I still have Bithynia and Ithake to doHi there, sorry for being out of the loop lately, I've been insanely busy and for some reason don't get email notifications for posts in this thread. But I've still been writing away between it all. I've now finished most of the entries for the civ unique wonders, buildings and also now have good explanatory game concepts pages. I have even done a Temple of Zeus poem in the same meter as Homer wrote in. Not many more entries left on the to-do-list now!
Of course, old chap! After all, I just had the idea at midnight and decided to post it before I forgot.Rambuchan said:Your pirate havens idea is a good one. I've already created something new to bring out the piracy of the early days and rest of the period, which you'll see in the upgrade. It's not as involved as the one you're suggesting though. I have to confess that I've never been very good with the LM terrain thing. So I'm not sure what implications it would have for Vuldacon's graphics work and the impact on AI behaviour, which is always a bit lame on the naval front, and thus how much of further complication and then delay through testing it would represent. So, good idea, but maybe we can impliment it later, after the upgrade is out? I'm just really keen to focus exclusively on pedia entry writing to get the upgrade out.
Yes. I read it the day you posted it, found it to be good, tweaked it a little and put it in. Thank youTakhisis said:Have you read my entry for the Aioles?
Thanks for the info Vuldacon. So, yeah, I think we'll hold off on the pirate havens for now.
Oh, thanks. I don't wanna look insecure or whatever but I didn't know if there were any further 'tweaks' needed.Rambuchan said:Yes. I read it the day you posted it, found it to be good, tweaked it a little and put it in. Thank you![]()
Civ 3 is THE treasure trove of Civ Scenarios.
There will soon be an upgrade for this scenario, though I can't yet say when exactly it will be released.
This is a specific historical scenario, not a mod that can be played on a random map. So it's a map of the Greek World (minus Magna Graecia) with pre-placed cities (all civs start with one city). The civs have all been designed to grant them the abilities, challenges, threats and ambitions that they went through in history. I hope you enjoy! And do please post your feedback.
To tell you the truth, I'd take CIV III over CIV IV and CIV V any day.
The city-state system of Civ V would be very interesting for this scenario though, in say a specific Peloponnesian War scenario. But there is no way I'm getting into making another scenario for a while, let alone starting with Civ V modding. If someone else made a version of Hegemon for Civ V I would definitely play it.Couldn't agree more. To tell you the truth, I'd take CIV III over CIV IV and CIV V any day.
I'm all good with the historical sources but any help with the language would be greatly appreciated. Thank you! There was someone who was supposed to be helping with that side of things but he's gone AWOL. Let me know if you have any good suggestions or spot any glaring errors. I'm sure there are some. I'm seeking a balance between English (for playability and ease of use) and Greek (for education, authenticity and flavour).If you need any help with the Greek language (I'm Greek) or you need certain historical sources that you can't find feel free to ask.
Well, I don't know how far you've played, but you should find that as the game progresses, especially as you get into the Classical Era, most AI civs tend to expand into their historical borders, giving you what you desire. I've just gone for a fully epic scenario that covers the whole sweep of the period, because anything short of epic just wouldn't seem right!I downloaded it, looks great so far though I'd also like a second map with fully established city-states/kingdoms (as they appear in that awesome image in post #4) where the only thing you'll have to do will be to conquer.![]()