help im stranded on a deserted island!

Temujin_Khan

The Great Khan
Joined
Sep 18, 2006
Messages
41
Location
Karakorum
I'm playing as Carthage I'm I'm not sure what i should do, the map is fractal high sea level dual size, noble difficulty. i know that i should prioritize naval techs but how much???
 
You ain't going to trade any techs till you make contact with a couple more civs so fairly important. On the other hand you need worker techs and iron-working first to clear that jungle; pottery, IW and writing then bee-line to optics. Old trick of caravels setting off in opposite directions for circumnavigation bonus is worth doing.
 
I should add that I always play standard size maps so I've got no idea of distances on duel; so maybe a coastal city with a couple of border pops will connect you to another island in which case the optics beeline is far less important.
 
Don't know if this will prove useful, and I don't have warlords so I can't open the save, but here goes...

How many civs? As you're playing on a duel map I'm guessing it's only one, in which case you need not worry about the naval techs too much unless you've started on a really tiny island (bearing in mind that even the bigger 'continents' are pretty damned small on this map setting). You will need them for military reasons later on, but in the early game you'll want to be building a really strong economy, so as to get a good tech lead on your rival.

I would suggest you prioritise the techs that give you economic benefits, wonders and those one-off bonuses for getting there first (free tech, free GP), picking up the naval techs along the way as necessary. Then, when the time comes that you can build caravels, go take a look at the world beyond the seas. Up until that point you can safely avoid building many units (assuming you've dealt with any barbs), but if your opponent finds you first you'll need to start the military buildup then.

If you've got a decent lead in military techs (which, unless your opponent has a much better continent than you, should be the case - the AI is pretty good at teching, but a human player should easily beat them, all other things being equal, by prioritising techs and builds/improvements that speed up the tech rate), then build up your army/navy and let the war of conquest commence.

If not, then concentrate on your navy and get ready to do some serious anti-commerce/production/resource/health/food guerilla attacks, whilst using your navy to guard against the likely counter-attacks. You might also be able to colonise a couple of smaller islands elsewhere on the map, if the AI hasn't got there first.

Good luck!

ps. any chance of a couple of screenshots for those of us who haven't got warlords yet?

[edit]: Sorry, it took me so long to write this that I didn't see pigswills response, so I guess there's more than one other civ.
 
You're researching Sailing when you don't have any coastal cities. So you won't be able to launch any boats yet.

I'd just play it as a regular map, you seem to be on a small continent. Make Optics a priority, send out caravels in opposite directions like Pigswill said. Naval invasion can be done when you have Galleons which requires Astronomy. Have warriors fog bust (put them on hills) to handle the barbarian problem.

*edit* Explore a little more and you'll find something interesting.
 
pigswill said:
I should add that I always play standard size maps so I've got no idea of distances on duel; so maybe a coastal city with a couple of border pops will connect you to another island in which case the optics beeline is far less important.

There might be another island close by, but the high sea level makes it much less likely. Usually there seems to be either one 'big' continent with both civs on it (assuming there's only one other, I've never played this size map with more), or two smaller continents with one civ each, separated by an 'ocean'. In both cases there's usually one or two smaller islands as well.

ps. If there's more than one civ on the other 'continent', things are likely to get very crowded and tense. So, unless you've started on a real duffer of an island (in which case you've got a real uphill struggle in front of you), you may well be able to out-tech them anyway. Even better, it might be the case that one of the other civs has started on one of the small islands, so that there is no contact between your opponents either.

[edit] Damn I'm a slow typer; I missed njorls' response this time. Let us know how you get on (and what it is that's 'interesting').
 
Fractal maps are designed to produce two large continents. If you are on a Duel-size map, there is likely only one opponent. The start-location selector likes to spread civs out as much as possible.

Given all these things, I woulbe be geniunely surprised if you were not alone.

High Sea-Levels mean 80% water which means 20% land. You're going to be dealing with about 2/3 the landmass you might otherwise be accustomed. You ending up on a "small deserted island" seems to be a natural consequence of your game-settings.

I do not have warlords, and so I cannot look at your save, but I ask you this: Does your "small deserted island" have jungles in the middle and tundra at each end? Or failing tundra, are there two large deserts in the north and south?

If so, what you have there is a "small deserted continent".
 
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