I_suck@CIV4
Chieftain
Hey everyone,
Since I'm new here a quick introduction. I don't really play games much anymore but years ago I was quite into RTS games. Since then I tend to appreciate more games that involve more planning and not so much quick reflexes. I guess I enjoy the thinking process but I am not willing to "practice" my game plan per se. Anyway, I've gotten quite addicted to Civ4 and I've been lurking here for quite some time so I thought I'd post some thoughts and questions. Be warned that this is a long post so be patient and let me know if something isn't clear.
Here's the thing, I'm actually quite impatient with the game (I only play the quick game speed). I think it is primarily because I usually have a game plan figured out at the very start and I want to see if it is a good one. Unfortunately considering it takes 6+ hours to finish a game I very rarely get through an actual game. Even though I feel comfortable playing on noble I've actually only won the games on 2 occasions that I can remember (on any difficulty!). So yes, as soon as I feel I have a strong lead and would need to go for the victory conditions...I stop and go again and try to fix mistakes. I've won a time victory once (either chieftain or warlord difficulty) and the last time I played on warlord I consistently had 2x the points of the second highest civ. I also played a duel on noble recently and won in about 1 hour, this being my first and only victory on noble.
Now the questions
My primary issue is that I don't seem to know how to win within a reasonable amount of time (I mean game time now not actual time....but yes actual time too I suppose). I read through Sulla's walkthrough and I noticed that he won at around 1700AD. I on the other hand only seem to be capable of a time victory. I tried to figure out why and I think it might be because I for the most part don't really know which technologies to research after the early part of the game. I usually play either Gandhi or Ashoka (I stick to them because dealing with the options they give me is enough for me for now). At the beginning I usually try to grab Buddhism and the Oracle (selecting code of laws when it is complete as I believe most of you do..). Then I tend to go for a military resource if I was unable to find copper nearby(I chop rush the Oracle) and invade someone grabbing a few of their cities. At this point I tend to just beeline for Liberalism because it grants another free tech. I'm not really sure if this is the best option. After liberalism I simply don't have a clue and tend to beeline for Communism because of State Property.
Civics:
Slavery for me is a must.
Only lately I've realized how good Bureaucracy can be so if my capital is good I use it.
State property
I use hereditary rule if I just happen to research feudalism but it's not a priority.
I use the "military" civics if I'm at war (Police state, vasselage, theocracy) although I don't target the techs that enable them.
Specialization of Cities:
I try to have production and science cities + one GP farm although I rarely have a city with enough food for one.
My plan for wonders:
Oracle >> my first city, whatever it is..
Oxford University >> Research city
Colossus >> Research (water city obviously..)
Great Lighthouse >> as above
Heroic Epic and West Point >> production (I have never built the west point because I've never had a unit with 6 promotions )
Red Cross & Iron Works >> second production city
Parthenon >> Production (because its bonus applies to all cities I don't have to add it to my GP farm, so I put it in the city that will build it fastest)
National Epic >> GP Farm
Great Library >> GP Farm ...I know most people put it in the science city but I decided on this because I believed the GP points added to the GP farm city would be more beneficial than the + multipliers in the commerce city.
I rarely build them but pyramids and pentagon would also go in production cities. The rest of the wonders I'm pretty much not interested in.
I have also experimented a bit with a Specialist Economy. I have to say I just don't understand how you guys get so many beakers this way. For example:
http://forums.civfanatics.com/attachment.php?attachmentid=191068
400+ beakers
Let's see..10 scientists at 6 beakers each + the gold on the tiles so lets say.. 80 gold. So how many multipliers must there be to get it up to 400?? I just don't understand
Warfare:
Having previously played RTS games I guess one could say my style initially was a tad aggressive. I used to try to eliminate one opponent very early but then I realized that doesn't work as well for me because of the war weariness. This tends to come back to bite me the second time I go to war since it doesn't build up gradually all over again. I also don't really understand how some of you seem to be at war all the time and don't have that problem. And then you say that unhappy citizens are REALLY REALLY bad. Anyway as I played more my approach evolved to this:
I do NOT try to kill off one of the civs early anymore. The primary reason being that they always seem to build some small crappy cities everywhere and by the time I track them all down my economy is crap. Also, even if I'm successful it's hard to maintain all the captured cities and if I raze them there is the possibility of one of the other civs building a city in the same space. Instead, the first time I go to war is right when I can get some catapults and either axemen, horse archers or elephants. At this point I usually have 3 or 4 of my own cities that are doing well so I can support the army and the captured cities. I also like this approach because I think that thinking of my position in the game in terms of the number of enemies left is somewhat misleading. I find that thinking of it in terms of land controlled to be a more accurate. So if I kill one guy, but I have to share the space with other civs because I could not fill the space quickly enough...is not very beneficial (I think). On the other hand if I eliminate an opponent and fill that space all by myself and can maintain the new cities I feel I have a much bigger advantage.
Anyway, I know this is a lot but if anyone can shed any light on any of my predicaments I'd really appreciate it.
