7ronin - Glad you're onto the new version. It's MUCH better. More going on, more interesting and prettier too (wait till you see those coins appear on the map). And it's getting even prettier over here with the graphics legend doing his thang.
Euboia: Yeah, they ain't one of the big hitters. As an island civ, they've got to set out to sea to get the resources they need, or fashion some kind of trade with the horses they sit on (not many of those around). Given the wholesale reworking of resources for v1.3 it's hard to say whether there are less than the previous. I know Euboia got a leg up in v1.3 in terms of bonus resources and also marble, so they'll be able to keep up a bit better in techs and cash and are more powerful than previously, but still one of the minor ones. Try one of the mainland civs if you feel they're too weak for you.
Greek language: Thanks for commenting on this. Not many seem to have so far. I agree that having everything in Greek would be mighty confusing. I'm currently thinking the balance between English and Greek is about right. Gotta have some Greek in there!
Colonies: Yes, it's a great idea from Keroro and they will definitely come in, which leads me onto....
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Colonies:
I haven't had the time to progress the post I prepared on these, so will just go with where I got to. Below are the colonies that I reckon should be included. Feel free to chip in and suggest changes guys.
Notes:
- Ive used
this wonderful map along with other things to arrive at this list.
- The effects take into account both the historical qualities of the relevant colony and also the power balance for these civs in the game.
- The required improvement may not seem appropriate. They have been chosen to try and get timing as close as possible to history.
- Ditto for the required resource in city radius. These have been chosen to get the civs building in certain places on the map. Corcyra for Corinth, for example, requires them taking over that civ and island.
~ Rhegium (Euboia)
Founded: 720
Apoikia
Requires: Granary + Islanders in city radius
Produces: Tribute every 12
Effects: Shields & Trade in water; reduces corruption (Forbidden Palace)
Notes: Messenia also played a part in settling this but we can forget this?
~ Naxos in Sicily (Euboia)
Founded: 735
Apoikia
Requires: Granary + Islanders in city radius
Produces: Hoplites every 12
Effects: Shields & Trade in water; reduces corruption (FB)
~ Syracuse (Korinth)
Founded: 734
Apoikia
Requires: Trade House + Flax in city radius
Produces: Hoplites every 8
Effects: Veteran Sea & Land Units; Doubles city growth; Doubles Research Output; Food, Shields & Trade in water; reduces corruption (FB)
~ Corcyra (Korinth)
Founded: 733
Apoikia
Requires: Trade House + Corinthians & Islanders in city radius
Produces: Trireme every 8
Effects: +1 Ship Movement; Food, Shields & Trade in water; reduces corruption (FB). Can meltdown (revolt and civil war in Corcyra)
~ Cyrene (Kyklades)
Founded: 762 then again 632
Apoikia
Requires: Granary + Wine in city radius
Produces: Tribute every 12
Effects: Doubles city growth; Doubles Research Output; +1 Trade in tiles; Food, Shields & Trade in water; reduces corruption (FB)
~ Massalia (Phokis)
Founded: 598
Emporion
Requires: Trade House
Produces: Hoplites or Tribute? I like the idea of Phokis being a tribute victory civ.
Effects: Doubles city growth; 50% tax increase; +1 Trade in tiles; Food, Shields & Trade in water; reduces corruption (FB)
Notes: Big time trading station with Gaul and the natives of the area this was the first city of modern day France, now known as Marseilles. Managed to carve its own little empire of sorts along the coast westwards.
~ Emporion (Phokis)
Founded: c.570
Emporion
Requires: Harbour
Produces: Libation Wine every 10
Effects: +1 Trade in tiles; Food, Shields & Trade in water; reduces corruption (FB)
~ Hyele (Phokis) --- First called Hyele, then Ele, then Elea.
Founded: 540
Requires: Harbour
Produces: Hoplites
Effects: 50% research increase, reduces corruption (FB)
Notes: Best known as the home of the philosophers Parmenides and Zeno of Elea, as well as the Eleatic School of which they were a part.
~ Panticapaeum (Ionia)
Founded: c.600
Emporion
Requires: Harbour
Produces: Taxation every 10
Effects: Tribute & Corruption & +1 Happy all cities
~ Trebizon (Ionia)
Founded: 756
Emporion
Requires: Trade House
Produces: Taxation every 10
Effects: Cash and happiness
~ Phasis (Ionia)
Founded: c.600BC
Emporion
Requires: Harbour
Produces: Some kind of mid-level Thracian skirmisher
Effects: Cash I guess
Keroro - One note of clarification: Lydia aren't Greek! They were barbaroi, speaking something quite different to Greek. It was Miletus/Ionia who founded and ran the colony you suggested, along with a bunch of others around the Black Sea. So it's not Lydia getting the colonies. But I have an enhancement plan for these guys too...
Not sure if it was noticed yet, but I made the Cimmerian cavalry unit available only to Lydia for v1.3 and will keep it that way. They have a base movement of 4! I'm also making them require silver resource (payment) in a general move to tie more units to resources.
I did this because I need to get Lydia to be the prime conquerors of Asia Minor, but it's a BIG bit of land. So I was thinking of bringing in some wonders for Lydia too. But Im torn on whether to have these represent Lydias Empire (control of all western Turkey till crushed by Cyrus in 500BC) or whether to go for representing Persian domination of all that land. So....ideas for Persian and Lydian wonders that aid conquest and maintenance of a large land empire there would be appreciated.
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King Coltrane - Thanks for all the feedback. I shall respond to these in due course. For now, I just want to check, when you say use the Forbidden Palace flag to stop the colonies being built in the capital city, is this the 'reduces corruption' flag under the wonders section of improvements?