Hegemon

Status
Not open for further replies.
can you attach save from game with Thebes? And what government are you using?
 
Tyranny, I'm aiming straight for Oligarchy.
 
Ram, I've had an idea while playing the Thevaioi who are great at land expansion but have a lousy Navy. Still, I had a five-turn war with Sparta in which I did a lot of butchery and they retreated, apparently they attacked me because my troops were in the way to one of their invasions of Thrake. I've blocked the Corinthian Straits so no one send troops that way, and planting forests wherever I can to slow down their scummish Gymnitoi and Prodromoi.

Pirate Havens. Since pirates infested the Mediterranean until the Romans wiped them out, they could be represented by the following: we use LM mountains with changed graphics for a one-tile island fortress. Impassable for wheeled units so you can't flush 'em out with the earlier units, and unsettleable (is it unsettlable? I'm not sure it's even a word) so you can't just plant an island on them. Some could be civilised (say, in the Sporades or Kyklades) but others would be an eternal hazard to navigation. Wha do you think?

(yes, I owe you two entries. Exams are over at long last (not with the best results), so, yay, free writing time!)
 
Hi there, sorry for being out of the loop lately, I've been insanely busy and for some reason don't get email notifications for posts in this thread. But I've still been writing away between it all. I've now finished most of the entries for the civ unique wonders, buildings and also now have good explanatory game concepts pages. I have even done a Temple of Zeus poem in the same meter as Homer wrote in. Not many more entries left on the to-do-list now!

Your pirate havens idea is a good one. I've already created something new to bring out the piracy of the early days and rest of the period, which you'll see in the upgrade. It's not as involved as the one you're suggesting though. I have to confess that I've never been very good with the LM terrain thing. So I'm not sure what implications it would have for Vuldacon's graphics work and the impact on AI behaviour, which is always a bit lame on the naval front, and thus how much of further complication and then delay through testing it would represent. So, good idea, but maybe we can impliment it later, after the upgrade is out? I'm just really keen to focus exclusively on pedia entry writing to get the upgrade out.
 
Rambuchan... you could name the XGGC.pcx, LMMountains.pcx for use as the LM Mountains if you want to show Grassland or the graphics could be changed to show the tiles how ever wanted.
... IF additions are added, you are correct concerning Game Play and AI behavior requiring more testing.
 
Hi there, sorry for being out of the loop lately, I've been insanely busy and for some reason don't get email notifications for posts in this thread. But I've still been writing away between it all. I've now finished most of the entries for the civ unique wonders, buildings and also now have good explanatory game concepts pages. I have even done a Temple of Zeus poem in the same meter as Homer wrote in. Not many more entries left on the to-do-list now!
I still have Bithynia and Ithake to do :(. I've been… busy, y'know…

Have you read my entry for the Aioles? :)
Rambuchan said:
Your pirate havens idea is a good one. I've already created something new to bring out the piracy of the early days and rest of the period, which you'll see in the upgrade. It's not as involved as the one you're suggesting though. I have to confess that I've never been very good with the LM terrain thing. So I'm not sure what implications it would have for Vuldacon's graphics work and the impact on AI behaviour, which is always a bit lame on the naval front, and thus how much of further complication and then delay through testing it would represent. So, good idea, but maybe we can impliment it later, after the upgrade is out? I'm just really keen to focus exclusively on pedia entry writing to get the upgrade out.
Of course, old chap! After all, I just had the idea at midnight and decided to post it before I forgot.

The behaviour for the naval AI is rather erratic, they just gather some ships and attack… and sometimes they don't. I don't know how propense to attacking AI civs they are compared to how propense they are to attacking human-owned ships, though. I also don't know whether the AI would make a beeline for them and attack, or like they sometimes do with human blockades/ambushes, just stumble into it. :dunno:
We all agree this would require testing.
 
