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Here are some voice overs still needed if someone would give it a try, thx/

Mention you should mention those. I did these back in September and never uploaded them. It's not all the ones you're after, but there's a few others as well.
 

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  • C2C quotes 6.rar
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@Sparth could you redo the Gladiator specialist button, I just reused the unit button. We may need both one with and one without a star. When you have time;). Thanks.
 
Mention you should mention those. I did these back in September and never uploaded them. It's not all the ones you're after, but there's a few others as well.

Ok uploaded audio files and xml done :)
 
@Sparth could you redo the Gladiator specialist button, I just reused the unit button. We may need both one with and one without a star. When you have time;). Thanks.

Added both buttons but in xml for now is only normal specialist (without star) and I changed xml to new button. If you need in future great gladiator specialist button (with star) I already uploaded button for him. Its here:
Art/Interface/mainscreen/cityscreen/specialist_great_gladiator.dds
 
Added both buttons but in xml for now is only normal specialist (without star) and I changed xml to new button. If you need in future great gladiator specialist button (with star) I already uploaded button for him. Its here:
Art/Interface/mainscreen/cityscreen/specialist_great_gladiator.dds

We only have the "great" one in game at the moment:D. Great here means settled rather than a population of free one.
 
Anybody remember what YouTube thing that you go to for the songs there to be downloaded for FREE is at??

Installing RealPlayer comes with a handy plugin for your browser. If you hover over a youtube video (or any other type of browser video) you get a popup to download it directly to your harddisk.

For playing I use VLC player, an open source program that can play a very large number of audio and video filetypes.

Both programs are free.
 
Do we have a hidden tech which no one can get? I've just figured out how to stop the early terraform improvement building new forest on existing forest.
 
Do we have a hidden tech which no one can get? I've just figured out how to stop the early terraform improvement building new forest on existing forest.

I am pretty sure its this one: TECH_SPECIAL_PROMOTION (2nd one listed in CIV4TechInfos)
 
btw, the stuckinswamp.dds in "art/afforess/event_images" should be in "art/event_images"; misplaced is all.


compressed some large images to DTX1 that did not need to be DTX3.

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For some events got more then one image. Which I should choose?
I usually put my favorite up as variation number 1 or unnumbered, but I'm letting you decide as I have great confidence in your sense of direction for good Civ graphics.
SO might have an opinion, but he can review it at a later stage, as a mash-up compilation, when there are more examples of variation than it currently is.



PS. there were new leaderheads for saladin, sitting bull and washington in the "uncomitted.7z" file from post 1057

Perhaps there should be a vote on washington and saladin?
Original washington with original (W1), winter (W2) or embassy (W3) background. alternate washington (W2A/W3A). Saladin with original (S1) or "Citadel of Cairo" (S2) background.
 

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  • washington mashup.jpg
    washington mashup.jpg
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  • washington 2.jpg
    washington 2.jpg
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  • Saladin.jpg
    Saladin.jpg
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