Thanks,
@Enginseer! Appreciate your offer - any time one of the "Godfathers" of Civ V modding makes an offer, one simply cannot refuse.....
There are a couple of areas concerning the CBP/VP compatibility of several of my mods. As I've slowly released several mods now, I'm starting to see (based on player comments/questions) how important it is to make sure these mods are as VP compatible as possible. The large problem is I don't play the VP mod, so I'm not sure how effective I could test such compatibility. This is why I was reaching out to find a partner to help me find the problems and move the code to a better degree of compatibility. Someone who knew VP well enough to recognize errant behavior.
The specific problem that initiated the original post is in one of my mods (
Fantasy Army,
https://steamcommunity.com/sharedfiles/filedetails/?id=974922021). The mod started out as a response to a post in the "Request Mods" forum. A user wanted a "wizard" unit added. After a few iterations, the mod's scope grew considerably. However, it is primarily "database-centric" mod, adding units/models/promotions, etc., but not a lot of LUA or complicated interactions in the tables.
When a player has Fantasy Army and VP enabled, during gameplay - whenever a Great General is spawned - a large number of very advanced units also spawn with the GG. You can imagine how in the Classical Era, suddenly 5-6 Information Era units appear, how that might impact the gaming experience...
I've looked over the XML/SQL files in all the VP libraries, but haven't found any smoking gun. Both mods adjust the schema of the Units table, but I haven't seen anything that could account for the behavior. This probably leaves the custom DLL, but I'm barely literate in XML/SQL/LUA, so trying to make headway in the DLL arena seems well beyond my capabilities - now or ever...
It was at this point, I realized that I needed help to make my mods more accessible. And am perfectly willing to chip in for the support. I have problems with reviewing other people's code, due to a severe case of dyslexia. Developing my own code is a time consuming effort of displaying blocks in 3 different environments using color-coding and line and block charts. Using a similar approach for others' code would be nearly impossible, and not a very good use of time.
Soooooo….. I was hoping I could find a testing partner who could help find problems and recommend solutions to my mods and how they interact with VP, EE, EUI, YnAEMP, etc.
Appreciate any suggestions - and thanks for your time!