Thanks for the info Vuldacon. So, yeah, I think we'll hold off on the pirate havens for now.
Takhisis said:
Have you read my entry for the Aioles?
Yes. I read it the day you posted it, found it to be good, tweaked it a little and put it in. Thank you :goodjob:
 
Another hopefully fine attempt for Bithynia:
Spoiler :
#RACE_BITHYNIA
^
^The Bithyneis are $LINK<militaristic and commercial=GCON_Strengths>.
^
^They start the game with
$LINK<Tools=TECH_Tools> and build the $LINK<Getae Axeman=PRTO_Getae_Axeman> as their unique unit, in response to the Greek $LINK<Hero=PRTO_Hero>.
^
^Their unique wonder is $LINK<Thrakian Bithyni=BLDG_Thrakian_Bithyni>. Their Tribal Camp is the $LINK<Thracian Camp=BLDG_CampThracian>.
^
^They prefer Tyranny and despise Imperialism.
^
^The Bithyni were a Thracian tribe who, along with the Thyni, moved eastward from the Balkans into the Propontid, also called the Sea of Marmara. The Thyni settled on the European side of the sea, in what is now called 'Thynia', while the Bythini settled on the Asian side to the west of the Hittites and north of the Karieis and Phrygai.
^Strabo claims that this coutnry of Bithynia is bounded by the Sangarius river on the East, but most others agree that it is the Parthenius that marks the border between the Bythineis and the Paphlagonai, who were eventually conquered by the Lydoi of Kroisos the Rich. Its other borders were with the land of Mysia at the Rhyndacus and to the southwest with the Phrygai.
^Bythinia has several important cities such as Astacus (a Megarian colony later refounded by the Bythineis as Nikomedeia), Chalkidon, Kíos, Apamea Myrleia and Níkaia.
^The country is montainous and well-forested, but the valleys and shores are very fertile ground for cultivation and yield abundant fruit.
^
^(continues)
#DESC_RACE_BITHYNIA
^After the invasion, these $LINK<Thracian=RACE_THRAKE> immigrants subjugated the native Asian tribes such as the Caucones and held sway over those of the Thyni that had come with them.They held a strategically important position by controlling the Bosporus, as such, they were on the path of anyone invading to or from Asia, just like the Aioles to their southwest.
^The Bithyneis were conquered by Kroisos and in turn became part of the Persian Emprie along with his kingdom, but some time before Alexander the son of Philip conquered the Eastern kingdom the Bithyneis had already reclaimed their independence under their prince, Bas, who resisted Philip's attempt at conquest and later defeated Alexander's general Calas.
^His son Ziboetes crowned himself [Basileos] of Bithynia (the country long having been civilised by Hellenic influence) and managed to survive the attacks of the sons of another of Alexander's generals, Seleucus, from the East. He eventually destroyed Astacus and conquered Chalkidon.
^His son and successor Nicomedes founded the city of Nicomedia to be his capital, which would become one of the greatest cities of Asia for a thousand years.
^^~~0~~
^
^{My Counsel:} This is a bit tough because you share the same weakness of the Aioles, that of being cooped up in the north, but you [do not] have the all-important camps as your people are not technically Greeks! The people also prefer the rather brutal and unproductive Tyranny.
You also do not have much to gain for in the way of tribute unlike some of the Hellenes across the sea and the Lydoi south of the mountains. Furthermore, a few well-placed ships can block you off from the Aegean scene until you can conquer either side of the Chersonese.
What you [do] have is Opium, Incense and Gems , all highly tradeable items of great value to to the Hellenes to the West, and the specialised infantry that the Thracian peoples have. Land warfare should be your priority.

Maybe something more on how to use the barbarian infantry would come in handy. :dunno:
Thanks for the info Vuldacon. So, yeah, I think we'll hold off on the pirate havens for now.
nodsmileyp.gif
Best keep it simple.
Rambuchan said:
Yes. I read it the day you posted it, found it to be good, tweaked it a little and put it in. Thank you :goodjob:
Oh, thanks. I don't wanna look insecure or whatever but I didn't know if there were any further 'tweaks' needed.
 
