to make sure alternative history does not happen. But it will!
Ram, I've been reading around and have come across quite a lot of info on wine and Greece (including a wikipedia entry on such a theme). Do you think we could have white wine instead of red? The Chians were supposedly the first ones to have black (red) wine, so that could mean a special super-vineyard (half the speed?) at the place.
I've checked the editor.
Galley is unavailable to Krete because they should get the Minoan Galley but the Minoan Galley has been left out. The Mycenean Galley is included, however.
Because there aren't any other appropriate ship units for the late game that I'm aware of which don't have gunpowder attack animations. It's only ship units right? (By the way, I'm not sure you can call the inclusion of gunpowder units in an ancient era scenario 'anachronistic'.)
Logchophoros do not upgrade to Ionian hoplites - very annoying. IDK if that is a mistake or just another way to make sure alternative history does not happen. But it will!
Sorry that is a mistake in the v1.3 biq. They should upgrade. It has already been fixed for upgrade.
Takhisis said:
Ram, I've been reading around and have come across quite a lot of info on wine and Greece (including a wikipedia entry on such a theme). Do you think we could have white wine instead of red? The Chians were supposedly the first ones to have black (red) wine, so that could mean a special super-vineyard (half the speed?) at the place.
Nice idea but I don't think I'll be doing it. Too far down the road with the resources graphics and everything and I don't think the impact on the game would be great enough to justify the amount of work.
That too was an oversight on my part in v1.3. Krete should have the Minoan Galley.
In fact, for the upgrade I've introduced all kinds of new flavoured ships, especially in the early game: Pirate Ships, Colony Ships, The Korkyrean Trireme, The Pheonician Trireme and even the, wait for it, Boat.
Yeah, don't think I had properly removed everything from the previous version. Fortunately the saved game opened with the newer install - know for sure because of some changed graphics.
I could build nothing but land forces for quite a while - then every coastal city switched to Minoan galleys. A heavily armed fleet has now attacked the Athenians. What fun.
Spoiler:
Founded Iteia as a forward base. There are 29 healthy defenders (mostly Kretan Archers) with a barracks. The 12 Atheneans attacking it are in bad shape .Their best attacker is a champion currently with only 4 hp. That's their third assault wave. Athen's own defence was decimated by a substantial toxotes raid. From what I can tell the amphibious assault was only a couple of units short of taking the city before the 30+ toxotes were casualties. Got a series of defenders showing yellow damage levels then only red. The substantial fleet is returning to Krete for fresh troops while the remaining toxotes reinforce Iteia. Almost every city in Krete is producing gymnos. Combined with other strong defenders, barracks and walls there's no worry about an Athenean counterattack.
Because there aren't any other appropriate ship units for the late game that I'm aware of which don't have gunpowder attack animations. It's only ship units right? (By the way, I'm not sure you can call the inclusion of gunpowder units in an ancient era scenario 'anachronistic'.)
Yes, and it's just the Navarch trireme anyway. I'd suggest checking Orthanc's hoard for replacements.
Rambuchan said:
Nice idea but I don't think I'll be doing it. Too far down the road with the resources graphics and everything and I don't think the impact on the game would be great enough to justify the amount of work.
Hi guys, just posting with a little update, so you know what's going on:
I've been stupidly busy with work, fatherhood and husbandhood, as well as settling into a new house lately. But I am still ploughing on with all the civilopedia entries amidst all of this.
Basically, the game was finished last month. It's just the civilopedia entries that remain to do before I release. Will still be some time I'm afraid, as free time remains short and there are many entries still to do. But the list is shrinking every day!
Can't wait for you all to see and play it. All the new additions - graphics, soundtrack, extra elements, game tweaks etc - have really taken it to a whole new level.
I know I owe you four civilopedia entries but I can't do them until after Monday.
I'm having it out with Epeiros, Lydia, Aetolia, Kerkyra, Thevai and Troia. Tough, but not unwinnable. You really need to have a barracks and harbour on every island so your ships and troops can be repaired/healed quickly. Still, I've only played three turns in the past two weeks (see above) so I'll have to see how it goes once the multi-war gets really on.
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