Cheers
Since I'm new here a quick introduction. I don't really play games much anymore but years ago I was quite into RTS games. Since then I tend to appreciate more games that involve more planning and not so much quick reflexes. I guess I enjoy the thinking process but I am not willing to "practice" my game plan per se. Anyway, I've gotten quite addicted to Civ4 and I've been lurking here for quite some time so I thought I'd post some thoughts and questions. Be warned that this is a long post so be patient and let me know if something isn't clear.
Here's the thing, I'm actually quite impatient with the game (I only play the quick game speed). I think it is primarily because I usually have a game plan figured out at the very start and I want to see if it is a good one. Unfortunately considering it takes 6+ hours to finish a game I very rarely get through an actual game. Even though I feel comfortable playing on noble I've actually only won the games on 2 occasions that I can remember (on any difficulty!). So yes, as soon as I feel I have a strong lead and would need to go for the victory conditions...I stop and go again and try to fix mistakes. I've won a time victory once (either chieftain or warlord difficulty) and the last time I played on warlord I consistently had 2x the points of the second highest civ. I also played a duel on noble recently and won in about 1 hour, this being my first and only victory on noble.
Now the questions
My primary issue is that I don't seem to know how to win within a reasonable amount of time (I mean game time now not actual time....but yes actual time too I suppose). I read through Sulla's walkthrough and I noticed that he won at around 1700AD. I on the other hand only seem to be capable of a time victory. I tried to figure out why and I think it might be because I for the most part don't really know which technologies to research after the early part of the game. I usually play either Gandhi or Ashoka (I stick to them because dealing with the options they give me is enough for me for now). At the beginning I usually try to grab Buddhism and the Oracle (selecting code of laws when it is complete as I believe most of you do..). Then I tend to go for a military resource if I was unable to find copper nearby(I chop rush the Oracle) and invade someone grabbing a few of their cities. At this point I tend to just beeline for Liberalism because it grants another free tech. I'm not really sure if this is the best option. After liberalism I simply don't have a clue and tend to beeline for Communism because of State Property.
Civics:
Slavery for me is a must.
Only lately I've realized how good Bureaucracy can be so if my capital is good I use it.
State property
I use hereditary rule if I just happen to research feudalism but it's not a priority.
I use the "military" civics if I'm at war (Police state, vasselage, theocracy) although I don't target the techs that enable them.
Specialization of Cities:
I try to have production and science cities + one GP farm although I rarely have a city with enough food for one.
My plan for wonders:
Oracle >> my first city, whatever it is..
Oxford University >> Research city
Colossus >> Research (water city obviously..)
Great Lighthouse >> as above
Heroic Epic and West Point >> production (I have never built the west point because I've never had a unit with 6 promotions )
Red Cross & Iron Works >> second production city
Parthenon >> Production (because its bonus applies to all cities I don't have to add it to my GP farm, so I put it in the city that will build it fastest)
National Epic >> GP Farm
Great Library >> GP Farm ...I know most people put it in the science city but I decided on this because I believed the GP points added to the GP farm city would be more beneficial than the + multipliers in the commerce city.
I rarely build them but pyramids and pentagon would also go in production cities. The rest of the wonders I'm pretty much not interested in.
I have also experimented a bit with a Specialist Economy. I have to say I just don't understand how you guys get so many beakers this way. For example:
http://forums.civfanatics.com/attachment.php?attachmentid=191068
400+ beakers
Let's see..10 scientists at 6 beakers each + the gold on the tiles so lets say.. 80 gold. So how many multipliers must there be to get it up to 400?? I just don't understand
Warfare:
Having previously played RTS games I guess one could say my style initially was a tad aggressive. I used to try to eliminate one opponent very early but then I realized that doesn't work as well for me because of the war weariness. This tends to come back to bite me the second time I go to war since it doesn't build up gradually all over again. I also don't really understand how some of you seem to be at war all the time and don't have that problem. And then you say that unhappy citizens are REALLY REALLY bad. Anyway as I played more my approach evolved to this:
I do NOT try to kill off one of the civs early anymore. The primary reason being that they always seem to build some small crappy cities everywhere and by the time I track them all down my economy is crap. Also, even if I'm successful it's hard to maintain all the captured cities and if I raze them there is the possibility of one of the other civs building a city in the same space. Instead, the first time I go to war is right when I can get some catapults and either axemen, horse archers or elephants. At this point I usually have 3 or 4 of my own cities that are doing well so I can support the army and the captured cities. I also like this approach because I think that thinking of my position in the game in terms of the number of enemies left is somewhat misleading. I find that thinking of it in terms of land controlled to be a more accurate. So if I kill one guy, but I have to share the space with other civs because I could not fill the space quickly enough...is not very beneficial (I think). On the other hand if I eliminate an opponent and fill that space all by myself and can maintain the new cities I feel I have a much bigger advantage.
Anyway, I know this is a lot but if anyone can shed any light on any of my predicaments I'd really appreciate it.
Cheers