That's pretty good. Though I'd say it needs something about:

(a) Them being known as The Strymonians. Herodotus notes that this is what they called themselves, as they supposedly originated from the area around the River Strymon and were forced to migrate with the coming of certain groups, whose names I not forget now.

(b) Yes, something on the usage of their Peltasts. In hordes. As with all Thracian groups, they've basically got to lean heavily on the Peltasts and other barbarian skirmishers to pursue a sacking and pillaging approach. This is one of the main ways in which the barbaroi civs advance through the game, though they will all likely run into economic difficulties if they try to fashion too large an empire.
 
Let's see&#8230;
Spoiler :
#RACE_BITHYNIA
^
^The Bithyneis are $LINK<militaristic and commercial=GCON_Strengths>.
^
^They start the game with
$LINK<Tools=TECH_Tools> and build the $LINK<Getae Axeman=PRTO_Getae_Axeman> as their unique unit, in response to the Greek $LINK<Hero=PRTO_Hero>.
^
^Their unique wonder is $LINK<Thrakian Bithyni=BLDG_Thrakian_Bithyni>. Their Tribal Camp is the $LINK<Thracian Camp=BLDG_CampThracian>.
^
^They prefer Tyranny and despise Imperialism.
^
^$LINK<Herodotus=BLDG_Herodotus> says the Bithyni were originally called Strymonians, the name came from the river Strymon where they originally lived, were a Thracian tribe who, along with the Thyni, moved eastward from the Balkans into the Propontid, also called the Sea of Marmara. The Thyni settled on the European side of the sea, in what is now called 'Thynia', while the Bythini settled on the Asian side to the west of the Hittites and north of the Karieis and Phrygai.
^Strabo claims that this coutnry of Bithynia is bounded by the Sangarius river on the East, but most others agree that it is the Parthenius that marks the border between the Bythineis and the Paphlagonai, who were eventually conquered by the Lydoi of Kroisos the Rich. Its other borders were with the land of Mysia at the Rhyndacus and to the southwest with the Phrygai.
^Bythinia has several important cities such as Astacus (a Megarian colony later refounded by the Bythineis as Nikomedeia), Chalkidon, Kíos, Apamea Myrleia and Níkaia.
^The country is montainous and well-forested, but the valleys and shores are very fertile ground for cultivation and yield abundant fruit.
^
^(continues)
#DESC_RACE_BITHYNIA
^After the invasion, these $LINK<Thracian=RACE_THRAKE> immigrants subjugated the native Asian tribes such as the Caucones and held sway over those of the Thyni that had come with them.They held a strategically important position by controlling the Bosporus, as such, they were on the path of anyone invading to or from Asia, just like the Aioles to their southwest.
^The Bithyneis were conquered by Kroisos and in turn became part of the Persian Emprie along with his kingdom, but some time before Alexander the son of Philip conquered the Eastern kingdom the Bithyneis had already reclaimed their independence under their prince, Bas, who resisted Philip's attempt at conquest and later defeated Alexander's general Calas.
^His son Ziboetes crowned himself [Basileos] of Bithynia (the country long having been civilised by Hellenic influence) and managed to survive the attacks of the sons of another of Alexander's generals, Seleucus, from the East. He eventually destroyed Astacus and conquered Chalkidon.
^His son and successor Nicomedes founded the city of Nicomedia to be his capital, which would become one of the greatest cities of Asia for a thousand years.
^^~~0~~
^
^{My Counsel:} This is a bit tough because you share the same weakness of the Aioles, that of being cooped up in the north, but you [do not] have the all-important camps as your people are not technically Greeks! The people also prefer the rather brutal and unproductive Tyranny.
You also do not have much to gain for in the way of tribute unlike some of the Hellenes across the sea and the Lydoi south of the mountains. You also have limited access to the Ægean scene.
What you [do] have is Opium, Incense and Gems , all highly tradeable items of great value to to the Hellenes to the West, and the specialised infantry that the Thracian peoples have. Land warfare should be your priority. Peltasts and other skirmishers will help you greatly, as you can quickly disrupt enemy communications and their economic infrastructure.
 
