Hey Ram, I've never said or tried to imply that you're stupid, I just write down a lot of notes in NotePad while I play and they're somehwat inconnex. It's more or less thinking out loud
or written down, whatever. I tend to write down anything that might be wrong/out of character and it's up to you to decide what to do with it. Most are bug/typo reports, some are just comments and random thoughts.
There's a good chunk of the thread I've missed due to ban+exams+holidays, so I sometimes report something that's already been dealt with.
There's nothing wrong with that and that's what I meant to write. It's one thing having an eye for typos. It's quite another have the vision to see the bigger picture.
Maybe I'm going hyper-paranoid with possible typos because I'm studying for English exams. I tend to have something of an accent that I have to temporarily hold back for a couple more weeks. Sorry if I overdo it.
I don't know. You're the linguist. I have many books that refer to the Dioscuri Cult in Ancient Greece.
I speak English and Spanish and can understand Gaelic. Greek is not my forte.
Rambuchan said:
Yes, you need to do things like that.
And they work!

I'm encroaching on Naxos, i've cleared most nearby Islands, once my cities are strong enough to resist counterattacks from those sea-weed eating Barbaroi,
Takhisis, responses to your other comments:
Let's see
Many of the 'Already fixed'/'no solution' ones are skipped for brevity's sake.
Rambuchan said:
That's what a Greek speaker told me is how one would say Athenians. And who am I to tell them how to speak their own language!
See comment directly above.
It's all Greek to me.
Rambuchan said:
Sorry, but there is no way I'm getting into dealing with the diplomacy files. They are a beast. There is a massive amount of work that has been done already and is yet to be done. Those tasks are far more important than dealing with the diplomacy files which, in my opinion, chew up huge amounts of time and have little impact on the game. It's that old sweat to effect ratio.
That can be dealt with later.
Rambuchan said:
Yes. I've used quite a few Roman units to represent their influence in the region into the latter part of the scenario's time period. Sadly, we can't just magic The Romans into the game towards the latter part of it. So that's the way I've represented their influence. I've done the same with Persian influence in the region on the other side of the map.
Yes, I've seen a few Assyrian mercenaries and such.
Yes. I know. You've got to think and plan ahead.
I know
that, what I meant is that the Civilopedia entry sort of ignores the fact that Marble is also required within city radius. Not that I'm not building the wonder anyway, mind you.
That's the darned 'resource bug'. Basically, Hegemon has more resources than the blasted Civ3 creators thought it sensible for us to play with. It's a hard coded issue. Fortunately, there is no greater consequence than them appearing in your city screen. You can't actually do anything with them and thus they can't ruin the game.
I'd read about it a lot of times but I'd never seen it in action before. It's finally caught up with me. It still can't be cleared up in the islands without islanders, but since the resources don't 'really' appear it's not such a big thing.
I'm happy to be wrong. I find it inelegant to say it that way. Just go ahead and say "a heroic" out loud. At best it sounds like a neanderthal. At worst like you're about to vomit.
Depends on your accent and how you pronounce it.
Oh, I've just tried a deep Texan nasal accent. Keep it as 'an' for all that's holy!
Wow! A positive comment. You should throw a few more of these in from time to time.
I love dissing my rivals at whatever I play.
Keep it up!
How so? This has been very tricky to balance well for every civ in the game, given their differing economic abilities. I do feel that the version I'm sitting with, soon to be released, has done as good a job as possible for all civs.
I meant just the number of years per turn, I think that the techs themselves are coming along quite fine, i'm nearly done with the Archaic era.
That's a little biq mistake on my part. A happy accident and a gift for you actually. You will need only attain 8 Oaths of Fealty to win the game via the Hegemonic Victory.
But the Thracians have also got that!
P.S. if I ever get to win through Oaths of Fealty, don't you dare disable that. If I lose because of Oaths fo Fealty, don't you dare keep that filthy path to victory available.
The text error has been fixed. I'm not so stupid as to make a scenario on such a map and not include amphibious units. All the 'ranged' units, like archers and crossbowmen, plus peltasts and some others in the later game are able to mount amphibious attacks.
I've just become very happy I have my Great Temple producing Toxotai.
Yes, I know. I wrote it. As far as I know and have been informed, they are both passable.
Ah. Goodie then. As I don't speak Greek (never had the time to learn) I thought I'd point it out to be on the safe side.
I don't think it does.
I did not play RFRE. Reason? I didn`t like latin names. Too confusing.
I agree. I think it's definitely necessary to have
some units with Latin and Greek names, for flavour and educational purposes. But to have
every unit in Greek or Latin is just too much and is actually counter productive. If it turns people off from playing, or makes the experience less enjoyable, then all those educational gems are wasted. One must remember that it is a game, after all.
Which brings me to another matter of taste and RFRE: Lack of choice. Namely that you can only play as one civ and must follow a strict line of techs and conquests by certain dates. I personally find this unappealing, though I appreciate many think it's great.
My feelings are that such a linear and restricted approach fails to capture the best of the gaming medium. A film or a book is linear (well most). But a game like civ isn't. The real beauty of games such as Civ is
The Sandbox effect. In other words, there's no right way to play, you can do it over and over in numerous different ways and you can play from a number of different perspectives too. My view is that a good historical scenario balances this Sandbox quality with historical information and accuracy and provides an immersive, evocative setting within which to do it all.

You do have a point. Well, two points:
Everything in Greek makes no sense at all.
As it stands now, it's fine

.
I've had an idea, a unit could be called, let's say 'Toxotes' buy be referred to as 'Archer' everywhere, in the civilopedia, in the Advisors that recommend the tech required for Archers, and so on.
RFRE
is like playing an RPG where the GM railroads you into doing what he wants (have you read the DM of the Rings?).