Good work! I'll give it a little tweak to fit with the conceptual approach (like Thucydides, I'm not mentioning any other writers directly) and stick it in. Thank you.

I've done an entry for Ithaka now, so job done on the civs.

Only a few more unit entries and the Colony Wonder entries to go now. Though it's been a long hard slog, it cannot be called a Sisyphean task, for the rock stays where it's been pushed and doesn't roll back down.
 
Yes, life's happening so quickly I've been meaning to post that I can't really do the Ithakes until I find out what the mini-game is supposed to be about&#8230; and it's Sunday already. Wow.
 
Looks awesome. I just saw this thread because even though CIV 3 is a favorite, I wasn't expecting any new scenarios and it's been months since I visited this section. One question though, is there a map with pre-placed cities like the one shown in the 1st page? Or if there isn't, could you make one?
 
Hi Nikolas,

Civ 3 is THE treasure trove of Civ Scenarios. For this version of the game, there are always new scenarios being made and released and yet further ones being developed. There will soon be an upgrade for this scenario, though I can't yet say when exactly it will be released.

To answer your question:

This is a specific historical scenario, not a mod that can be played on a random map. So it's a map of the Greek World (minus Magna Graecia) with pre-placed cities (all civs start with one city). The civs have all been designed to grant them the abilities, challenges, threats and ambitions that they went through in history. I hope you enjoy! And do please post your feedback.
 
Civ 3 is THE treasure trove of Civ Scenarios.

Couldn't agree more. To tell you the truth, I'd take CIV III over CIV IV and CIV V any day.

There will soon be an upgrade for this scenario, though I can't yet say when exactly it will be released.

If you need any help with the Greek language (I'm Greek) or you need certain historical sources that you can't find feel free to ask.

This is a specific historical scenario, not a mod that can be played on a random map. So it's a map of the Greek World (minus Magna Graecia) with pre-placed cities (all civs start with one city). The civs have all been designed to grant them the abilities, challenges, threats and ambitions that they went through in history. I hope you enjoy! And do please post your feedback.

I downloaded it, looks great so far though I'd also like a second map with fully established city-states/kingdoms (as they appear in that awesome image in post #4) where the only thing you'll have to do will be to conquer.:D
 
Couldn't agree more. To tell you the truth, I'd take CIV III over CIV IV and CIV V any day.
The city-state system of Civ V would be very interesting for this scenario though, in say a specific Peloponnesian War scenario. But there is no way I'm getting into making another scenario for a while, let alone starting with Civ V modding. If someone else made a version of Hegemon for Civ V I would definitely play it.

If you need any help with the Greek language (I'm Greek) or you need certain historical sources that you can't find feel free to ask.
I'm all good with the historical sources but any help with the language would be greatly appreciated. Thank you! There was someone who was supposed to be helping with that side of things but he's gone AWOL. Let me know if you have any good suggestions or spot any glaring errors. I'm sure there are some. I'm seeking a balance between English (for playability and ease of use) and Greek (for education, authenticity and flavour).

I downloaded it, looks great so far though I'd also like a second map with fully established city-states/kingdoms (as they appear in that awesome image in post #4) where the only thing you'll have to do will be to conquer.:D
Well, I don't know how far you've played, but you should find that as the game progresses, especially as you get into the Classical Era, most AI civs tend to expand into their historical borders, giving you what you desire. I've just gone for a fully epic scenario that covers the whole sweep of the period, because anything short of epic just wouldn't seem right!
 
Hi there, just posting to let all you good people know that:

(a) Life has been very demanding over the last six months but I've found some breathing space so...
(b) I'll be releasing the polished, tweaked and embellished version of Hegemon in the next few days.

Big thanks for all the interest, input, support and fun so far. :goodjob:
 
Oh damn, I can't play/beta-test that polished version until after next week!
 
Status
Not open for further replies.
Back
Top Bottom